
enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPE_DOUBLEBARREL = 0x5,
};
enum weapInventoryType_t
{
WEAPON_INVENTORYTYPE_PRIMARY = 0x0,
WEAPON_INVENTORYTYPE_OFFHAND = 0x1,
WEAPON_INVENTORYTYPE_ITEM = 0x2,
WEAPON_INVENTORYTYPE_ALTMODE = 0x3,
WEAPON_INVENTORYTYPE_EXCLUSIVE = 0x4,
WEAPON_INVENTORYTYPE_SCAVENGER = 0x5,
};
enum weapPenetrationType_t
{
WEAPON_PENETRATIONTYPE_NONE = 0x0,
WEAPON_PENETRATIONTYPE_SMALL = 0x1,
WEAPON_PENETRATIONTYPE_MEDIUM = 0x2,
WEAPON_PENETRATIONTYPE_LARGE = 0x3,
};
enum weapClassNames_t
{
WEAPON_WEAPCLASSNAMES_RIFLE = 0x0,
WEAPON_WEAPCLASSNAMES_SNIPER = 0x1,
WEAPON_WEAPCLASSNAMES_MG = 0x2,
WEAPON_WEAPCLASSNAMES_SMG = 0x3,
WEAPON_WEAPCLASSNAMES_SPREAD = 0x4,
WEAPON_WEAPCLASSNAMES_PISTOL = 0x5,
WEAPON_WEAPCLASSNAMES_GRENADE = 0x6,
WEAPON_WEAPCLASSNAMES_ROCKETLAUNCHER = 0x7,
WEAPON_WEAPCLASSNAMES_TURRET = 0x8,
WEAPON_WEAPCLASSNAMES_THROWINGKNIFE = 0x9,
WEAPON_WEAPCLASSNAMES_NONPLAYER = 0xA,
WEAPON_WEAPCLASSNAMES_ITEM = 0xB,
};
Well you can pretty much change everything such as:
- Damage
- Ammo
- Name
- Tracer
- Firing
- etc. and alot more.
Have fun finding them 


enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPE_DOUBLEBARREL = 0x5,
};
enum weapInventoryType_t
{
WEAPON_INVENTORYTYPE_PRIMARY = 0x0,
WEAPON_INVENTORYTYPE_OFFHAND = 0x1,
WEAPON_INVENTORYTYPE_ITEM = 0x2,
WEAPON_INVENTORYTYPE_ALTMODE = 0x3,
WEAPON_INVENTORYTYPE_EXCLUSIVE = 0x4,
WEAPON_INVENTORYTYPE_SCAVENGER = 0x5,
};
enum weapPenetrationType_t
{
WEAPON_PENETRATIONTYPE_NONE = 0x0,
WEAPON_PENETRATIONTYPE_SMALL = 0x1,
WEAPON_PENETRATIONTYPE_MEDIUM = 0x2,
WEAPON_PENETRATIONTYPE_LARGE = 0x3,
};
enum weapClassNames_t
{
WEAPON_WEAPCLASSNAMES_RIFLE = 0x0,
WEAPON_WEAPCLASSNAMES_SNIPER = 0x1,
WEAPON_WEAPCLASSNAMES_MG = 0x2,
WEAPON_WEAPCLASSNAMES_SMG = 0x3,
WEAPON_WEAPCLASSNAMES_SPREAD = 0x4,
WEAPON_WEAPCLASSNAMES_PISTOL = 0x5,
WEAPON_WEAPCLASSNAMES_GRENADE = 0x6,
WEAPON_WEAPCLASSNAMES_ROCKETLAUNCHER = 0x7,
WEAPON_WEAPCLASSNAMES_TURRET = 0x8,
WEAPON_WEAPCLASSNAMES_THROWINGKNIFE = 0x9,
WEAPON_WEAPCLASSNAMES_NONPLAYER = 0xA,
WEAPON_WEAPCLASSNAMES_ITEM = 0xB,
};
Well you can pretty much change everything such as:
- Damage
- Ammo
- Name
- Tracer
- Firing
- etc. and alot more.
Have fun finding them 

enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPE_DOUBLEBARREL = 0x5,
};
enum weapInventoryType_t
{
WEAPON_INVENTORYTYPE_PRIMARY = 0x0,
WEAPON_INVENTORYTYPE_OFFHAND = 0x1,
WEAPON_INVENTORYTYPE_ITEM = 0x2,
WEAPON_INVENTORYTYPE_ALTMODE = 0x3,
WEAPON_INVENTORYTYPE_EXCLUSIVE = 0x4,
WEAPON_INVENTORYTYPE_SCAVENGER = 0x5,
};
enum weapPenetrationType_t
{
WEAPON_PENETRATIONTYPE_NONE = 0x0,
WEAPON_PENETRATIONTYPE_SMALL = 0x1,
WEAPON_PENETRATIONTYPE_MEDIUM = 0x2,
WEAPON_PENETRATIONTYPE_LARGE = 0x3,
};
enum weapClassNames_t
{
WEAPON_WEAPCLASSNAMES_RIFLE = 0x0,
WEAPON_WEAPCLASSNAMES_SNIPER = 0x1,
WEAPON_WEAPCLASSNAMES_MG = 0x2,
WEAPON_WEAPCLASSNAMES_SMG = 0x3,
WEAPON_WEAPCLASSNAMES_SPREAD = 0x4,
WEAPON_WEAPCLASSNAMES_PISTOL = 0x5,
WEAPON_WEAPCLASSNAMES_GRENADE = 0x6,
WEAPON_WEAPCLASSNAMES_ROCKETLAUNCHER = 0x7,
WEAPON_WEAPCLASSNAMES_TURRET = 0x8,
WEAPON_WEAPCLASSNAMES_THROWINGKNIFE = 0x9,
WEAPON_WEAPCLASSNAMES_NONPLAYER = 0xA,
WEAPON_WEAPCLASSNAMES_ITEM = 0xB,
};
Well you can pretty much change everything such as:
- Damage
- Ammo
- Name
- Tracer
- Firing
- etc. and alot more.
Have fun finding them 



enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPE_DOUBLEBARREL = 0x5,
};
enum weapInventoryType_t
{
WEAPON_INVENTORYTYPE_PRIMARY = 0x0,
WEAPON_INVENTORYTYPE_OFFHAND = 0x1,
WEAPON_INVENTORYTYPE_ITEM = 0x2,
WEAPON_INVENTORYTYPE_ALTMODE = 0x3,
WEAPON_INVENTORYTYPE_EXCLUSIVE = 0x4,
WEAPON_INVENTORYTYPE_SCAVENGER = 0x5,
};
enum weapPenetrationType_t
{
WEAPON_PENETRATIONTYPE_NONE = 0x0,
WEAPON_PENETRATIONTYPE_SMALL = 0x1,
WEAPON_PENETRATIONTYPE_MEDIUM = 0x2,
WEAPON_PENETRATIONTYPE_LARGE = 0x3,
};
enum weapClassNames_t
{
WEAPON_WEAPCLASSNAMES_RIFLE = 0x0,
WEAPON_WEAPCLASSNAMES_SNIPER = 0x1,
WEAPON_WEAPCLASSNAMES_MG = 0x2,
WEAPON_WEAPCLASSNAMES_SMG = 0x3,
WEAPON_WEAPCLASSNAMES_SPREAD = 0x4,
WEAPON_WEAPCLASSNAMES_PISTOL = 0x5,
WEAPON_WEAPCLASSNAMES_GRENADE = 0x6,
WEAPON_WEAPCLASSNAMES_ROCKETLAUNCHER = 0x7,
WEAPON_WEAPCLASSNAMES_TURRET = 0x8,
WEAPON_WEAPCLASSNAMES_THROWINGKNIFE = 0x9,
WEAPON_WEAPCLASSNAMES_NONPLAYER = 0xA,
WEAPON_WEAPCLASSNAMES_ITEM = 0xB,
};
Well you can pretty much change everything such as:
- Damage
- Ammo
- Name
- Tracer
- Firing
- etc. and alot more.
Have fun finding them 

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