Post: (Release)WeaponDef 1.15 [DEX]
02-14-2014, 05:00 PM #1
Raz0rMind
I love BadChoicesZ
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU User,

I'm releasing this because I didn't saw something new in the BO2 Section, for some people it's new but for some it isn't, I have this now for a quiet while and don't have any use for it anymore.

However, with this tool u can call any weapon you want to, so now you can either map out some assets or just leave it.(Or just maybe remake the uTor Tool) Winky Winky

Here's a Screenshot:
You must login or register to view this content.

How to use it:

1. Connect and Attach
2. Be in a private match
3. Type in the numericUpDown the gun value you want to
4. Then click on retrieve
(In example on the screenshot on top I set it to 14 which is the Peecekeaper)


Here are some enums(Thanks to iMaes):
    
enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPE_DOUBLEBARREL = 0x5,
};

enum weapInventoryType_t
{
WEAPON_INVENTORYTYPE_PRIMARY = 0x0,
WEAPON_INVENTORYTYPE_OFFHAND = 0x1,
WEAPON_INVENTORYTYPE_ITEM = 0x2,
WEAPON_INVENTORYTYPE_ALTMODE = 0x3,
WEAPON_INVENTORYTYPE_EXCLUSIVE = 0x4,
WEAPON_INVENTORYTYPE_SCAVENGER = 0x5,
};

enum weapPenetrationType_t
{
WEAPON_PENETRATIONTYPE_NONE = 0x0,
WEAPON_PENETRATIONTYPE_SMALL = 0x1,
WEAPON_PENETRATIONTYPE_MEDIUM = 0x2,
WEAPON_PENETRATIONTYPE_LARGE = 0x3,
};

enum weapClassNames_t
{
WEAPON_WEAPCLASSNAMES_RIFLE = 0x0,
WEAPON_WEAPCLASSNAMES_SNIPER = 0x1,
WEAPON_WEAPCLASSNAMES_MG = 0x2,
WEAPON_WEAPCLASSNAMES_SMG = 0x3,
WEAPON_WEAPCLASSNAMES_SPREAD = 0x4,
WEAPON_WEAPCLASSNAMES_PISTOL = 0x5,
WEAPON_WEAPCLASSNAMES_GRENADE = 0x6,
WEAPON_WEAPCLASSNAMES_ROCKETLAUNCHER = 0x7,
WEAPON_WEAPCLASSNAMES_TURRET = 0x8,
WEAPON_WEAPCLASSNAMES_THROWINGKNIFE = 0x9,
WEAPON_WEAPCLASSNAMES_NONPLAYER = 0xA,
WEAPON_WEAPCLASSNAMES_ITEM = 0xB,
};


What can I do with WeaponDef?
    
Well you can pretty much change everything such as:
- Damage
- Ammo
- Name
- Tracer
- Firing
- etc. and alot more.

Have fun finding them Smile


Here's a video what you can do with WeaponDef:


Download Link:
You must login or register to view this content.

Virus Scan:
You must login or register to view this content.

You can either figure out whats the value for each weapon or just go in the BO2 Section, there are bunch a bunch of threads.

Credits:
SC58 (Offset and help)
iMaes (some enums)
BadChoicesZ (Teaching me)
Chury89 (Encryption)
Therifboy (RPC)
Enstone
iMSCx (PS3Lib)

Drack


You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 17 users say thank you to Raz0rMind for this useful post:

-SuperMan, Asian, EG6, EliteHackzPS3, FM|T Enstone, FusionIsDaName, Mango_Knife, John, Notorious, SC58, SWAT CLAN, Taylor, ThePaaqoHD, VezahMoDz, Fatality, xPAQz
02-14-2014, 05:11 PM #2
Notorious
Caprisuns Is Back
Originally posted by Raz0rMind View Post
Hello NGU User,

I'm releasing this because I didn't saw something new in the BO2 Section, for some people it's new but for some it isn't, I have this now for a quiet while and don't have any use for it anymore.

However, with this tool u can call any weapon you want to, so now you can either map out some assets or just leave it.(Or just maybe remake the uTor Tool) Winky Winky

Here's a Screenshot:
You must login or register to view this content.

How to use it:

1. Connect and Attach
2. Be in a private match
3. Type in the numericUpDown the gun value you want to (Here's a Weaponlist You must login or register to view this content. thanks to seb5594)
4. Then click on retrieve
(In example on the screenshot on top I set it to 14 which is the Peecekeaper)


Here are some enums(Thanks to iMaes):
    
enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPE_DOUBLEBARREL = 0x5,
};

enum weapInventoryType_t
{
WEAPON_INVENTORYTYPE_PRIMARY = 0x0,
WEAPON_INVENTORYTYPE_OFFHAND = 0x1,
WEAPON_INVENTORYTYPE_ITEM = 0x2,
WEAPON_INVENTORYTYPE_ALTMODE = 0x3,
WEAPON_INVENTORYTYPE_EXCLUSIVE = 0x4,
WEAPON_INVENTORYTYPE_SCAVENGER = 0x5,
};

enum weapPenetrationType_t
{
WEAPON_PENETRATIONTYPE_NONE = 0x0,
WEAPON_PENETRATIONTYPE_SMALL = 0x1,
WEAPON_PENETRATIONTYPE_MEDIUM = 0x2,
WEAPON_PENETRATIONTYPE_LARGE = 0x3,
};

enum weapClassNames_t
{
WEAPON_WEAPCLASSNAMES_RIFLE = 0x0,
WEAPON_WEAPCLASSNAMES_SNIPER = 0x1,
WEAPON_WEAPCLASSNAMES_MG = 0x2,
WEAPON_WEAPCLASSNAMES_SMG = 0x3,
WEAPON_WEAPCLASSNAMES_SPREAD = 0x4,
WEAPON_WEAPCLASSNAMES_PISTOL = 0x5,
WEAPON_WEAPCLASSNAMES_GRENADE = 0x6,
WEAPON_WEAPCLASSNAMES_ROCKETLAUNCHER = 0x7,
WEAPON_WEAPCLASSNAMES_TURRET = 0x8,
WEAPON_WEAPCLASSNAMES_THROWINGKNIFE = 0x9,
WEAPON_WEAPCLASSNAMES_NONPLAYER = 0xA,
WEAPON_WEAPCLASSNAMES_ITEM = 0xB,
};


What can I do with WeaponDef?
    
Well you can pretty much change everything such as:
- Damage
- Ammo
- Name
- Tracer
- Firing
- etc. and alot more.

Have fun finding them Smile


Here's a video what you can do with WeaponDef:


Download Link:
You must login or register to view this content.

Virus Scan:
You must login or register to view this content.

You can either figure out whats the value for each weapon or just use this -> You must login or register to view this content. (Thanks to seb5594)


Credits:
SC58 (Offset and help)
iMaes (some enums)
BadChoicesZ (Teaching me)
Chury89 (Encryption)
Therifboy (RPC)
Enstone
iMSCx (PS3Lib)

Drack


just what i needed

The following 2 users say thank you to Notorious for this useful post:

Raz0rMind, SWAT CLAN
02-14-2014, 05:14 PM #3
zevym123
Save Point
Im the found so I would like some credit or I will have to report this to a administrator!!!
02-14-2014, 05:32 PM #4
Raz0rMind
I love BadChoicesZ
Originally posted by zevym123 View Post
Im the found so I would like some credit or I will have to report this to a administrator!!!


Sure you are.
You have 3 Posts, joined in february and have a unknown name.

The following 8 users say thank you to Raz0rMind for this useful post:

-SuperMan, EliteHackzPS3, FusionIsDaName, NotALegitPlayer, Notorious, SC58, SWAT CLAN, Fatality
02-14-2014, 06:02 PM #5
-SuperMan
Krazy Weed
Originally posted by Raz0rMind View Post
Sure you are.
You have 3 Posts, joined in february and have a unknown name.


Hahaha Nice Reply!!

The following user thanked -SuperMan for this useful post:

xTc
02-14-2014, 09:23 PM #6
Originally posted by Raz0rMind View Post
Hello NGU User,

I'm releasing this because I didn't saw something new in the BO2 Section, for some people it's new but for some it isn't, I have this now for a quiet while and don't have any use for it anymore.

However, with this tool u can call any weapon you want to, so now you can either map out some assets or just leave it.(Or just maybe remake the uTor Tool) Winky Winky

Here's a Screenshot:
You must login or register to view this content.

How to use it:

1. Connect and Attach
2. Be in a private match
3. Type in the numericUpDown the gun value you want to (Here's a Weaponlist You must login or register to view this content. thanks to seb5594)
4. Then click on retrieve
(In example on the screenshot on top I set it to 14 which is the Peecekeaper)


Here are some enums(Thanks to iMaes):
    
enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPE_DOUBLEBARREL = 0x5,
};

enum weapInventoryType_t
{
WEAPON_INVENTORYTYPE_PRIMARY = 0x0,
WEAPON_INVENTORYTYPE_OFFHAND = 0x1,
WEAPON_INVENTORYTYPE_ITEM = 0x2,
WEAPON_INVENTORYTYPE_ALTMODE = 0x3,
WEAPON_INVENTORYTYPE_EXCLUSIVE = 0x4,
WEAPON_INVENTORYTYPE_SCAVENGER = 0x5,
};

enum weapPenetrationType_t
{
WEAPON_PENETRATIONTYPE_NONE = 0x0,
WEAPON_PENETRATIONTYPE_SMALL = 0x1,
WEAPON_PENETRATIONTYPE_MEDIUM = 0x2,
WEAPON_PENETRATIONTYPE_LARGE = 0x3,
};

enum weapClassNames_t
{
WEAPON_WEAPCLASSNAMES_RIFLE = 0x0,
WEAPON_WEAPCLASSNAMES_SNIPER = 0x1,
WEAPON_WEAPCLASSNAMES_MG = 0x2,
WEAPON_WEAPCLASSNAMES_SMG = 0x3,
WEAPON_WEAPCLASSNAMES_SPREAD = 0x4,
WEAPON_WEAPCLASSNAMES_PISTOL = 0x5,
WEAPON_WEAPCLASSNAMES_GRENADE = 0x6,
WEAPON_WEAPCLASSNAMES_ROCKETLAUNCHER = 0x7,
WEAPON_WEAPCLASSNAMES_TURRET = 0x8,
WEAPON_WEAPCLASSNAMES_THROWINGKNIFE = 0x9,
WEAPON_WEAPCLASSNAMES_NONPLAYER = 0xA,
WEAPON_WEAPCLASSNAMES_ITEM = 0xB,
};


What can I do with WeaponDef?
    
Well you can pretty much change everything such as:
- Damage
- Ammo
- Name
- Tracer
- Firing
- etc. and alot more.

Have fun finding them Smile


Here's a video what you can do with WeaponDef:


Download Link:
You must login or register to view this content.

Virus Scan:
You must login or register to view this content.

You can either figure out whats the value for each weapon or just use this -> You must login or register to view this content. (Thanks to seb5594)


Credits:
SC58 (Offset and help)
iMaes (some enums)
BadChoicesZ (Teaching me)
Chury89 (Encryption)
Therifboy (RPC)
Enstone
iMSCx (PS3Lib)

Drack


You must login or register to view this content.


I groaned because those enums are leeched No No

COD Reseach wiki :whistle:
02-14-2014, 09:31 PM #7
Raz0rMind
I love BadChoicesZ
Originally posted by EyeX32 View Post
I groaned because those enums are leeched No No

COD Reseach wiki :whistle:


Dont know if you can read or not, but looks like you can't.

iMaes (some enums)

+ You and seb are the nr1 leachers, so back off. Smile
02-14-2014, 09:35 PM #8
seb5594
Proud Former Admin
Originally posted by Raz0rMind View Post
Hello NGU User,

I'm releasing this because I didn't saw something new in the BO2 Section, for some people it's new but for some it isn't, I have this now for a quiet while and don't have any use for it anymore.

However, with this tool u can call any weapon you want to, so now you can either map out some assets or just leave it.(Or just maybe remake the uTor Tool) Winky Winky

Here's a Screenshot:
You must login or register to view this content.

How to use it:

1. Connect and Attach
2. Be in a private match
3. Type in the numericUpDown the gun value you want to (Here's a Weaponlist You must login or register to view this content. thanks to seb5594)
4. Then click on retrieve
(In example on the screenshot on top I set it to 14 which is the Peecekeaper)


Here are some enums(Thanks to iMaes):
    
enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPE_DOUBLEBARREL = 0x5,
};

enum weapInventoryType_t
{
WEAPON_INVENTORYTYPE_PRIMARY = 0x0,
WEAPON_INVENTORYTYPE_OFFHAND = 0x1,
WEAPON_INVENTORYTYPE_ITEM = 0x2,
WEAPON_INVENTORYTYPE_ALTMODE = 0x3,
WEAPON_INVENTORYTYPE_EXCLUSIVE = 0x4,
WEAPON_INVENTORYTYPE_SCAVENGER = 0x5,
};

enum weapPenetrationType_t
{
WEAPON_PENETRATIONTYPE_NONE = 0x0,
WEAPON_PENETRATIONTYPE_SMALL = 0x1,
WEAPON_PENETRATIONTYPE_MEDIUM = 0x2,
WEAPON_PENETRATIONTYPE_LARGE = 0x3,
};

enum weapClassNames_t
{
WEAPON_WEAPCLASSNAMES_RIFLE = 0x0,
WEAPON_WEAPCLASSNAMES_SNIPER = 0x1,
WEAPON_WEAPCLASSNAMES_MG = 0x2,
WEAPON_WEAPCLASSNAMES_SMG = 0x3,
WEAPON_WEAPCLASSNAMES_SPREAD = 0x4,
WEAPON_WEAPCLASSNAMES_PISTOL = 0x5,
WEAPON_WEAPCLASSNAMES_GRENADE = 0x6,
WEAPON_WEAPCLASSNAMES_ROCKETLAUNCHER = 0x7,
WEAPON_WEAPCLASSNAMES_TURRET = 0x8,
WEAPON_WEAPCLASSNAMES_THROWINGKNIFE = 0x9,
WEAPON_WEAPCLASSNAMES_NONPLAYER = 0xA,
WEAPON_WEAPCLASSNAMES_ITEM = 0xB,
};


What can I do with WeaponDef?
    
Well you can pretty much change everything such as:
- Damage
- Ammo
- Name
- Tracer
- Firing
- etc. and alot more.

Have fun finding them Smile


Here's a video what you can do with WeaponDef:


Download Link:
You must login or register to view this content.

Virus Scan:
You must login or register to view this content.

You can either figure out whats the value for each weapon or just use this -> You must login or register to view this content. (Thanks to seb5594)


Credits:
SC58 (Offset and help)
iMaes (some enums)
BadChoicesZ (Teaching me)
Chury89 (Encryption)
Therifboy (RPC)
Enstone
iMSCx (PS3Lib)

Drack


You must login or register to view this content.


Sorry buddy, but this isn't really worth a release, because you don't even explain how to use the Weapondefs. You really think if you post some enums ppl know how to use it?

Your Credits are wrong
- Why get enstone credits? I can't see in your App CCAPI
- Therifboy created this RPC? He fixed it but it's chocos
- You copyn pasted every enum from iMaes, not some (You must login or register to view this content.)

I just typed in google the first enum and got this
You must login or register to view this content.
If you want ppl to figure out on there own then post everything what needed is...
I'm not hating you but a little Application which return the Weapon Def Offset for a Weapon isn't really usefull. A good C# Script with helping editing those enums would be much better than this :yes:

The following 4 users say thank you to seb5594 for this useful post:

Red-EyeX32, HonuCinema, VezahMoDz, Fatality
02-14-2014, 09:35 PM #9
Originally posted by Raz0rMind View Post
Dont know if you can read or not, but looks like you can't.

iMaes (some enums)

+ You and seb are the nr1 leachers, so back off. Smile


I'm pretty sure he wasn't the founder, but leeched them...
02-14-2014, 09:39 PM #10
Raz0rMind
I love BadChoicesZ
Originally posted by EyeX32 View Post
I'm pretty sure he wasn't the founder, but leeched them...


That makes no sense, commenting at first that I'm the leacher.

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