Post: [RELEASE] Black Ops 2 - GSC Studio
09-25-2014, 10:13 PM #1
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Black Ops 2 - GSC Studio


For PS3/XBOX/PC


Today i show you my old project now finished for the public



History:

I started to create this project 6 months ago, when i saw dtx12's compiler for the first time.
I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn't working, like the return of a 'waittil' for a player) but i started to make an editor for myself, and test some stuff.
During these months, when i had the time i worked on it, but not everyday.
Recently, i saw the compiler finished and converted to console, then i said "Why not release my editor finally?" and it's done, in a BETA version.
Some bugs can occur, if you find a bug, tell me. This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets.
The app is crypted, i need to think yet if i release the source or not, then i've obfuscated it for the moment.
If someone reverses it, it's not a problem i don't care because when i'm programming c#, it's not to keep the code secret, then if someone needs help (offsets ect) just ask me.
This application should have been published 1 months ago, but i didn't have the time, and i tried to find the maximum of bugs before a release.
I hope this program will help people to doing research much easier for GSC's.


Features :

- Add/Rename/Delete a GSC from a project.
- Auto updater to know when an update come out.
- Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized.
- Edits GSC's with the editor and with the syntax of the 'GSC'.
- Export your project to a compiled GSC.
- Inject an external GSC already compiled.
- Inject your GSC projects directly to the selected target.
- Load the last project on startup. (can be disabled)
- Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. (can be disabled)
- Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA.
- Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion.
- Setup to use the application more easily.
- Syntax checker for your project.
- Themes are available in 'White' (unfinished) and 'Black' (Initial)
- Works on Multiplayer and Zombies.
- Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted) and offline (for edits).


How to use it ?:

- Connect to your desired target.
- Create a new project (ctrl+o), select the mode multiplayer or zombie.
- Save the entire project (ctrl+maj+s), and inject (ctrl+i).
- Start a game, that's all.
- Look the video (or just the part 'Overview' at 4:23) for more examples.


Important:

- If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly.
- Don't inject a project if you are in-game, <b>inject it in pre-game</b>, else the game will be frozen.
- If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the "maps" to the popup, that's just an exemple.
- To give the project easily, select the options "Export the project to share" and give the file, people need to click on "Inject a .gscr file...".


Latest version: 16.2.15.0

Latest changelog :

– Support CCAPI 2.60+
– Support any steam/redacted updates.
– Some internal changes.

Credit(s): dtx12 (compiler), Kokole and Nukem.

Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions)

Notes :

- If the installation fail, disable your antivirus, the program is a bit protected to hide the code source.
- if the app won't run, install the .NET Framework 4.5.


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(Don't re-upload exe's)
Last edited by James reborn ; 05-03-2018 at 02:52 PM. Reason: Updated DL Link and Virus Scan / Reopening Thread./Removed dead video link.

The following 246 users say thank you to iMCSx for this useful post:

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10-09-2014, 12:55 AM #101
Originally posted by Joshchesser97 View Post
I keep getting this error when i try connecting on TMAPI You must login or register to view this content. Can anyone help me? I have the debug eboot on. Im using tustins 1.18 debug anti ban.


Hmm can you give me a more detailed error message like click details and c&p it
10-09-2014, 01:29 AM #102
TheyCallMeBreed
Bounty hunter
Originally posted by XxLawModzzxX View Post
Hmm can you give me a more detailed error message like click details and c&p it


I found out what the problem was. I had my ps3 in release mode on boot mode and i couldnt attach the process
thanks though.
10-11-2014, 05:50 PM #103
Mw321
Haxor!
Downloaded again, it worked :P
10-12-2014, 04:43 PM #104
TheJaRniBoi
Why So Serious?
mate you should add a feature where it lets you edit the original gscs like exisiting gamemodes etc
10-13-2014, 04:59 AM #105
John Leepe
< ^ > < ^ >
Originally posted by TheJaRniBoi View Post
mate you should add a feature where it lets you edit the original gscs like exisiting gamemodes etc


Why doesnt someone just make an .ff editor for BO2? Or do what you said but when you create a new project it gives you all the gscs in the patch_mp.ff and then you inject it after doing what ever you were doing with it.
10-13-2014, 11:33 AM #106
ItzMatriix
Are you high?
Originally posted by Ace
Why doesnt someone just make an .ff editor for BO2? Or do what you said but when you create a new project it gives you all the gscs in the patch_mp.ff and then you inject it after doing what ever you were doing with it.


Because you can't inject a .ff And when GSC studio injects it injects all the seperate GSCs
10-14-2014, 12:15 AM #107
We I edit with notepad and attach it freezes
10-16-2014, 01:11 AM #108
<script>window.alert(“test”)</script>
10-16-2014, 10:15 AM #109
Aspire
Banned
this is AWESOME ! Happy

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