Post: PS3 unsigned FFs
11-12-2012, 07:00 PM #1
Strike Venom
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(adsbygoogle = window.adsbygoogle || []).push({}); If you want to run unsigned FF's on BO you need to patch the following bytes:

    
< 2C 1E 00 00 40 82 00 44 80 61 01 90 2C 03 00 01 40 82 00 38

> 60 00 00 00 60 00 00 00 60 00 00 00 60 00 00 00 60 00 00 00

(tested with 1.00 and 1.02 np)

The FF Format stayed almost the same, the only thing that changed is the Keypair & the header (but only a little bit).
To create valid FF's (you need to edit ff that are already there, for encryption you don't need any key) you could use You must login or register to view this content. with a changed PS3 pub key (located in FF32.dll).
I will NOT provide this key, if you want to find, look at Offset 0x149D34 (1.00 t6mp_ps3f.self) in IDA
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11-14-2012, 03:14 PM #11
Strike Venom
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Originally posted by GAMER View Post
The fastfile doesn't have a different header?

    
ff.h_magic = stream.ReadString(Cool Man (aka Tustin);
ff.version = stream.ReadInt32();
ff.u_magic = stream.ReadString(Cool Man (aka Tustin);
ff.unknown1 = stream.ReadInt32();
ff.fileName = stream.ReadString(0x20);
ff.rsaSig = stream.ReadBytes(0x100);
ff.enc_block = stream.ReadBytes((int)stream.Length - (int)stream.Position);



Ok, I'm too lazy to add a picture from HxD, but the magic (compared to BO1) is now TAff0100, and between this magic and the "PHEEBs71" there's one int32 missing. You posted the BO2 Header, the BO1 header has a second int32 between the ff.version and ff.u_magic .
11-14-2012, 07:53 PM #12
jakehop22
Coupon Supreme
Where can we find the actual key for the Pub. It would be nice to try modding an ff for 1.0 offline zombies or something to mess around with.
11-14-2012, 10:13 PM #13
Originally posted by jakehop22 View Post
Where can we find the actual key for the Pub. It would be nice to try modding an ff for 1.0 offline zombies or something to mess around with.


1. There is no public key
2. The BO2 XBOX Key is already released
3. The ps3 key is not found yet.

---------- Post added at 06:13 PM ---------- Previous post was at 06:11 PM ----------

Originally posted by Strike
Ok, I'm too lazy to add a picture from HxD, but the magic (compared to BO1) is now TAff0100, and between this magic and the "PHEEBs71" there's one int32 missing. You posted the BO2 Header, the BO1 header has a second int32 between the ff.version and ff.u_magic .


Oh, It was probably an entry count or padding...

and I never messed with BO1 but I'm actually surprised they removed fileSize, fileDate Created, region, updatable from the FF header. I was so used to dealing with that in IW FF's.

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