Post: Black Ops 2 GSC Info
11-16-2012, 02:22 AM #1
BuC-ShoTz
TeamMvKâ?¢
(adsbygoogle = window.adsbygoogle || []).push({}); Treyarch is now precompiling GSC files stored in the Fast File (.ff).
This is from ps3, i have not looked at the xbox, wii, or pc yet.

UPDATE - Credits aerosol94
GSC Header
    
struct GSCHeader
{
char magic[8]; // 80 47 53 43 0D 0A 00 06
int hash; // unsure of...
int progSec1Offset1;
int progSec4Offset1;
int progSec1Offset2;
int progSec4Offset2;
int progSec2Offset;
int progSec3Offset;
int progTotSize1;
int progTotSize2;
int partialProgSize; // size of progSec 1 and 4
short nameOffset;
short numStrings1;
short numStrings2;
short numStrings3;
int unk1;
char unk2; // might be a boolean
char unk3[3];
};


The gsc header structure is the same as if it was a .cfg file.
    
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F


0027A910 FF FF FF FF 00 00 62 C1 FF FF FF FF ÿÿÿÿ..bÁÿÿÿÿ
0027A920 63 6F 6D 6D 6F 6E 5F 73 63 72 69 70 74 73 2F 75 common_scripts/u
0027A930 74 69 6C 69 74 79 2E 67 73 63 00 tility.gsc.

this is the gsc data that follows^^^.
here is the common_scripts/utility.gsc from the 1.02 patch_mp.ff
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feel free to help map the struct, or try and decompile.
Thread will be updated with new finds.

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11-17-2012, 04:08 AM #11
Default Avatar
Sox
Guest
Originally posted by jakehop22 View Post
Pretty sure the RSA key was posted?
"< 2C 1E 00 00 40 82 00 44 80 61 01 90 2C 03 00 01 40 82 00 38

> 60 00 00 00 60 00 00 00 60 00 00 00 60 00 00 00 60 00 00 00"


That's for the EBOOT. Gasp
11-17-2012, 04:44 AM #12
Originally posted by jakehop22 View Post
Pretty sure the RSA key was posted?
"< 2C 1E 00 00 40 82 00 44 80 61 01 90 2C 03 00 01 40 82 00 38

> 60 00 00 00 60 00 00 00 60 00 00 00 60 00 00 00 60 00 00 00"

thats disabling the rsa check

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BuC-ShoTz
11-17-2012, 04:55 AM #13
Taylor
Former Black Knight.
Originally posted by q8 View Post
Black Ops 2 Is over

its hacked before they release it lool

Great Now We Can Do Menus Smile


Your not very smart are you.....

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Vectriixx
11-17-2012, 10:00 AM #14
spudeeelad
I defeated!
Originally posted by ShoTz View Post
Treyarch is now precompiling GSC files stored in the Fast File (.ff).
This is from ps3, i have not looked at the xbox, wii, or pc yet.

The gsc header structure is the same as if it was a .cfg file.
    
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F


0027A910 FF FF FF FF 00 00 62 C1 FF FF FF FF ÿÿÿÿ..bÁÿÿÿÿ
0027A920 63 6F 6D 6D 6F 6E 5F 73 63 72 69 70 74 73 2F 75 common_scripts/u
0027A930 74 69 6C 69 74 79 2E 67 73 63 00 tility.gsc.

this is the gsc data that follows^^^.
here is the common_scripts/utility.gsc from the 1.02 patch_mp.ff
You must login or register to view this content.

feel free to help map the struct, or try and decompile.
Thread will be updated with new finds.

You must login or register to view this content.

Would love to help you. But i'd probably hold you back more than help you.

---------- Post added at 10:00 AM ---------- Previous post was at 09:58 AM ----------

Originally posted by xYARDSALEx View Post
You're not very smart are you.....

Corrected that for you.... do you see the irony? Lol. Good choice on Ariana Grande though, she's HOT!
09-28-2014, 11:00 PM #15
Is there a way to edit a gsc file?
Like WaterFall v1
i want to change the position and the name Smile wont release it just want to have a private menu but im lazi... XD
09-28-2014, 11:47 PM #16
Originally posted by ModdErrZ View Post
Is there a way to edit a gsc file?
Like WaterFall v1
i want to change the position and the name Smile wont release it just want to have a private menu but im lazi... XD


of all the threads why did you respond to this one?

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John
09-29-2014, 02:03 AM #17
Taylor
Former Black Knight.
Thread closed. Major grave digging.

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