Post: [Release] Get Map Names & Get Game Modes
06-18-2013, 04:55 PM #1
KCxFTW
Who’s Jim Erased?
(adsbygoogle = window.adsbygoogle || []).push({}); Hello everybody,

This is just a little release for you guys creating RTE tools. These codes just allow you to get the map names & the game modes.

For Example
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Get Map Name: (If you would like to copy it from a pastebin go You must login or register to view this content.)
    
public String BO2MPGetMapName()
{
byte[] GetMap = new byte[11];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0xEE4278, ref GetMap);
string GetMapName = Encoding.ASCII.GetString(GetMap);
if (GetMapName.Contains("mp_la"))
{
return "Aftermath";
}
else if (GetMapName.Contains("mp_dockside"))
{
return "Cargo";
}
else if (GetMapName.Contains("mp_carrier"))
{
return "Carrier";
}
else if (GetMapName.Contains("mp_drone"))
{
return "Drone";
}
else if (GetMapName.Contains("mp_express"))
{
return "Express";
}
else if (GetMapName.Contains("mp_hijacked"))
{
return "Hijacked";
}
else if (GetMapName.Contains("mp_meltdown"))
{
return "Meltdown";
}
else if (GetMapName.Contains("mp_overflow"))
{
return "Overflow";
}
else if (GetMapName.Contains("mp_nightclub"))
{
return "Plaza";
}
else if (GetMapName.Contains("mp_raid"))
{
return "Raid";
}
else if (GetMapName.Contains("mp_slums"))
{
return "Slums";
}
else if (GetMapName.Contains("mp_slums"))
{
return "Slums";
}
else if (GetMapName.Contains("mp_village"))
{
return "Standoff";
}
else if (GetMapName.Contains("mp_turbine"))
{
return "Turbine";
}
else if (GetMapName.Contains("mp_socotra"))
{
return "Yemen";
}
else if (GetMapName.Contains("mp_nuketown_2020"))
{
return "Nuketown 2020";
}
else if (GetMapName.Contains("mp_downhill"))
{
return "Downhill";
}
else if (GetMapName.Contains("mp_hydro"))
{
return "Hydro";
}
else if (GetMapName.Contains("mp_skate"))
{
return "Grind";
}
else if (GetMapName.Contains("mp_mirage"))
{
return "Mirage";
}
else if (GetMapName.Contains("mp_concert"))
{
return "Encore";
}
else if (GetMapName.Contains("mp_magma"))
{
return "Magma";
}
else if (GetMapName.Contains("mp_studio"))
{
return "Studio";
}
else if (GetMapName.Contains("mp_vertigo"))
{
return "Vertigo";
}
return "";
}


Get Game Mode (If you would like to copy it from a pastebin go You must login or register to view this content.)
    
public String GetGameMode()
{
byte[] GetGameMode = new byte[11];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0xEE42B8, ref GetGameMode);
string GetGameModeName = Encoding.ASCII.GetString(GetGameMode);
if (GetGameModeName.Contains("tdm"))
{
return "Team Deathmatch";
}
else if (GetGameModeName.Contains("dm"))
{
return "Free-For-All";
}
else if (GetGameModeName.Contains("dom"))
{
return "Domination";
}
else if (GetGameModeName.Contains("dem"))
{
return "Demolition";
}
else if (GetGameModeName.Contains("conf"))
{
return "Kill Confirmed";
}
else if (GetGameModeName.Contains("koth"))
{
return "Hardpoint";
}
else if (GetGameModeName.Contains("hq"))
{
return "Headquarters";
}
else if (GetGameModeName.Contains("ctf"))
{
return "Capture The Flag";
}
else if (GetGameModeName.Contains("sd"))
{
return "Search & Destroy";
}
else if (GetGameModeName.Contains("gun"))
{
return "Gun Game";
}
else if (GetGameModeName.Contains("oic"))
{
return "One in the Chamber";
}
else if (GetGameModeName.Contains("shrp"))
{
return "Sharpshooter";
}
else if (GetGameModeName.Contains("sas"))
{
return "Sticks and Stones";
}
return "";
}


You would just need to create a label in your tool or whatever.
Example
    
label1.Text = GetMapName();
label2.Text = GetGameMode();


Credits To:
You must login or register to view this content. - MW3 GetMapName function
You must login or register to view this content. - DLC Maps
Treyarch - Creating the game.
Me(KCxFTW) - Finding the offsets & creating this for Black Ops 2
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The following 10 users say thank you to KCxFTW for this useful post:

{H} | Exception, {HaMm}Holdeman7, Baptiste-, EliteHackzPS3, Hacker41822, Mango_Knife, O-H, SeemsLegit_, therifboy, zZHackzZ
06-18-2013, 05:07 PM #2
Nice (y)

The following user thanked Hacker41822 for this useful post:

KCxFTW
06-18-2013, 06:18 PM #3
Sonoro
I like anteaters
It's pretty much useless, and i don't see a reason to release this.
06-18-2013, 06:29 PM #4
MoTmrD
Banned
nice Release please i went you skype
06-18-2013, 06:36 PM #5
Not really all that great but Thanks for releasing it to the NGU community. I am pretty sure there are some members that will find this somewhat useful in their own way when needed.

The following user thanked iSebastianMoDz for this useful post:

KCxFTW
06-18-2013, 06:50 PM #6
Mango_Knife
In my man cave
Originally posted by KCxFTW View Post
Hello everybody,

This is just a little release for you guys creating RTE tools. These codes just allow you to get the map names & the game modes.

For Example
You must login or register to view this content.

Get Map Name: (If you would like to copy it from a pastebin go You must login or register to view this content.)
    
public String GetMapName()
{
byte[] GetMap = new byte[11];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0xEE4278, ref GetMap);
string GetMapName = Encoding.ASCII.GetString(GetMap);
if (GetMapName.Contains("mp_la"))
{
return "Aftermath";
}
else if (GetMapName.Contains("mp_dockside"))
{
return "Cargo";
}
else if (GetMapName.Contains("mp_carrier"))
{
return "Carrier";
}
else if (GetMapName.Contains("mp_drone"))
{
return "Drone";
}
else if (GetMapName.Contains("mp_express"))
{
return "Express";
}
else if (GetMapName.Contains("mp_hijacked"))
{
return "Hijacked";
}
else if (GetMapName.Contains("mp_meltdown"))
{
return "Meltdown";
}
else if (GetMapName.Contains("mp_overflow"))
{
return "Overflow";
}
else if (GetMapName.Contains("mp_nightclub"))
{
return "Plaza";
}
else if (GetMapName.Contains("mp_raid"))
{
return "Raid";
}
else if (GetMapName.Contains("mp_slums"))
{
return "Slums";
}
else if (GetMapName.Contains("mp_slums"))
{
return "Slums";
}
else if (GetMapName.Contains("mp_village"))
{
return "Standoff";
}
else if (GetMapName.Contains("mp_turbine"))
{
return "Turbine";
}
else if (GetMapName.Contains("mp_socotra"))
{
return "Yemen";
}
else if (GetMapName.Contains("mp_nuketown_2020"))
{
return "Nuketown 2020";
}
return "";
}


Get Game Mode (If you would like to copy it from a pastebin go You must login or register to view this content.)
    
public String GetGameMode()
{
byte[] GetGameMode = new byte[11];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0xEE42B8, ref GetGameMode);
string GetGameModeName = Encoding.ASCII.GetString(GetGameMode);
if (GetGameModeName.Contains("tdm"))
{
return "Team Deathmatch";
}
else if (GetGameModeName.Contains("dm"))
{
return "Free-For-All";
}
else if (GetGameModeName.Contains("dom"))
{
return "Domination";
}
else if (GetGameModeName.Contains("dem"))
{
return "Demolition";
}
else if (GetGameModeName.Contains("conf"))
{
return "Kill Confirmed";
}
else if (GetGameModeName.Contains("koth"))
{
return "Hardpoint";
}
else if (GetGameModeName.Contains("hq"))
{
return "Headquarters";
}
else if (GetGameModeName.Contains("ctf"))
{
return "Capture The Flag";
}
else if (GetGameModeName.Contains("sd"))
{
return "Search & Destroy";
}
else if (GetGameModeName.Contains("gun"))
{
return "Gun Game";
}
else if (GetGameModeName.Contains("oic"))
{
return "One in the Chamber";
}
else if (GetGameModeName.Contains("shrp"))
{
return "Sharpshooter";
}
else if (GetGameModeName.Contains("sas"))
{
return "Sticks and Stones";
}
return "";
}


You would just need to create a label in your tool or whatever.
Example
    
label1.Text = GetMapName();
label2.Text = GetGameMode();


Credits To:
You must login or register to view this content. - MW3 GetMapName function
Treyarch - Creating the game.
Me(KCxFTW) - Finding the offsets & creating this for Black Ops 2


SICK
KCxFTW

The following user thanked Mango_Knife for this useful post:

KCxFTW
06-18-2013, 10:43 PM #7
MoTmrD
Banned
please skype
06-19-2013, 01:55 AM #8
O-H
Bounty hunter
Could add...
mp_downhill
mp_hydro
mp_mirage
mp_skate
-------------
mp_concert
mp_magma
mp_studio
mp_vertigo
-----------
Not sure if it works for zombies but i'll add anyways.
zm_transit
zm_highrise
zm_prison
06-19-2013, 02:09 AM #9
Tustin
Balls of Steel
You can add these to the thread if you want. It's all the current mp dlc maps. I'm assuming the dlc 2 ones are fine but i don't have the console command names for them.

    else if (GetMapName.Contains("mp_downhill"))
{
return "Downhill";
}
else if (GetMapName.Contains("mp_hydro"))
{
return "Hydro";
}
else if (GetMapName.Contains("mp_skate"))
{
return "Grind";
}
else if (GetMapName.Contains("mp_mirage"))
{
return "Mirage";
}
else if (GetMapName.Contains("mp_concert"))
{
return "Encore";
}
else if (GetMapName.Contains("mp_magma"))
{
return "Magma";
}
else if (GetMapName.Contains("mp_studio"))
{
return "Studio";
}
else if (GetMapName.Contains("mp_vertigo"))
{
return "Vertigo";
}

The following user thanked Tustin for this useful post:

KCxFTW
06-19-2013, 02:23 AM #10
O-H
Bounty hunter
Originally posted by Tustin View Post
You can add these to the thread if you want. It's all the current mp dlc maps. I'm assuming the dlc 2 ones are fine but i don't have the console command names for them.

    else if (GetMapName.Contains("mp_downhill"))
{
return "Downhill";
}
else if (GetMapName.Contains("mp_hydro"))
{
return "Hydro";
}
else if (GetMapName.Contains("mp_skate"))
{
return "Grind";
}
else if (GetMapName.Contains("mp_mirage"))
{
return "Mirage";
}
else if (GetMapName.Contains("mp_concert"))
{
return "Encore";
}
else if (GetMapName.Contains("mp_magma"))
{
return "Magma";
}
else if (GetMapName.Contains("mp_studio"))
{
return "Studio";
}
else if (GetMapName.Contains("mp_vertigo"))
{
return "Vertigo";
}

dude....lol

The following user thanked O-H for this useful post:

therifboy

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