Post: [1.12] Ray Gun Mk 2 for PS3
06-28-2013, 05:40 PM #1
Tustin
Balls of Steel
(adsbygoogle = window.adsbygoogle || []).push({}); I've heard that they removed this weapon from the box with the latest hotfix so I figured I would find the value for the weapon so you can spawn it in. If you need a zm EBOOT, you can download it here: You must login or register to view this content. (this is for rebug firmware, people on PS3ita just use a fself t6mp)

Primary weapon offset: 0x1785F17
Secondary weapon offset: 0x01785F45
Primary weapon ammo offset: 0x017860DE - set to 0xFF, 0xFF for unlimited
Secondary weapon ammo offset: 0x017860E6 - set to 0xFF, 0xFF for unlimited
Ray Gun Mk 2 - 0x4C
Porters Ray Gun Mk 2 - 0x4D

Video:
(adsbygoogle = window.adsbygoogle || []).push({});

The following 21 users say thank you to Tustin for this useful post:

-CTAmbush-, {H} | Exception, BadChoicesZ, Bucko, HonuCinema, InfinityISB4CK, Kurt, Loxy, Mango_Knife, milky4444, MOHN, network10, NGU-xNiicKzHD, O-H, Sal, SC58, SeemsLegit_, smashedya, TheRealChicken, Xx-GIPPI-xX, Prime
06-29-2013, 04:57 PM #11
nice m8
06-29-2013, 05:41 PM #12
O-H
Bounty hunter
Perma banned from this EBOOT.
06-29-2013, 08:02 PM #13
TheRealChicken
Do a barrel roll!
Originally posted by Tustin View Post
I've heard that they removed this weapon from the box with the latest hotfix so I figured I would find the value for the weapon so you can spawn it in. If you need a zm EBOOT, you can download it here: You must login or register to view this content. (this is for rebug firmware, people on PS3ita just use a fself t6mp)

Primary weapon offset: 0x1785F17
Secondary weapon offset: 0x01785F45
Primary weapon ammo offset: 0x017860DE - set to 0xFF, 0xFF for unlimited
Secondary weapon ammo offset: 0x017860E6 - set to 0xFF, 0xFF for unlimited
Ray Gun Mk 2 - 0x4C
Porters Ray Gun Mk 2 - 0x4D

Video:


do you have the offsets for Die Rise, Nuketown and MOTD?
06-29-2013, 08:10 PM #14
Tustin
Balls of Steel
Originally posted by TheRealChicken View Post
do you have the offsets for Die Rise, Nuketown and MOTD?

Offsets should be the same.
06-29-2013, 08:56 PM #15
xLobby-Host
Bounty hunter
Good job Smile
06-29-2013, 09:25 PM #16
TheRealChicken
Do a barrel roll!
Originally posted by Tustin View Post
Offsets should be the same.


it gives ballistic knife on Die Rise and Nuketown, havent tested MOTD yet.
06-29-2013, 10:22 PM #17
Tustin
Balls of Steel
Originally posted by TheRealChicken View Post
it gives ballistic knife on Die Rise and Nuketown, havent tested MOTD yet.

Oh you mean the values. Yeah they'll be different for each map. I remember it being above the ballistic knife though.
06-29-2013, 11:32 PM #18
TheRealChicken
Do a barrel roll!
Originally posted by Tustin View Post
Oh you mean the values. Yeah they'll be different for each map. I remember it being above the ballistic knife though.


thanks, i got it.
Nuketown
Raygun Mk2: 0x4E
Porters Raygun Mk2: 0x4F

Die Rise
Raygun Mk2: 0x52
Porters Raygun Mk2: 0x53

MOTD
Raygun Mk2: 0x3C
Porters Raygun Mk2: 0x3D

you can add this to your post if you want Smile
06-30-2013, 03:08 AM #19
FLIX_Hosting
Bounty hunter
Do Yoou Need To Be On DEX

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