Post: [RELEASE] FPS Mod Menu + Key_Down
06-29-2013, 12:16 AM #1
JuLoModz
Save Point
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Hey

Today i release my work for black ops II 1.12


FPS Mod Menu :

    Initialization : 0x396494 : Byte : 41 00
Text Position : 0x395E98
Text Size : 0x395E94
Send Text : 0x94BEE8


Key_Down :

    private bool Key_Down(int client, int buttonindex) 
{
if (buttonindex < 0) return false;
byte[] key = new byte[4];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0xFFFFFFFF, (ulong)(0xF17634 + (buttonindex << 4) + (client * 0x112Cool Man (aka Tustin)), ref key);
Array.Reverse(key);
return BitConverter.ToInt32(key, 0) == 1;
}

Have fun :p

Credit : Choco (Button Monitoring 1.0Cool Man (aka Tustin)
Zeiiken (FPS Offset 1.09)
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The following 5 users say thank you to JuLoModz for this useful post:

{H} | Exception, *xActionMods*, Mango_Knife, Sarmas, xD3VHΛX
06-29-2013, 03:49 AM #2
Choco
Respect my authoritah!!
Originally posted by JuLoModz View Post
Hey

Today i release my work for black ops II 1.12


FPS Mod Menu :

    Initialization : 0x396494 : Byte : 41 00
Text Position : 0x395E98
Text Size : 0x395E94
Send Text : 0x94BEE8


Key_Down :

    private bool Key_Down(int client, int buttonindex) 
{
if (buttonindex < 0) return false;
byte[] key = new byte[4];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0xFFFFFFFF, (ulong)(0xF17634 + (buttonindex << 4) + (client * 0x112Cool Man (aka Tustin)), ref key);
Array.Reverse(key);
return BitConverter.ToInt32(key, 0) == 1;
}

Have fun :p


No credits to the original posters of these things? :\

The following 3 users say thank you to Choco for this useful post:

ErasedDev, Loxy, smashedya
06-29-2013, 05:21 AM #3
JuLoModz
Save Point
Updated sorry ...

The following user thanked JuLoModz for this useful post:

Choco

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