
public class PS3
{
public static uint ProcessID;
public static uint[] ProcessIDs;
public static void SetMemory(uint Address, byte[] Bytes)
{
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, Bytes);
}
public static void GetMemory(uint Address, ref byte[] Bytes)
{
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, ref Bytes);
}
public static void Connect()
{
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
}
public static void Attach()
{
PS3TMAPI.GetProcessList(0, out ProcessIDs);
ulong uProcess = ProcessIDs[0];
ProcessID = Convert.ToUInt32(uProcess);
PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID); PS3TMAPI.ProcessContinue(0, ProcessID);
}
}
public static void SV_GameSendServerCommand(int client, string command)
{
byte[] Patch = new byte[] { 0x48, 0x44, 0x8D, 0xE5, 0x3C, 0x60, 0x02, 0x00, 0x80, 0x63, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x00, 0x04, 0x4B, 0xFB, 0x27, 0x91, 0x48, 0x00, 0x00, 0x74, 0x30, 0xA5, 0x00, 0x08, 0x30, 0xC6, 0x00, 0x0C, 0x30, 0xE7, 0x00, 0x10, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x60, 0x3C, 0x80, 0x00, 0x95, 0x60, 0x7E, 0x00, 0x00, 0x30, 0x64, 0xBE, 0xE8 };
byte[] ORG = new byte[] { 0x48, 0x44, 0x8D, 0xE5, 0x3C, 0x60, 0x00, 0xD9, 0x80, 0x63, 0xB5, 0xF8, 0x2C, 0x03, 0x00, 0x00, 0x41, 0x82, 0x00, 0x7C, 0x3C, 0x60, 0x00, 0x39, 0x38, 0x80, 0x00, 0x00, 0x3B, 0xE3, 0x5E, 0x8C, 0x63, 0x43, 0x00, 0x00, 0xC3, 0xFF, 0x00, 0x08, 0xFC, 0x20, 0xF8, 0x90, 0x4B, 0xFD, 0x80, 0x09, 0xC0, 0x3E, 0x00, 0x28, 0x3C, 0x80, 0x00, 0x95, 0x60, 0x7E, 0x00, 0x00, 0x30, 0x64, 0xBE, 0xE8, 0xD8, };
byte[] clean = new byte[250];
byte[] Client = new byte[1];
Client = BitConverter.GetBytes(client);
Array.Reverse(Client);
PS3.SetMemory(0x2000000, Client);
PS3.SetMemory(0x2000004, clean);
PS3.SetMemory(0x2000004, Encoding.ASCII.GetBytes(command + "\0"));
LIB.PS3.SetMemory(0x396484, Patch);
System.Threading.Thread.Sleep(
;
LIB.PS3.SetMemory(0x396484, ORG);
}
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