BO2RPC.Util.Init();
BO2RPC.Util.SetMemory(uint address, byte[] val);
byte[] getMem = BO2RPC.Util.GetMemory(uint address, int length);
BO2RPC.Util.Call(<func address>, <argument 1>, <argument 2>, <argument 3>, <argument 4>, <argument 5>
;
BO2RPC.Util.Call(<func address>, str_pointer("Argument 1"), <argument 2>, <argument 3>, str_pointer("Argument 4"), <argument 5>
;
private void GiveWeapon(int client, int weaponIndex)
{
BO2RPC.Util.Call(0x2A7B14, 0x177BD30 + (client * 0x580
, weaponIndex, 0, 0); //G_GivePlayerWeapon
BO2RPC.Util.Call(0x1E6238, 0x16B4D2C + (client * 0x31C), weaponIndex, 0, 0); //G_InitializeAmmo
}
private void ExecuteCommand(string command)
{
BO2RPC.Util.Call(0x3133E8, 0, str_pointer(command));
}
private void SV_GameSendServerCommand(int client, string command)
{
BO2RPC.Util.Call(0x34954C, client, 0, str_pointer(command));
}
SV_GameSendServerCommand(0, "O \"^2Text Here\""); //print text in killfeed
SV_GameSendServerCommand(0, "< \"^2Text Here\""); //print text center of screen
ExecuteCommand("set cg_gun_x 7"); //set cg_gun_x to 7
GiveWeapon(0, 1); //give default weapon
BO2RPC.Util.Init();
BO2RPC.Util.SetMemory(uint address, byte[] val);
byte[] getMem = BO2RPC.Util.GetMemory(uint address, int length);
BO2RPC.Util.Call(<func address>, <argument 1>, <argument 2>, <argument 3>, <argument 4>, <argument 5>
;
BO2RPC.Util.Call(<func address>, str_pointer("Argument 1"), <argument 2>, <argument 3>, str_pointer("Argument 4"), <argument 5>
;
private void GiveWeapon(int client, int weaponIndex)
{
BO2RPC.Util.Call(0x2A7B14, 0x177BD30 + (client * 0x580
, weaponIndex, 0, 0); //G_GivePlayerWeapon
BO2RPC.Util.Call(0x1E6238, 0x16B4D2C + (client * 0x31C), weaponIndex, 0, 0); //G_InitializeAmmo
}
private void ExecuteCommand(string command)
{
BO2RPC.Util.Call(0x3133E8, 0, str_pointer(command));
}
private void SV_GameSendServerCommand(int client, string command)
{
BO2RPC.Util.Call(0x34954C, client, 0, str_pointer(command));
}
SV_GameSendServerCommand(0, "O \"^2Text Here\""); //print text in killfeed
SV_GameSendServerCommand(0, "< \"^2Text Here\""); //print text center of screen
ExecuteCommand("set cg_gun_x 7"); //set cg_gun_x to 7
GiveWeapon(0, 1); //give default weapon
BO2RPC.Util.Init();
BO2RPC.Util.SetMemory(uint address, byte[] val);
byte[] getMem = BO2RPC.Util.GetMemory(uint address, int length);
BO2RPC.Util.Call(<func address>, <argument 1>, <argument 2>, <argument 3>, <argument 4>, <argument 5>
;
BO2RPC.Util.Call(<func address>, str_pointer("Argument 1"), <argument 2>, <argument 3>, str_pointer("Argument 4"), <argument 5>
;
private void GiveWeapon(int client, int weaponIndex)
{
BO2RPC.Util.Call(0x2A7B14, 0x177BD30 + (client * 0x580
, weaponIndex, 0, 0); //G_GivePlayerWeapon
BO2RPC.Util.Call(0x1E6238, 0x16B4D2C + (client * 0x31C), weaponIndex, 0, 0); //G_InitializeAmmo
}
private void ExecuteCommand(string command)
{
BO2RPC.Util.Call(0x3133E8, 0, str_pointer(command));
}
private void SV_GameSendServerCommand(int client, string command)
{
BO2RPC.Util.Call(0x34954C, client, 0, str_pointer(command));
}
SV_GameSendServerCommand(0, "O \"^2Text Here\""); //print text in killfeed
SV_GameSendServerCommand(0, "< \"^2Text Here\""); //print text center of screen
ExecuteCommand("set cg_gun_x 7"); //set cg_gun_x to 7
GiveWeapon(0, 1); //give default weapon
Copyright © 2025, NextGenUpdate.
All Rights Reserved.