
I will take a screenshot later
StoreIcon1(620 + (i * 6), (uint)i, 3, 200, 200, 220, 150, 0, 0, 0, 161, 94, 0); // Head
StoreIcon1(621 + (i * 6), (uint)i, 3, 50, 50, 245, 180, 0, 0, 0, 0, 0, 0); // left eye
StoreIcon1(622 + (i * 6), (uint)i, 3, 50, 50, 345, 180, 0, 0, 0, 0, 0, 0); // right eye
StoreIcon1(623 + (i * 6), (uint)i, 3, 50, 75, 295, 230, 0, 0, 0, 0, 0, 0); // nose
StoreIcon1(624 + (i * 6), (uint)i, 3, 100, 50, 270, 260, 0, 0, 0, 0, 0, 0); // bottom of the nose
StoreIcon1(625 + (i * 6), (uint)i, 3, 25, 25, 345, 309, 0, 0, 0, 0, 0, 0); // right mouth
StoreIcon1(626 + (i * 6), (uint)i, 3, 25, 25, 270, 309, 0, 0, 0, 0, 0, 0); // left mouth

I will take a screenshot later
StoreIcon1(620 + (i * 6), (uint)i, 3, 200, 200, 220, 150, 0, 0, 0, 161, 94, 0); // Head
StoreIcon1(621 + (i * 6), (uint)i, 3, 50, 50, 245, 180, 0, 0, 0, 0, 0, 0); // left eye
StoreIcon1(622 + (i * 6), (uint)i, 3, 50, 50, 345, 180, 0, 0, 0, 0, 0, 0); // right eye
StoreIcon1(623 + (i * 6), (uint)i, 3, 50, 75, 295, 230, 0, 0, 0, 0, 0, 0); // nose
StoreIcon1(624 + (i * 6), (uint)i, 3, 100, 50, 270, 260, 0, 0, 0, 0, 0, 0); // bottom of the nose
StoreIcon1(625 + (i * 6), (uint)i, 3, 25, 25, 345, 309, 0, 0, 0, 0, 0, 0); // right mouth
StoreIcon1(626 + (i * 6), (uint)i, 3, 25, 25, 270, 309, 0, 0, 0, 0, 0, 0); // left mouth

I will take a screenshot later
StoreIcon1(620 + (i * 6), (uint)i, 3, 200, 200, 220, 150, 0, 0, 0, 161, 94, 0); // Head
StoreIcon1(621 + (i * 6), (uint)i, 3, 50, 50, 245, 180, 0, 0, 0, 0, 0, 0); // left eye
StoreIcon1(622 + (i * 6), (uint)i, 3, 50, 50, 345, 180, 0, 0, 0, 0, 0, 0); // right eye
StoreIcon1(623 + (i * 6), (uint)i, 3, 50, 75, 295, 230, 0, 0, 0, 0, 0, 0); // nose
StoreIcon1(624 + (i * 6), (uint)i, 3, 100, 50, 270, 260, 0, 0, 0, 0, 0, 0); // bottom of the nose
StoreIcon1(625 + (i * 6), (uint)i, 3, 25, 25, 345, 309, 0, 0, 0, 0, 0, 0); // right mouth
StoreIcon1(626 + (i * 6), (uint)i, 3, 25, 25, 270, 309, 0, 0, 0, 0, 0, 0); // left mouth
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