

antiBan1 = 0x0050C378 | 0x48, 0x00, 0x03, 0x4C
antiBan2 = 0x00507B58 | 0x48, 0x00, 0x00, 0x64
antiBan3 = 0x0050A738 | 0x48, 0x00, 0x00, 0x84
antiBan4 = 0x0053FDEC | 0x48, 0x00, 0x00, 0x2C
antiBan5 = 0x0050D020 | 0x48, 0x00, 0x00, 0x24
BG_GetPerkIndexForName = 0x005C9000
BG_GetWeaponDef = 0x00607088
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) = 0x005C6CBC
BG_PlayerToEntitySetTrajectory(playerState_s *ps, entityState_s *s, int snap) = 0x005C62D0
CBuf_AddText(int localClientNum, const char *command) = 0x000314778
Cheat protection : NOP => 0x003DC040
Cl_DrawText = 0x005C9000
ClientSpawn(int *ent, const float *spawn_origin, const float *spawn_angles) = 0x001E27A4
Com_Error(errorParm_t code, const char *fmt) = 0x0031F0F0
Dvar_GetBool(const char *dvarName) = 0x003DABA8
Dvar_GetString(const char *dvarName) = 0x003DD8CC
Fly Mode = 0x005D5DE8
Fog = 0x001FAF08
G_CallSpawn = 0x0026A05C
G_CallSpawnEntity = 0x0026A528
g_client = 0x0177E928
G_ClientStopUsingTurret(gentity_s *self) = 0x002B41D0
G_EntAttach = 0x0027783C
G_EntDetach = 0x00277A00
g_entity = 0x016B7920
G_GivePlayerWeapon = 0x002A8364
g_hudelems = 0x015DB500
G_InitializeAmmo = 0x001E6838
G_LocalizedStringIndex = 0x00275D24
G_RegisterWeapon = 0x0020BB78
G_SetAngle(gentity_s *ent, const float *angle) = 0x00279D78
G_SetFog = 0x001FAF08
G_SetModel = 0x00277644
G_SetOrigin(gentity_s *ent, const float *origin) = 0x00279698
G_Spawn = 0x00278C60
G_SpawnEntitiesFromString =
G_SpawnTurret = 0x002BA5C8
HudElem_Alloc = 0x00275B90
JumpHeight = 0x005BE234
Key_IsDown = 0x001185BC
level_locals_t = 0x01605B00, leveltime = level_locals_t + + 0x798
NameChange = 0x026BDFD8
No Recoil = 0xF9E54
PlayerCmd_setAngles(scr_entref_t entref) = 0x001EE524
player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset) = 0x001FD510
Read Only : NOP = 0x003DBF60
Scr_SetFog = 0x00258FE8
SetClientViewAngle(gentity_s *ent, const float *angle) = 0x001E1D90
SP_Script_Model = 0x002670E8
SteadyAim = 0x5F0BA0
SV_GameSendServerCommand = 0x0034A1CC
SV_SetBrushModel = 0x0034A4BC
vectoangles(const float *vec, float *angles) = 0x003CADF0
va(const char *format) = 0x003E5B20
Write protection : NOP => 0x003DBFC4
Updated by lollo1000


antiBan1 = 0x0050C378 | 0x48, 0x00, 0x03, 0x4C
antiBan2 = 0x00507B58 | 0x48, 0x00, 0x00, 0x64
antiBan3 = 0x0050A738 | 0x48, 0x00, 0x00, 0x84
antiBan4 = 0x0053FDEC | 0x48, 0x00, 0x00, 0x2C
antiBan5 = 0x0050D020 | 0x48, 0x00, 0x00, 0x24
BG_GetPerkIndexForName = 0x005C9000
BG_GetWeaponDef = 0x00607088
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) = 0x005C6CBC
BG_PlayerToEntitySetTrajectory(playerState_s *ps, entityState_s *s, int snap) = 0x005C62D0
CBuf_AddText(int localClientNum, const char *command) = 0x000314778
Cheat protection : NOP => 0x003DC040
Cl_DrawText = 0x005C9000
ClientSpawn(int *ent, const float *spawn_origin, const float *spawn_angles) = 0x001E27A4
Com_Error(errorParm_t code, const char *fmt) = 0x0031F0F0
Dvar_GetBool(const char *dvarName) = 0x003DABA8
Dvar_GetString(const char *dvarName) = 0x003DD8CC
Fly Mode = 0x005D5DE8
Fog = 0x001FAF08
G_CallSpawn = 0x0026A05C
G_CallSpawnEntity = 0x0026A528
g_client = 0x0177E928
G_ClientStopUsingTurret(gentity_s *self) = 0x002B41D0
G_EntAttach = 0x0027783C
G_EntDetach = 0x00277A00
g_entity = 0x016B7920
G_GivePlayerWeapon = 0x002A8364
g_hudelems = 0x015DB500
G_InitializeAmmo = 0x001E6838
G_LocalizedStringIndex = 0x00275D24
G_RegisterWeapon = 0x0020BB78
G_SetAngle(gentity_s *ent, const float *angle) = 0x00279D78
G_SetFog = 0x001FAF08
G_SetModel = 0x00277644
G_SetOrigin(gentity_s *ent, const float *origin) = 0x00279698
G_Spawn = 0x00278C60
G_SpawnEntitiesFromString =
G_SpawnTurret = 0x002BA5C8
HudElem_Alloc = 0x00275B90
JumpHeight = 0x005BE234
Key_IsDown = 0x001185BC
level_locals_t = 0x01605B00, leveltime = level_locals_t + + 0x798
NameChange = 0x026BDFD8
No Recoil = 0xF9E54
PlayerCmd_setAngles(scr_entref_t entref) = 0x001EE524
player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset) = 0x001FD510
Read Only : NOP = 0x003DBF60
Scr_SetFog = 0x00258FE8
SetClientViewAngle(gentity_s *ent, const float *angle) = 0x001E1D90
SP_Script_Model = 0x002670E8
SteadyAim = 0x5F0BA0
SV_GameSendServerCommand = 0x0034A1CC
SV_SetBrushModel = 0x0034A4BC
vectoangles(const float *vec, float *angles) = 0x003CADF0
va(const char *format) = 0x003E5B20
Write protection : NOP => 0x003DBFC4
Updated by lollo1000
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