Post: [BO2/1.16] Address, Offset List (Out immediately Contents)
02-28-2014, 01:56 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); =====< Yourself Account Stats >=====

1.15 - 1.16 Address difference due to the Update: 0x6A40


[ PSN ID ] ; M-alShammary, AsTy
Address 1: 0x026BDFD8 ; eddie mac
Address 2: 0x026BDFFF ; AsTy


[ Level (EXP/Experience) ] ; M-alShammary, AsTy
Address: 0x026FA9A6 (for Button)
Lv55 Offset: 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4C, 0x15, 0x13
Address: 0x026FA9AC (for numeric Edit)


[ LeaderBoard ] ; M-alShammary, AsTy
Prestige: 0x026FA994 ; AsTy
Score 0x026FA9D0 ; AsTy
Kill: 0x026FA4F0 ; AsTy
Death: 0x026FA2C2 ; M-alShammary
Headshots: 0x026FA3C4 ; M-alShammary
Win: 0x026FAAD2 ; M-alShammary
Loses: 0x026FA562 ; M-alShammary
Time played: 0x026FAA8A ; M-alShammary


[ Unlocks ] ; M-alShammary
Weapons: 0x026FC770
Callsign (Title): 0x0270AFCF


[ Custom Class ] ; AsTy
※Class 1~10
Start Address: 0x02705210
Finish Address: 0x0270541F


[ Ghosts Title Unlock Offset ] ; AsTy
Address: 0x02705B71
Offset: 0xFF


=====< Non Host Mods >=====


[ Disable Read/Write/Cheat Protection) ] ; eddie mac, AsTy
ex) Address: 0x003DC8A4 around ; eddie mac
Address 1: 0x003DC88C ; AsTy
Address 2: 0x003DC8C0 ; AsTy
-----
Offset: 0x48, 0x00, 0x00, 0xD8
Default: 0x40, 0x82, 0x00, 0x10 ; AsTy
※do not need to use the timer


[ Anti BAN ] ; lollo1000

Address 1: 0x0050C378 - 0x48, 0x00, 0x03, 0x4C
Address 2: 0x00507B58 - 0x48, 0x00, 0x00, 0x64
Address 3: 0x0050A738 - 0x48, 0x00, 0x00, 0x84
Address 4: 0x0053FDEC - 0x48, 0x00, 0x00, 0x2C
Address 5: 0x0050D020 - 0x48, 0x00, 0x00, 0x24


[ FPS Text ] ; AsTy
Address: 0x00037FEC
On: 0x60, 0x00, 0x00, 0x00
Off: 0x41, 0x82, 0x08, 0xF0


[ Non Host UAV ] ; AsTy
ex) Address: 0x00033CB4 around ; eddie mac
Address: 0x00033CB7 ; AsTy
-----
~Offset~
On: 0x01
Off: 0x00
※do not need to use the timer


[ No Recoil ]
Address: 0x000F9E54 ; eddie mac
On: 0x60, 0x00, 0x00, 0x00
Off: 0x48, 0x50, 0x6E, 0xE5 ; AsTy
※do not need to use the timer


[ Super Steady Aim ] ; AsTy
Address: 0x005F0BA3
On: 0x00
Off: 0x02
※do not need to use the timer


[ Player Model Color ] ; eddie mac
Address: 0x01CBEDB8
~Offset~ ; AsTy
Default: 0x3F, 0x80, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00
Chrome: 0x4F, 0x80, 0x00, 0x00, 0x4F, 0x80, 0x00, 0x00, 0x4F, 0x80, 0x00, 0x00
Red Light: 0x4F, 0x80, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00
Yellow Light: 0x4F, 0x80, 0x00, 0x00, 0x4F, 0x80, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00
Green Light: 0x0F, 0x80, 0x00, 0x00, 0x4F, 0x80, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00
Cyan Light: 0x0F, 0x80, 0x00, 0x00, 0x4F, 0x80, 0x00, 0x00, 0x4F, 0x80, 0x00, 0x00
Purple Light: 0x3F, 0x80, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00, 0x4F, 0x80, 0x00, 0x00


[ Super Target Finder ] ; eddie mac
Address: 0x01CC4B78
On: 0x01
Off: 0x00
※need the timer


=====< Lobby Mods >=====

[ Jump ]
Address: 0x005BE234
~Offset~
No Jump: 0x00
Low: 0x41
Nomal: 0x42
High: 0x50


=====< Clients >=====

1.15 - 1.16 Address difference due to the Update: 0x3100
Clients Interval: 0x5808
※basically these Address for Client 0


[ In Game PSN ID ] ; AsTy
Origin ID : 0x01783DE4
Change ID : 0x01783E6C
※need timer


[ God Mode ] ; abekobe
Client 0: 0x0177E943
On: 0x05
Off: 0x04
※need timer


[ Ammo ] ; abekobe, AsTy
※need timer
Length: 2Byte ; AsTy
-----
~Main Weapon~
Capacity: 0x177ED62 ; abekobe
Remaining Ammo: 0x177ED26 ; AsTy
Attachment's Grenade: 0x177ED73 ; AsTy
-----
~Sub Weapon~
Capacity: 0x0177ED66 ; abekobe
Remaining Ammo: 0x0177ED2A ; AsTy
-----
Lethal: 0x0177ED6B ; abekobe
Tactical: 0x0177ED6F ; abekobe
Sensor G: 0x0177ED73 ; AsTy


[ Score Streak ] ; abekobe
~Enable~
Top: 0x0177ED5B
Center: 0x0177ED57
Under: 0x0177ED5F
※need timer


[ VSAT ] ; AsTy
Client 0: 0x01784117
On: 0x01
Off: 0x00
※need timer


[ All Perk ] ; AsTy
Client 0: 0x0177EE6C
On: 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
Disable All Perk: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
※need timer


[ Invisiblity ] ; AsTy
Client 0: 0x0177EA25
On: 0x01
Off: 0x00


; AsTy
Client 0: 0x01783E18
On: 0x40, 0x70
Off: 0x3F, 0x80
※need timer


[ Skate Mod ] ; AsTy
Client 0: 0x0177E937
On: 0xF0
Off: 0x00
※need timer


[ 3rd Person ] ; AsTy
Client 0: 0x0177E9AC
On: 0x01
Off: 0x00


[ Weapon Camo ] ; Tomo
Main: 0x0177EBE7 ; AsTy
Sub: 0x0177EC03 ; Tomo
----------
{ Camo List }
None: 0x00
Diamond: 0x10
Dragon: 0x20
Cyborg: 0x1F
Aqua: 0x22
Breach: 0x23
Rouge: 0x26
Pack・a・Punch: 0x27
Paradin: 0x30
Ghosts: 0x1D
Animated: 0x14
~1.16 New Add Camos~
Octane: 0xAA ; Tomo
Weaponized 115: 0xAB ; Tomo
Beast: 0xA9 ; Tomo
Dead・Mans・Hand: 0xA8 ; AsTy


[ Vision ] ; Tomo

Night Vision: 0x0177E942
On: 0x10
Off: 0x00
-----
EMP: 0x0177E943
On: 0xE5
Off: 0x05
※need the timer
-----
Score Streak: 0x0177EA2B

{ Vision List }
Default: 0x00
Hellstome Missile: 0x02
Load Star: 0x04
VTOL Warship: 0x08
Load Star & Dragon Fire: 0x0F


[ In Game Stats ] ; AsTy
Prestige: 0x01783E97 (0th: 0x00 ~ 16th: 0x10)
Level: 0x01783E93 (Lv1: 0x00 ~ Lv55: 0x36)


[ Freese (Movement) ] ; AsTy
Client 0: 0x01783FBF
On: 0x0F
Off: 0x00


[ Lag Switch ] ; GreenCat
Client 0: 0x01783D60
On: 0x02
Off: 0x00


[ Kick ] ; AsTy
Client 0: 0x0177EA8F, 0x0177EA93
Offset: 0xFF


[ Teleport (Location) ]
Client 0: 0x177E958
Default Height: 0xC2
Back to the Ground: 0x42
Fly to Sky: 0x46
Go to Spase: 0xFF
Under Map: 0xC4


=====< Unadjusted Address/Offset >=====

~Credit: eddie mac~

0x34A1CC - SV_GameSendServerCommand
0x313E88 - Cbuf_addText
Fly Mode- 0x5D5DE8
Minimum Fall Damage- 0xDE390
Maximum Fall Damage- 0xDE394
G_GivePlayerWeapon- 0x2A8364
G_InitializeAmmo- 0x1E6838
g_client- 0x177E928
g_entity- 0x16B7920
G_SetAngle(gentity_s *ent, const float *angle)- 0x279D78
G_SetOrigin(gentity_s *ent, const float *origin)- 0x279698
ClientSpawn(int *ent, const float *spawn_origin, const float *spawn_angles)- 0x1E27A4
SV_LinkEntity(gentity_s *gEnt)- 0x359BF0
ClientEndFrame(gentity_s *ent)- 0x1E1128
ClientThink_real(gentity_s *ent, usercmd_s *ucmd)- 0x1DF850
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler)- 0x5C6CBC
SetClientViewAngle(gentity_s *ent, const float *angle)- 0x1E1D90
G_ClientStopUsingTurret(gentity_s *self)- 0x2B41D0


~Credit: lollo1000~

BG_GetPerkIndexForName = 0x005C9000
BG_GetWeaponDef = 0x00607088
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) = 0x005C6CBC
BG_PlayerToEntitySetTrajectory(playerState_s *ps, entityState_s *s, int snap) = 0x005C62D0
CBuf_AddText(int localClientNum, const char *command) = 0x000314778
Cheat protection : NOP => 0x003DC040
Cl_DrawText = 0x005C9000
ClientSpawn(int *ent, const float *spawn_origin, const float *spawn_angles) = 0x001E27A4
Com_Error(errorParm_t code, const char *fmt) = 0x0031F0F0
Dvar_GetBool(const char *dvarName) = 0x003DABA8
Dvar_GetString(const char *dvarName) = 0x003DD8CC
Fly Mode = 0x005D5DE8
Fog = 0x001FAF08
G_CallSpawn = 0x0026A05C
G_CallSpawnEntity = 0x0026A528
g_client = 0x0177E928
G_ClientStopUsingTurret(gentity_s *self) = 0x002B41D0
G_EntAttach = 0x0027783C
G_EntDetach = 0x00277A00
g_entity = 0x016B7920
G_GivePlayerWeapon = 0x002A8364
g_hudelems = 0x015DB500
G_InitializeAmmo = 0x001E6838
G_LocalizedStringIndex = 0x00275D24
G_RegisterWeapon = 0x0020BB78
G_SetAngle(gentity_s *ent, const float *angle) = 0x00279D78
G_SetFog = 0x001FAF08
G_SetModel = 0x00277644
G_SetOrigin(gentity_s *ent, const float *origin) = 0x00279698
G_Spawn = 0x00278C60
G_SpawnEntitiesFromString =
G_SpawnTurret = 0x002BA5C8
HudElem_Alloc = 0x00275B90
JumpHeight = 0x005BE234
Key_IsDown = 0x001185BC
level_locals_t = 0x01605B00, leveltime = level_locals_t + + 0x798
NameChange = 0x026BDFD8
No Recoil = 0xF9E54
PlayerCmd_setAngles(scr_entref_t entref) = 0x001EE524
player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset) = 0x001FD510
Read Only : NOP = 0x003DBF60
Scr_SetFog = 0x00258FE8
SetClientViewAngle(gentity_s *ent, const float *angle) = 0x001E1D90
SP_Script_Model = 0x002670E8
SteadyAim = 0x5F0BA0
SV_GameSendServerCommand = 0x0034A1CC
SV_SetBrushModel = 0x0034A4BC
vectoangles(const float *vec, float *angles) = 0x003CADF0
va(const char *format) = 0x003E5B20
Write protection : NOP => 0x003DBFC4


=====< All Credits >=====

eddie mac - Addresses
Raz0rMind - SV Commands
SC58 - Name Changer And No Host Offsets
Sharks - Adresses
ItsLollo1000 - Addresses
Mango_Knife - Clients Offsets.
AsTy - some Clients, Stats, Non Host Offset
Tomo - Vision, New Camo Offset
abekobe - some Client Offset
GreenCat - Lag Switch
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users groaned at X_LinGz4-AsTy for this awful post:

ErasedDev, Shark
02-28-2014, 02:22 PM #2
lol
already released!!
02-28-2014, 04:55 PM #3
god Job Gobble
02-28-2014, 06:53 PM #4
Originally posted by AsTy View Post
=====< Yourself Account Stats >=====

1.15 - 1.16 Address difference due to the Update: 0x6A40


[ PSN ID ] ; M-alShammary, AsTy
Address 1: 0x026BDFD8 ; eddie mac
Address 2: 0x026BDFFF ; AsTy


[ Level (EXP/Experience) ] ; M-alShammary, AsTy
Address: 0x026FA9A6 (for Button)
Lv55 Offset: 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4C, 0x15, 0x13
Address: 0x026FA9AC (for numeric Edit)


[ LeaderBoard ] ; M-alShammary, AsTy
Prestige: 0x026FA994 ; AsTy
Score 0x026FA9D0 ; AsTy
Kill: 0x026FA4F0 ; AsTy
Death: 0x026FA2C2 ; M-alShammary
Headshots: 0x026FA3C4 ; M-alShammary
Win: 0x026FAAD2 ; M-alShammary
Loses: 0x026FA562 ; M-alShammary
Time played: 0x026FAA8A ; M-alShammary


[ Unlocks ] ; M-alShammary
Weapons: 0x026FC770
Callsign (Title): 0x0270AFCF


[ Custom Class ] ; AsTy
Class 110
Start Address: 0x02705210
Finish Address: 0x0270541F


[ Ghosts Title Unlock Offset ] ; AsTy
Address: 0x02705B71
Offset: 0xFF


=====< Non Host Mods >=====


[ Disable Read/Write/Cheat Protection) ] ; eddie mac, AsTy
ex) Address: 0x003DC8A4 around ; eddie mac
Address 1: 0x003DC88C ; AsTy
Address 2: 0x003DC8C0 ; AsTy
-----
Offset: 0x48, 0x00, 0x00, 0xD8
Default: 0x40, 0x82, 0x00, 0x10 ; AsTy
do not need to use the timer


[ Anti BAN ] ; lollo1000

Address 1: 0x0050C378 - 0x48, 0x00, 0x03, 0x4C
Address 2: 0x00507B58 - 0x48, 0x00, 0x00, 0x64
Address 3: 0x0050A738 - 0x48, 0x00, 0x00, 0x84
Address 4: 0x0053FDEC - 0x48, 0x00, 0x00, 0x2C
Address 5: 0x0050D020 - 0x48, 0x00, 0x00, 0x24


[ FPS Text ] ; AsTy
Address: 0x00037FEC
On: 0x60, 0x00, 0x00, 0x00
Off: 0x41, 0x82, 0x08, 0xF0


[ Non Host UAV ] ; AsTy
ex) Address: 0x00033CB4 around ; eddie mac
Address: 0x00033CB7 ; AsTy
-----
Offset
On: 0x01
Off: 0x00
do not need to use the timer


[ No Recoil ]
Address: 0x000F9E54 ; eddie mac
On: 0x60, 0x00, 0x00, 0x00
Off: 0x48, 0x50, 0x6E, 0xE5 ; AsTy
do not need to use the timer


[ Super Steady Aim ] ; AsTy
Address: 0x005F0BA3
On: 0x00
Off: 0x02
do not need to use the timer


=====< Lobby Mods >=====

[ Jump ]
Address: 0x005BE234
Offset
No Jump: 0x00
Low: 0x41
Nomal: 0x42
High: 0x50


=====< Clients >=====

1.15 - 1.16 Address difference due to the Update: 0x3100
Clients Interval: 0x5808
basically these Address for Client 0


[ In Game PSN ID ] ; AsTy
Origin ID : 0x01783DE4
Change ID : 0x01783E6C
need timer


[ God Mode ] ; abekobe
Client 0: 0x0177E943
On: 0x05
Off: 0x04
need timer


[ Ammo ] ; abekobe, AsTy
need timer
Length: 2Byte ; AsTy
-----
Main Weapon
Capacity: 0x177ED62 ; abekobe
Remaining Ammo: 0x177ED26 ; AsTy
Attachment's Grenade: 0x177ED73 ; AsTy
-----
Sub Weapon
Capacity: 0x0177ED66 ; abekobe
Remaining Ammo: 0x0177ED2A ; AsTy
-----
Lethal: 0x0177ED6B ; abekobe
Tactical: 0x0177ED6F ; abekobe


[ Score Streak ] ; abekobe
Enable
Top: 0x0177ED5B
Center: 0x0177ED57
Under: 0x0177ED5F
need timer


[ VSAT ] ; AsTy
Client 0: 0x01784117
On: 0x01
Off: 0x00
need timer


[ All Perk ] ; AsTy
Client 0: 0x0177EE6C
On: 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
Disable All Perk: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
need timer


[ Invisiblity ] ; AsTy
Client 0: 0x0177EA25
On: 0x01
Off: 0x00


; AsTy
Client 0: 0x01783E18
On: 0x40, 0x70
Off: 0x3F, 0x80
need timer


[ Skate Mod ] ; AsTy
Client 0: 0x0177E937
On: 0xF0
Off: 0x00
need timer


[ 3rd Person ] ; AsTy
Client 0: 0x0177E9AC
On: 0x01
Off: 0x00


[ Weapon Camo ] ; Tomo
Main: 0x0177EBE7 ; AsTy
Sub: 0x0177EC03 ; Tomo
----------
{ Camo List }
None: 0x00
Diamond: 0x10
Dragon: 0x20
Cyborg: 0x1F
Aqua: 0x22
Breach: 0x23
Rouge: 0x26
PackaPunch: 0x27
Paradin: 0x30
Ghosts: 0x1D
Animated: 0x14
1.16 New Add Camos
Octane: 0xAA ; Tomo
Weaponized 115: 0xAB ; Tomo
Beast: 0xA9 ; Tomo
DeadMansHand: 0xA8 ; AsTy


[ Vision ] ; Tomo
Score Streak: 0x0177EA2B
-----
{ Vision List }
Default: 0x00
Hellstome Missile: 0x02
Load Star: 0x04
VTOL Warship: 0x08
Load Star & Dragon Fire: 0x0F


[ In Game Stats ] ; AsTy
Prestige: 0x01783E97 (0th: 0x00 16th: 0x10)
Level: 0x01783E93 (Lv1: 0x00 Lv55: 0x36)


[ Freese (Movement) ] ; AsTy
Client 0: 0x01783FBF
On: 0x0F
Off: 0x00


[ Lag Switch ] ; GreenCat
Client 0: 0x01783D60
On: 0x02
Off: 0x00


[ Kick ] ; AsTy
Client 0: 0x0177EA8F, 0x0177EA93
Offset: 0xFF


=====< Unadjusted Address/Offset >=====

Credit: eddie mac

0x34A1CC - SV_GameSendServerCommand
0x313E88 - Cbuf_addText
Fly Mode- 0x5D5DE8
Minimum Fall Damage- 0xDE390
Maximum Fall Damage- 0xDE394
G_GivePlayerWeapon- 0x2A8364
G_InitializeAmmo- 0x1E6838
g_client- 0x177E928
g_entity- 0x16B7920
G_SetAngle(gentity_s *ent, const float *angle)- 0x279D78
G_SetOrigin(gentity_s *ent, const float *origin)- 0x279698
ClientSpawn(int *ent, const float *spawn_origin, const float *spawn_angles)- 0x1E27A4
SV_LinkEntity(gentity_s *gEnt)- 0x359BF0
ClientEndFrame(gentity_s *ent)- 0x1E1128
ClientThink_real(gentity_s *ent, usercmd_s *ucmd)- 0x1DF850
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler)- 0x5C6CBC
SetClientViewAngle(gentity_s *ent, const float *angle)- 0x1E1D90
G_ClientStopUsingTurret(gentity_s *self)- 0x2B41D0


Credit: lollo1000

BG_GetPerkIndexForName = 0x005C9000
BG_GetWeaponDef = 0x00607088
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) = 0x005C6CBC
BG_PlayerToEntitySetTrajectory(playerState_s *ps, entityState_s *s, int snap) = 0x005C62D0
CBuf_AddText(int localClientNum, const char *command) = 0x000314778
Cheat protection : NOP => 0x003DC040
Cl_DrawText = 0x005C9000
ClientSpawn(int *ent, const float *spawn_origin, const float *spawn_angles) = 0x001E27A4
Com_Error(errorParm_t code, const char *fmt) = 0x0031F0F0
Dvar_GetBool(const char *dvarName) = 0x003DABA8
Dvar_GetString(const char *dvarName) = 0x003DD8CC
Fly Mode = 0x005D5DE8
Fog = 0x001FAF08
G_CallSpawn = 0x0026A05C
G_CallSpawnEntity = 0x0026A528
g_client = 0x0177E928
G_ClientStopUsingTurret(gentity_s *self) = 0x002B41D0
G_EntAttach = 0x0027783C
G_EntDetach = 0x00277A00
g_entity = 0x016B7920
G_GivePlayerWeapon = 0x002A8364
g_hudelems = 0x015DB500
G_InitializeAmmo = 0x001E6838
G_LocalizedStringIndex = 0x00275D24
G_RegisterWeapon = 0x0020BB78
G_SetAngle(gentity_s *ent, const float *angle) = 0x00279D78
G_SetFog = 0x001FAF08
G_SetModel = 0x00277644
G_SetOrigin(gentity_s *ent, const float *origin) = 0x00279698
G_Spawn = 0x00278C60
G_SpawnEntitiesFromString =
G_SpawnTurret = 0x002BA5C8
HudElem_Alloc = 0x00275B90
JumpHeight = 0x005BE234
Key_IsDown = 0x001185BC
level_locals_t = 0x01605B00, leveltime = level_locals_t + + 0x798
NameChange = 0x026BDFD8
No Recoil = 0xF9E54
PlayerCmd_setAngles(scr_entref_t entref) = 0x001EE524
player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset) = 0x001FD510
Read Only : NOP = 0x003DBF60
Scr_SetFog = 0x00258FE8
SetClientViewAngle(gentity_s *ent, const float *angle) = 0x001E1D90
SP_Script_Model = 0x002670E8
SteadyAim = 0x5F0BA0
SV_GameSendServerCommand = 0x0034A1CC
SV_SetBrushModel = 0x0034A4BC
vectoangles(const float *vec, float *angles) = 0x003CADF0
va(const char *format) = 0x003E5B20
Write protection : NOP => 0x003DBFC4


=====< All Credits >=====

eddie mac - Addresses
Raz0rMind - SV Commands
SC58 - Name Changer And No Host Offsets
Sharks - Adresses
ItsLollo1000 - Addresses
Mango_Knife - Clients Offsets.
AsTy - some Clients, Stats, Non Host Offset
Tomo - Vision, New Camo Offset
abekobe - some Client Offset
GreenCat - Lag Switch


This thread is pointless. No
03-12-2014, 01:51 AM #5
Man thx for this post....r the address working for 1.16? or no? ,,,,and thx man helped greatly in my unfair aimbot when I needed player_die
and bro just repl to tell me of they for 1.16 or not?

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo