Post: [C#] Earthquake All Clients
04-20-2014, 12:09 AM #1
seb5594
Proud Former Admin
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys, just found this in one of my old source *xRevolution cough*
Maybe someone have any use cause it doesnt got released yet.


    
public static Boolean[] EarthQuakeStatus = new Boolean[18];
public static void StartEarthQuake(UInt32 clientIndex)
{
EarthQuakeStatus[clientIndex] = !EarthQuakeStatus[clientIndex];
iPrintln((Int32)clientIndex, "Earth Quake "+ (EarthQuakeStatus[clientIndex] ? "^2Enabled" : "^1Disabled")");
if(EarthQuakeStatus[clientIndex])
Earthquake(clientIndex);
}
private static void Earthquake(UInt32 client)
{
Thread thread = new Thread(() => DoEarthQuake(client));
thread.Start();
}
private static void DoEarthQuake(UInt32 client)
{
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
while (EarthQuakeStatus[client])
{
PS3.Extension.WriteByte(0x177EA87 + (0x5808 * client), 0x33);
PS3.Extension.WriteByte(0x177EA87 + (0x5808 * client), 0);
}
}


How to use it:
Just Call the Method StartEarthQuake(client);
to disable it just do the same StartEarthQuake(client);

Credits:
xRevolution aka seb5594 - Building this func
Raz0rMind - Told me back in 1.12 the Offset for it Smile
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The following 9 users say thank you to seb5594 for this useful post:

Kappa, Asian, BroIDontMod, ByteSource, ItsLollo1000, jacob_9191, Notorious, SnaY, WeJailbreakYou
04-20-2014, 12:11 AM #2
ItsLollo1000
Little One
Originally posted by seb5594 View Post
Hey Guys, just found this in one of my old source *xRevolution cough*
Maybe someone have any use cause it doesnt got released yet.


    
public static Boolean[] EarthQuakeStatus = new Boolean[18];
public static void StartEarthQuake(UInt32 clientIndex)
{
EarthQuakeStatus[clientIndex] = !EarthQuakeStatus[clientIndex];
iPrintln((Int32)clientIndex, "Earth Quake "+ (EarthQuakeStatus[clientIndex] ? "^2Enabled" : "^1Disabled")");
if(EarthQuakeStatus[clientIndex])
Earthquake(clientIndex);
}
private static void Earthquake(UInt32 client)
{
Thread thread = new Thread(() => DoEarthQuake(client));
thread.Start();
}
private static void DoEarthQuake(UInt32 client)
{
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
while (EarthQuakeStatus[client])
{
PS3.Extension.WriteByte(0x177EA87 + (0x5808 * client), 0x33);
PS3.Extension.WriteByte(0x177EA87 + (0x5808 * client), 0);
}
}


Credits:
xRevolution aka seb5594 - Building this func
Raz0rMind - Told me back in 1.12 the Offset for it Smile


gimme the source Enzo
04-20-2014, 01:05 AM #3
ByteSource
League Champion
Originally posted by seb5594 View Post
Hey Guys, just found this in one of my old source *xRevolution cough*
Maybe someone have any use cause it doesnt got released yet.


    
public static Boolean[] EarthQuakeStatus = new Boolean[18];
public static void StartEarthQuake(UInt32 clientIndex)
{
EarthQuakeStatus[clientIndex] = !EarthQuakeStatus[clientIndex];
iPrintln((Int32)clientIndex, "Earth Quake "+ (EarthQuakeStatus[clientIndex] ? "^2Enabled" : "^1Disabled")");
if(EarthQuakeStatus[clientIndex])
Earthquake(clientIndex);
}
private static void Earthquake(UInt32 client)
{
Thread thread = new Thread(() => DoEarthQuake(client));
thread.Start();
}
private static void DoEarthQuake(UInt32 client)
{
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
while (EarthQuakeStatus[client])
{
PS3.Extension.WriteByte(0x177EA87 + (0x5808 * client), 0x33);
PS3.Extension.WriteByte(0x177EA87 + (0x5808 * client), 0);
}
}


Credits:
xRevolution aka seb5594 - Building this func
Raz0rMind - Told me back in 1.12 the Offset for it Smile


Did you compile this cheater :p, but nice release.
04-20-2014, 05:59 AM #4
Daqe
Pokemon Trainer
Nice pd Drack
04-21-2014, 03:45 AM #5
seb5594
Proud Former Admin
Originally posted by TehK9
Did you compile this cheater :p, but nice release.


What cheater do you mean?Sal

Originally posted by Daqe View Post
Nice pd Drack


Your welcome :p
04-21-2014, 03:47 AM #6
ByteSource
League Champion
Originally posted by seb5594 View Post
What cheater do you mean?Sal


i just said cheater huehuehue.
Do you code that way or did you compile it? because the script looks like its compiled.
04-21-2014, 03:51 AM #7
seb5594
Proud Former Admin
Originally posted by TehK9
i just said cheater huehuehue.
Do you code that way or did you compile it? because the script looks like its compiled.


I have coded it in this way lol. It's just a C# Script you can use for your own Application

The following user thanked seb5594 for this useful post:

Ciri
04-21-2014, 07:09 AM #8
Mango_Knife
In my man cave
Originally posted by seb5594 View Post
Hey Guys, just found this in one of my old source *xRevolution cough*
Maybe someone have any use cause it doesnt got released yet.


    
public static Boolean[] EarthQuakeStatus = new Boolean[18];
public static void StartEarthQuake(UInt32 clientIndex)
{
EarthQuakeStatus[clientIndex] = !EarthQuakeStatus[clientIndex];
iPrintln((Int32)clientIndex, "Earth Quake "+ (EarthQuakeStatus[clientIndex] ? "^2Enabled" : "^1Disabled")");
if(EarthQuakeStatus[clientIndex])
Earthquake(clientIndex);
}
private static void Earthquake(UInt32 client)
{
Thread thread = new Thread(() => DoEarthQuake(client));
thread.Start();
}
private static void DoEarthQuake(UInt32 client)
{
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
while (EarthQuakeStatus[client])
{
PS3.Extension.WriteByte(0x177EA87 + (0x5808 * client), 0x33);
PS3.Extension.WriteByte(0x177EA87 + (0x5808 * client), 0);
}
}


How to use it:
Just Call the Method StartEarthQuake(client);
to disable it just do the same StartEarthQuake(client);

Credits:
xRevolution aka seb5594 - Building this func
Raz0rMind - Told me back in 1.12 the Offset for it Smile


:p, i found it ages ago.

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