public static UInt32 G_entity(Int32 client)
{
return 0x16B9F20 + (UInt32)client * 0x31C;
}
public static void KillPlayer(Int32 killer, Int32 Victim)
{
RPC.Call(0x1FD510, G_Entity(Victim), G_Entity(Victim), G_Entity(killer), 0x186A0, 0xD, 0x5C);
}
public static UInt32 G_entity(Int32 client)
{
return 0x16B9F20 + (UInt32)client * 0x31C;
}
public static void KillPlayer(Int32 killer, Int32 Victim)
{
RPC.Call(0x1FD510, G_Entity(Victim), G_Entity(Victim), G_Entity(killer), 0x186A0, 0xD, 0x5C);
}
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