G_Client = 0x1780F28 (Thanks to Sharks)
Change_1 = G_Client + 0x283;
Change_2 = G_Client + 0x29F;
Change_3 = G_Client + 0x267;
Scorestreak_1 = G_Client + 0x433;
Scorestreak_2 = G_Client + 0x437;
Scorestreak_3 = G_Client + 0x42F;
Enable_1 = G_Client + 0x55F;
Enable_2 = G_Client + 0x557;
Enable_3 = G_Client + 0x553;
Killstreak_1 = G_Client + 0x56F;
Killstreak_2 = G_Client + 0x567;
Killstreak_3 = G_Client + 0x563;
public class Streaks
{
public static class Nuketown
{
public static Byte[]
UAV = new Byte[] { 0x80 },
RCXD = new Byte[] { 0x94 },
HunterKiller = new Byte[] { 0x8F },
CarePackage = new Byte[] { 0x7A },
CounterUAV = new Byte[] { 0x81 },
Guardian = new Byte[] { 0xA4 },
HellstormMissile = new Byte[] { 0x97 },
LightningStrike = new Byte[] { 0x92 },
SentryGun = new Byte[] { 0xA2 },
DeathMachine = new Byte[] { 0x58 },
WarMachine = new Byte[] { 0x53 },
DragonFire = new Byte[] { 0x9B },
AGR = new Byte[] { 0x7F },
StealthChopper = new Byte[] { 0x87 },
OrbitalVSAT = new Byte[] { 0x82 },
EscortDrone = new Byte[] { 0x88 },
EMPSystems = new Byte[] { 0x83 },
Warthog = new Byte[] { 0x9E },
Loadstar = new Byte[] { 0x99 },
VTOLWarship = new Byte[] { 0x89 },
K9Unit = new Byte[] { 0x6F },
Swarm = new Byte[] { 0x91 };
}
public static class OtherMaps
{
//On other maps its -0x1 from the bytes on nuketown2025
public static Byte[]
UAV = new Byte[] { 0x80 -0x1},
RCXD = new Byte[] { 0x94 -0x1},
HunterKiller = new Byte[] { 0x8F -0x1},
CarePackage = new Byte[] { 0x7A -0x1},
CounterUAV = new Byte[] { 0x81 -0x1},
Guardian = new Byte[] { 0xA4 -0x1},
HellstormMissile = new Byte[] { 0x97 -0x1},
LightningStrike = new Byte[] { 0x92 -0x1},
SentryGun = new Byte[] { 0xA2 -0x1},
DeathMachine = new Byte[] { 0x58 -0x1},
WarMachine = new Byte[] { 0x53 -0x1},
DragonFire = new Byte[] { 0x9B -0x1},
AGR = new Byte[] { 0x7F -0x1},
StealthChopper = new Byte[] { 0x87 -0x1},
OrbitalVSAT = new Byte[] { 0x82 -0x1},
EscortDrone = new Byte[] { 0x88 -0x1},
EMPSystems = new Byte[] { 0x83 -0x1},
Warthog = new Byte[] { 0x9E -0x1},
Loadstar = new Byte[] { 0x99 -0x1},
VTOLWarship = new Byte[] { 0x89 -0x1},
K9Unit = new Byte[] { 0x6F -0x1},
Swarm = new Byte[] { 0x91 -0x1};
}
}
public static void Give(Int32 Client, Byte[] Streak)
{
Byte[] On = new Byte[] { 1 };
//1 - Enable Streak
//0 - Take it off
UInt32 G_ClientSize = 0x5808;
UInt32 Index = (UInt32)Client * G_ClientSize;
//Give the streak to whatever Killstreak you want
//1,2 or 3
//Then Enable it, so it wont be blank, in case the client didnt choosed scorestreaks
//So:
PS3.SetMemory(Enable_1 + Index, On);//Enable Streak
//Give Streak:
PS3.SetMemory(Killstreak_1 + Index, Streak);
PS3.SetMemory(Change_1 + Index, Streak);
//We will change 2 Offsets, otherwise it will not work.
//And then, just give the scorestreak:
PS3.SetMemory(Scorestreak_1 + Index, On);
}
public static void Test()
{
if (getMapName() == "Nuketown 2025")
{
Give(0, Streaks.Nuketown.RCXD);
}
else
{
Give(0, Streaks.OtherMaps.RCXD);
}
}
enum Killstreaks
{
UAV = 0x80,
RCXD = 0x94,
HunterKiller = 0x8F,
CarePackage = 0x7A,
Guardian = 0xA4,
HellstormMissile = 0x97,
LightningStrike = 0x92,
SentryGun = 0xA2,
DeathMachine = 0x58,
WarMachine = 0x53,
DragonFire = 0x9B,
AGR = 0x7F,
StealthChopper = 0x87,
OrbitalVSAT = 0x82,
EscortDrone = 0x88,
EMPSystems = 0x83,
Warthog = 0x9E,
Loadstar = 0x99,
VTOLWarship = 0x89,
K9Unit = 0x6F,
Swarm = 0x91
}
public static UInt32 G_Client(Int32 clientIndex)
{
//1.18 G_Client = 0x1780F28 (Thanks to Sharks)
return 0x1780F28 + (0x5808 * clientIndex);
}
public static void Give(Int32 clientIndex, Killstreaks Streak, Int32 StreakSlot = 1)
{
if(StreakSlot > 3 || StreakSlot < 1)
StreakSlot = 1;
//Server Details Function: https://pastebin.com/ptrKussv
Byte KillstreakIndex = getMapName() == "Nuketown 2025" ? (Byte)Streak : (Byte)Streak -1:
PS3.Extension.WriteByte(G_Client(clientIndex) + new UInt32[] { 0x55F, 0x557, 0x553 }[StreakSlot], 1);
PS3.Extension.WriteByte(G_Client(clientIndex) + new UInt32[] { 0x56F, 0x567, 0x563 }[StreakSlot], KillstreakIndex);
PS3.Extension.WriteByte(G_Client(clientIndex) + (0x283 + (0x1C * StreakSlot)), KillstreakIndex);
PS3.Extension.WriteByte(G_Client(clientIndex) + new UInt32[] { 0x433, 0x437, 0x42F }[StreakSlot] , 1);
PS3.Extension.WriteByte(Scorestreak_1 + Index, 1);
}
public static void Test()
{
Give(0, Killstreaks.RCXD, 1);
}
public static uint G_Client(uint Client)
{
return 0x1780F28 + Client * 0x5808;
}
public static void GiveScorestreak(uint Client, int Slot, byte[] Streak, bool Off = false)
{
if (Slot == 0)
{
if (Off == false)
{
PS3.SetMemory(G_Client(Client) + 0x55F, new byte[] { 0x01 }); //Enable // Enables the Scorestreak for the Client so Scorestreaks can be used.
PS3.SetMemory(G_Client(Client) + 0x56F, Streak); //Killstreak // These two are needed or it wont work.
PS3.SetMemory(G_Client(Client) + 0x283, Streak); //Change // These two are needed or it wont work.
PS3.SetMemory(G_Client(Client) + 0x433, new byte[] { 0x01 }); //Scorestreak // Enables the Scorestreak.
}
else if (Off == true) { PS3.SetMemory(G_Client(Client) + 0x433, new byte[] { 0x00 }); }
}
else if (Slot == 1)
{
if (Off == false)
{
PS3.SetMemory(G_Client(Client) + 0x557, new byte[] { 0x01 });
PS3.SetMemory(G_Client(Client) + 0x567, Streak);
PS3.SetMemory(G_Client(Client) + 0x29F, Streak);
PS3.SetMemory(G_Client(Client) + 0x437, new byte[] { 0x01 });
}
else if (Off == false) { PS3.SetMemory(G_Client(Client) + 0x437, new byte[] { 0x00 }); }
}
else if (Slot == 2)
{
if (Off == false)
{
PS3.SetMemory(G_Client(Client) + 0x553, new byte[] { 0x01 });
PS3.SetMemory(G_Client(Client) + 0x563, Streak);
PS3.SetMemory(G_Client(Client) + 0x267, Streak);
PS3.SetMemory(G_Client(Client) + 0x42F, new byte[] { 0x01 });
}
else if (Off == true) { PS3.SetMemory(G_Client(Client) + 0x42F, new byte[] { 0x00 }); }
}
else { System.Windows.Forms.MessageBox.Show("There are a max of 3 slots."); }
}//Credits to Mango_Knife for the offsets 
public static uint G_Client(uint Client)
{
return 0x1780F28 + Client * 0x5808;
}
public static void GiveScorestreak(uint Client, int Slot, byte[] Streak, bool Off = false)
{
if (Slot == 0)
{
if (Off == false)
{
PS3.SetMemory(G_Client(Client) + 0x55F, new byte[] { 0x01 }); //Enable // Enables the Scorestreak for the Client so Scorestreaks can be used.
PS3.SetMemory(G_Client(Client) + 0x56F, Streak); //Killstreak // These two are needed or it wont work.
PS3.SetMemory(G_Client(Client) + 0x283, Streak); //Change // These two are needed or it wont work.
PS3.SetMemory(G_Client(Client) + 0x433, new byte[] { 0x01 }); //Scorestreak // Enables the Scorestreak.
}
else if (Off == true) { PS3.SetMemory(G_Client(Client) + 0x433, new byte[] { 0x00 }); }
}
else if (Slot == 1)
{
if (Off == false)
{
PS3.SetMemory(G_Client(Client) + 0x557, new byte[] { 0x01 });
PS3.SetMemory(G_Client(Client) + 0x567, Streak);
PS3.SetMemory(G_Client(Client) + 0x29F, Streak);
PS3.SetMemory(G_Client(Client) + 0x437, new byte[] { 0x01 });
}
else if (Off == false) { PS3.SetMemory(G_Client(Client) + 0x437, new byte[] { 0x00 }); }
}
else if (Slot == 2)
{
if (Off == false)
{
PS3.SetMemory(G_Client(Client) + 0x553, new byte[] { 0x01 });
PS3.SetMemory(G_Client(Client) + 0x563, Streak);
PS3.SetMemory(G_Client(Client) + 0x267, Streak);
PS3.SetMemory(G_Client(Client) + 0x42F, new byte[] { 0x01 });
}
else if (Off == true) { PS3.SetMemory(G_Client(Client) + 0x42F, new byte[] { 0x00 }); }
}
else { System.Windows.Forms.MessageBox.Show("There are a max of 3 slots."); }
}//Credits to Mango_Knife for the offsets 
enum Killstreaks
{
UAV = 0x80,
RCXD = 0x94,
HunterKiller = 0x8F,
CarePackage = 0x7A,
Guardian = 0xA4,
HellstormMissile = 0x97,
LightningStrike = 0x92,
SentryGun = 0xA2,
DeathMachine = 0x58,
WarMachine = 0x53,
DragonFire = 0x9B,
AGR = 0x7F,
StealthChopper = 0x87,
OrbitalVSAT = 0x82,
EscortDrone = 0x88,
EMPSystems = 0x83,
Warthog = 0x9E,
Loadstar = 0x99,
VTOLWarship = 0x89,
K9Unit = 0x6F,
Swarm = 0x91
}
public static UInt32 G_Client(Int32 clientIndex)
{
//1.18 G_Client = 0x1780F28 (Thanks to Sharks)
return 0x1780F28 + (0x5808 * clientIndex);
}
public static void Give(Int32 clientIndex, Killstreaks Streak, Int32 StreakSlot = 1)
{
if(StreakSlot > 3 || StreakSlot < 1)
StreakSlot = 1;
//Server Details Function: https://pastebin.com/ptrKussv
Byte KillstreakIndex = getMapName() == "Nuketown 2025" ? (Byte)Streak : (Byte)Streak -1:
PS3.Extension.WriteByte(G_Client(clientIndex) + new UInt32[] { 0x55F, 0x557, 0x553 }[StreakSlot], 1);
PS3.Extension.WriteByte(G_Client(clientIndex) + new UInt32[] { 0x56F, 0x567, 0x563 }[StreakSlot], KillstreakIndex);
PS3.Extension.WriteByte(G_Client(clientIndex) + (0x283 + (0x1C * StreakSlot)), KillstreakIndex);
PS3.Extension.WriteByte(G_Client(clientIndex) + new UInt32[] { 0x433, 0x437, 0x42F }[StreakSlot] , 1);
PS3.Extension.WriteByte(Scorestreak_1 + Index, 1);
}
public static void Test()
{
Give(0, Killstreaks.RCXD, 1);
}
enum Killstreaks
{
UAV = 0x80,
RCXD = 0x94,
HunterKiller = 0x8F,
CarePackage = 0x7A,
Guardian = 0xA4,
HellstormMissile = 0x97,
LightningStrike = 0x92,
SentryGun = 0xA2,
DeathMachine = 0x58,
WarMachine = 0x53,
DragonFire = 0x9B,
AGR = 0x7F,
StealthChopper = 0x87,
OrbitalVSAT = 0x82,
EscortDrone = 0x88,
EMPSystems = 0x83,
Warthog = 0x9E,
Loadstar = 0x99,
VTOLWarship = 0x89,
K9Unit = 0x6F,
Swarm = 0x91
}
public static UInt32 G_Client(Int32 clientIndex)
{
//1.18 G_Client = 0x1780F28 (Thanks to Sharks)
return 0x1780F28 + (0x5808 * clientIndex);
}
public static void Give(Int32 clientIndex, Killstreaks Streak, Int32 StreakSlot = 1)
{
if(StreakSlot > 3 || StreakSlot < 1)
StreakSlot = 1;
//Server Details Function: https://pastebin.com/ptrKussv
Byte KillstreakIndex = getMapName() == "Nuketown 2025" ? (Byte)Streak : (Byte)Streak -1:
PS3.Extension.WriteByte(G_Client(clientIndex) + new UInt32[] { 0x55F, 0x557, 0x553 }[StreakSlot], 1);
PS3.Extension.WriteByte(G_Client(clientIndex) + new UInt32[] { 0x56F, 0x567, 0x563 }[StreakSlot], KillstreakIndex);
PS3.Extension.WriteByte(G_Client(clientIndex) + (0x283 + (0x1C * StreakSlot)), KillstreakIndex);
PS3.Extension.WriteByte(G_Client(clientIndex) + new UInt32[] { 0x433, 0x437, 0x42F }[StreakSlot] , 1);
PS3.Extension.WriteByte(Scorestreak_1 + Index, 1);
}
public static void Test()
{
Give(0, Killstreaks.RCXD, 1);
}
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