
#define TOC 0xD67E98
struct opd_s
{
uint32_t sub;
uint32_t toc;
};
namespace Offsets
{
enum Addr
{
G_SetModel = 0x277644,
G_Spawn = 0x278C60,
G_SpawnTurret = 0x2BA5C8,
G_SpawnHelicopter = 0x22C558,
SP_Script_Model = 0x2670E8
};
}
int G_Spawn()
{
opd_s GSpawn = { Offsets::G_Spawn, TOC };
int(*G_SPN)(void) = (int(*)(void))&GSpawn;
return G_SPN();
}
void G_SetModel(int entityIndex, const char* ModelName)
{
opd_s Modl = { Offsets::G_SetModel, TOC };
void(*G_SM)(int, const char*) = (void(*)(int, const char*))&Modl;
G_SM(entityIndex, ModelName);
}
void SP_Script_Model(int entityIndex)
{
opd_s Modl = { Offsets::SP_Script_Model, TOC };
void(*SPSM)(int) = (void(*)(int))&Modl;
SPSM(entityIndex);
}
void G_SpawnTurret(int entityIndex, const char* TurretType)
{
opd_s Trt = { Offsets::G_SpawnTurret, TOC };
void(*G_ST)(int, const char*) = (void(*)(int, const char*))&Trt;
G_ST(entityIndex, TurretType);
}
void G_SpawnHelicopter(int vehicleIndex, int Owner, const char* VehicleType, const char* VehicleName)
{
opd_s Vhl = { Offsets::G_SpawnTurret, TOC };
void(*G_SH)(int, int, const char*, const char*) = (void(*)(int, int, const char*, const char*))&Vhl;
G_SH(vehicleIndex, Owner, VehicleType, VehicleName);
}

int SpawnModel(const char* ModelName, float* X, float* Y, float* Z, float* Yaw = 0, float* Pitch = 0, float* Roll = 0)
{
int Model = G_Spawn();
DataFunctions::WriteFloat((Model + 0x134), X, 1);
DataFunctions::WriteFloat((Model + 0x13C), Y, 1);
DataFunctions::WriteFloat((Model + 0x13
, Z, 1);
DataFunctions::WriteFloat((Model + 0x140), Yaw, 1);
DataFunctions::WriteFloat((Model + 0x144), Pitch, 1);
DataFunctions::WriteFloat((Model + 0x14
, Roll, 1);
G_SetModel(Model, ModelName);
SP_Script_Model(Model);
return Model;
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.