uint BG_GetWeaponDef(int WeaponIndex) {
return (uint)RPC.Call(0x607098, WeaponIndex);
} //0x607098 - BG_GetWeaponDef
int GetCurrentWeapon(int Client) {
return PS3.Extension.ReadInt32(0x1780F28 + 0x5808 * (uint)Client + 0x1B
;
} //0x1780F28 + 0x1B8 - playerstate + get weapon in view
void RapidFire(int Client = 0) {
PS3.SetMemory(BG_GetWeaponDef(GetCurrentWeapon(Client)) + 0x33, new byte[] { 0x07 });
}//Example: RapidFire(0);
//Please remember this gives it to the entire lobby.
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