Post: [1.18] Winter's C# and GSC stuff thread
09-02-2014, 10:49 AM #1
Hash847
Purple God
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A few things are needed:

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C#


Get Local Name


    
public static string GetLocalName() {
return PS3.Extension.ReadString(0x26C067F);
}


Example:
label1.Text = GetLocalName();



Set Name


    
public static void SetName(string Name) {
PS3.Extension.WriteString(0x026C0658, Name);
PS3.Extension.WriteString(0x026c067f, Name);
}


Example:
SetName("Winter");



Set Any Level


    
public static uint[] XP = new uint[] {
800, 1900, 3300, 5300,
7900, 11100, 14900, 19300,
24300, 30100, 36700, 44100,
52300, 61300, 71100, 81700,
93100, 105300, 118300, 132100,
146700, 162100, 178300, 195300,
213100, 231700, 251100, 271300,
292300, 314100, 337100, 361300,
386700, 413300, 441100, 470100,
500300, 531700, 564300, 598100,
633100, 669300, 706700, 745300,
785100, 826100, 868300, 911700,
958300, 1002100, 1049100, 1097300,
1146700, 1249100
};

public static void SetXP(int Level) {
byte[] i = BitConverter.GetBytes(Convert.ToInt32(XP[Level - 2]));
if (Level <= 55)
PS3.Extension.WriteBytes(0x26FD02C, i);
else
Console.Write("Value is greater than 55");
}


Example:
SetXP((int)numericUpDown1.Value);
SetXP(55);


Any Weapon Rapid-Fire


    
uint BG_GetWeaponDef(int WeaponIndex = 1) {
return (uint)RPC.Call(0x607098, WeaponIndex);
} //0x607098 - BG_GetWeaponDef

int GetCurrentWeapon(int Client = 0) {
return PS3.Extension.ReadInt32(0x1780F28 + 0x5808 * (uint)Client + 0x1BCool Man (aka Tustin);
} //0x1780F28 + 0x1B8 - playerstate + get weapon in view

void RapidFire(int Client = 0) {
PS3.SetMemory(BG_GetWeaponDef(GetCurrentWeapon(Client)) + 0x33, new byte[] { 0x07 });
}//Example: RapidFire(0);


Example:
RapidFire(0); //0 = Client



Wallhack with no Blur


    
public static void Wallhack() {
if (PS3.Extension.ReadByte(0x1CBF9FCool Man (aka Tustin) != 0) {
PS3.SetMemory(0x1CBF9F8, new byte[] { 0x00 }); //r_dof_enabled
PS3.SetMemory(0x000834D0, new byte[] { 0x38, 0xC0, 0xFF, 0xFF }); //wallhack
}
else {
PS3.SetMemory(0x1CBF9F8, new byte[] { 0x01 }); //r_dof_enabled
PS3.SetMemory(0x000834D0, new byte[] { 0x63, 0x26, 0x00, 0x00 }); //wallhack
}
}


Example:
Wallhack(); //If it's enabled when you've called it, it'll disable it.



Clone Player


    
public static void ClonePlayer(uint Client)
{
PS3.SetMemory(0x001F6564, new byte[] { 0x38, 0x60, 0x00, 0x00 });
PS3.Extension.WriteInt16(0x001F6564 + 2, (short)Client);
RPC.Call(0x01F6528, Client);
}


Example:
Clone(0); //0 = Client


Custom Invite Messages


Subject:
    
public static void Subject(string Subject) {
PS3.Extension.WriteString(0x30933206, Subject);
}


Message:
    
public static void Message(string Message) {
PS3.Extension.WriteString(0x30933223, Message);
}


Example:
Subject("I want you to Join");
Message("Join");



End Probation (League Play)


    
public static void EndProbation() {
PS3.SetMemory(0x097047C, new byte[] { 0x00 });
}


Example:
EndProbation();



Unlimited Time, Score, Lives


    
public static void cbuf_addtext(string Command)
{
RPC.Call(0x313E88, 0, Command);
}

public static void UnlimitedTCL() {
cbuf_addtext("gametype_setting timelimit 0");
cbuf_addtext("gametype_setting scorelimit 0");
cbuf_addtext("gametype_setting playerNumlives 0");
}


Example:
UnlimitedTCL();



All Medal Offsets


    
enum Medals
{
Afterlife = 0x026FCCCA,
Aggression = 0x026FCCE8,
Assisted_Suicide = 0x026FCB92,
Avenger = 0x026FCCEE,
Backfire = 0x026FCD06,
Back_Stabber = 0x026FCB98,
Bait_Taken = 0x026FCCFA,
Bankrupted = 0x026FCD2A,
Bankshot = 0x026FCBAA,
Big_Game_Hunter = 0x026FCBFE,
Blackout = 0x026FCC46,
Bloodthirsty = 0x026FCD6C,
Bomber = 0x026FCBA4,
Boomstick = 0x026FCDDE,
Bouncer = 0x026FCB8C,
Brutal = 0x026FCD60,
Bullseye = 0x026FCD9C,
Burn_Out = 0x026FCC04,
Buzz_Kill = 0x026FCEB0,
Chopped_Up = 0x026FCC88,
Clean_Up = 0x026FCCBE,
Close_Call = 0x026FCC76,
Clutch_HQ = 0x026FCBD4,
Clutch_SND = 0x026FCBE0,
Combo_Breaker = 0x026FCD36,
Comeback = 0x026FCBBC,
Cooked = 0x026FCD96,
Crackdown = 0x026FCE20,
Cropduster = 0x026FCEB6,
Deadeye = 0x026FCBC8,
Death_From_Above = 0x026FCCA0,
Decimated = 0x026FCBCE,
Demolished = 0x026FCBF8,
Denied_Bomb = 0x026FCD3C,
Denied_Flag = 0x026FCD48,
Distant_Thunder = 0x026FCE0E,
Double_Down = 0x026FCECE,
Double_Kill = 0x026FCDAE,
Drone_Hunter = 0x026FCBE6,
Dropshot = 0x026FCCDC,
Efficiency = 0x026FCCC4,
Elimination_OITC = 0x026FCC52,
Elimination_SND = 0x026FCC58,
Exterminator = 0x026FCC10,
Falling_Skies = 0x026FCDA2,
First_Blood = 0x026FCC6A,
Flyswatter = 0x026FCC1C,
Forward_Position = 0x026FCDFC,
Frenzy_Kill = 0x026FCDC0,
Frugal = 0x026FCD7E,
Fury_Kill = 0x026FCDBA,
Fuzzbuster = 0x026FCBEC,
Gun_Expert = 0x026FCDA8,
Gunslinger = 0x026FCD1E,
Hacked = 0x026FCC82,
Hardpoint_Secure = 0x026FCD84,
Headshot = 0x026FCC8E,
Hero = 0x026FCBDA,
Hijacker = 0x026FCBB0,
Hogtied = 0x026FCC3A,
Humiliation = 0x026FCCB8,
Intercepted = 0x026FCC28,
Kaboom = 0x026FCE02,
Kill_Chain = 0x026FCDD8,
Last_Man_Standing = 0x026FCC5E,
Long_Shot = 0x026FCD8A,
Mega_Kill = 0x026FCDCC,
Merciless = 0x026FCD4E,
No_Tip = 0x026FCC40,
Nuclear = 0x026FCD66,
One_Shot_One_Kill = 0x026FCCD6,
Opening_Move = 0x026FCDE4,
Pancake = 0x026FCCF4,
Playmaker = 0x026FCC70,
Quad_Feed = 0x026FCEC2,
Raining_Death = 0x026FCE08,
Red_Baron = 0x026FCDF6,
Regicide_GG = 0x026FCD78,
Regicide_SAS = 0x026FCD24,
Rejected = 0x026FCC0A,
Relentless = 0x026FCD5A,
Retrieved = 0x026FCE14,
Revenge = 0x026FCE1A,
Road_Rage = 0x026FCC22,
Ruthless = 0x026FCD54,
Savior = 0x026FCCD0,
Scrapped = 0x026FCC34,
Secure_D = 0x026FCDF0,
Secure_HQ = 0x026FCCAC,
Shadow_Catcher = 0x026FCBF2,
Shared_AGR = 0x026FCE26,
Shared_Counter_UAV = 0x026FCE32,
Shared_Death_Machine = 0x026FCE38,
Shared_Dragon_Fire = 0x026FCE7A,
Shared_EMP_Systems = 0x026FCE44,
Shared_Escort_Drone = 0x026FCE50,
Shared_Guardian = 0x026FCE5C,
Shared_Hellstorm_Missile = 0x026FCE86,
Shared_Hunter_Killer = 0x026FCE62,
Shared_K9_Unit = 0x026FCE3E,
Shared_Lightning_Strike = 0x026FCE74,
Shared_Lodestar = 0x026FCE8C,
Shared_Orbital_VSAT = 0x026FCE92,
Shared_RCXD = 0x026FCE80,
Shared_Sentry_Gun = 0x026FCE98,
Shared_Stealth_Chopper = 0x026FCE4A,
Shared_Swarm = 0x026FCE68,
Shared_UAV = 0x026FCEA4,
Shared_VTOL_Warship = 0x026FCE56,
Shared_War_Machine = 0x026FCE6E,
Shared_Warthog = 0x026FCE9E,
Shield_Bash = 0x026FCD90,
Silent_Killer = 0x026FCC94,
Skewered = 0x026FCB9E,
Stick = 0x026FCEAA,
Strength_and_Honor = 0x026FCBC2,
Strike_Delivered = 0x026FCDEA,
Super_Kill = 0x026FCDC6,
Survivor = 0x026FCCE2,
Switch_Hitter = 0x026FCD30,
Takedown_Bomb = 0x026FCD42,
Takedown_Flag = 0x026FCD0C,
TKO = 0x026FCC16,
Triple_Kill = 0x026FCDB4,
Ultra_Kill = 0x026FCDD2,
Underdog = 0x026FCD00,
Unstoppable = 0x026FCD72,
Uppercut = 0x026FCC2E,
Victor = 0x026FCEC8,
Warbeast = 0x026FCC4C,
Wingman = 0x026FCC9A,
Wipeout = 0x026FCBB6,
}


Example:
PS3.SetMemory(Medals.Wipeout, new byte[] { 0x00 });



G_SetOrigin, G_SetAngles


G_SetOrigin
    

public static void G_SetOrigin(int gentity, float[] Origin) {
RPC.Call(0x279698, gentity, Origin); //G_SetOrigin
}



    

public static void G_SetAngles(int gentity, float[] Angles) {
RPC.Call(0x279D78, gentity, Angles); //G_SetAngles
}





G_FreeEntity (Delete Entity)


    

public static void G_FreeEntity(int gentity){
RPC.Call(0x279140, gentity);
}





Scr_PlayFX


Scr_PlayFX
    

public static void Scr_PlayFX(float[] Origin, int FX) {
uint i = (uint)RPC.Call(0x279740, Origin, 86); //G_TempEntity
PS3.Extension.WriteInt32(i + 0xD4, FX);
} //Thanks to Shark for his Ghosts Scr_PlayFX, which I was able to port to Black Ops 2



G_EffectIndex
    

public static int G_EffectIndex(string FX) {
return RPC.Call(0x0276978, FX);
}



Example:
Scr_PlayFX(GetOrigin(0), 12);

Here is a list of FX's for Nuketown which I made ages ago: You must login or register to view this content.


G_SpawnHelicopter


    

public static uint G_SpawnHelicopter(uint Owner, string Type, string Model, float[] Origin, float[] Angles) {
uint Entity = (uint)RPC.Call(0x278C60); //G_Spawn
Lib.WriteSingle(Entity + 0x134, Origin);
Lib.WriteSingle(Entity + 0x140, Angles);
RPC.Call(0x22C558, Entity, Owner, Type, Model); //G_SpawnHelicopter
return Entity;
}



Example:
G_SpawnHelicopter(Functions.G_Entity(0), "heli_ai_mp", "veh_t6_air_attack_heli_mp_dark", GetOrigin(0), getViewAngles(0));



Kick Player


    

public static void KickClient(int Client, string Reason) {
RPC.SV_GameSendServerCommand(Client, "5 \"\n" + Reason + "\"");
}



Example:
KickClient(5, "Get the fuck out my lobby mate");



SV_GameSendServerCommand


    

public static void SV_GameSendServerCommand(int Client, string Command) {
RPC.Call(0x34A1DC, Client, 1, Command);
}



Example:
SV_GameSendServerCommand(0, "< \"SV_GameSendServerCommand Test!\""); //Prints "SV_GameSendServerCommand" to the middle of the screen



CBuf_Addtext


    

public static void CBuf_Addtext(string Command) {
RPC.Call(0x313E88, 0, Command);
}



Example:
CBuf_Addtext("party_connectToOthers 0"); //Enables force host



G_GivePlayerWeapon


    

public static int G_GetWeaponIndexForName(string Weapon) {
return RPC.Call(0x2A6BE8, Weapon);
}

public static void G_GivePlayerWeapon(int Client, int Weapon) {
RPC.Call(0x2A8364, 0x1780F28 + 0x5808 * (uint)Client, Weapon, 0);
}

public static void G_GivePlayerWeapon(int Client, string Weapon) {
int WepNum = G_GetWeaponIndexForName(Weapon);
RPC.Call(0x2A8364, 0x1780F28 + 0x5808 * (uint)Client, WepNum, 0);
}



Example:
G_GivePlayerWeapon(1, 2); Goto You must login or register to view this content. for a full list of weapons



GetHeldWeapon


    

public static int GetHeldWeapon(int Client) {
return Lib.ReadByte(0x17810E0 + 0x5808 * (uint)Client);
}



Example:
int HW = GetHeldWeapon(0);



G_InitializeAmmo


    

public static void G_InitalizeAmmo(int Client) {
RPC.Call(0x1E6838, 0x16B9F20 + 0x31C * (uint)Client);
}



Example:
G_InitalizeAmmo(0);



Add_Ammo


    

public static void Add_Ammo(int Client, int Ammo) {
RPC.Call(0x208B48, 0x16B9F20 + 0x31C * (uint)Client, GetHeldWeapon(Client), Ammo, Ammo, Ammo, Ammo);
}



Example:
Add_Ammo(0, 50);



G_SetModel


    

public static void G_SetModel(int Client, string Model) {
RPC.Call(Offsets.G_SetModel, 0x16B9F20 + 0x31C * (uint)Client, Model);
}



Example:
G_SetModel(Client, "defaultactor"); Goto You must login or register to view this content. for a full list of models



IsClientSameTeam


    

public static bool IsClientSameTeam(int Client, int otherPlayer) {
if (Lib.ReadByte(0x178642C + 0x5808 * (uint)Client) == Lib.ReadByte(0x178642C + 0x5808 * (uint)Client))
return true;
else
return false;
}



Example:
IsClientSameTeam(0, 6);



IsClientAlive


    

public static bool IsClientAlive(int Client) {
if (Lib.ReadByte(0x17864F8 + 0x5808 * (uint)Client) == 1)
return true;
else
return false;
}



Example:
IsClientAlive(0);



RandomCamo


    

public static void RandomCamo(int Client) {
Random rand = new Random();
int Camo = rand.Next(0, 43);
PS3.SetMemory(0x01781203 + 0x5808 * (uint)Client, new byte[] { (byte)Camo });
PS3.SetMemory(0x017811e7 + 0x5808 * (uint)Client, new byte[] { (byte)Camo });
}



Example:
RandomCamo(0);



Ghetto Jetpack


    
static Thread[] JetpackThread = new Thread[18];
static bool[] JetpackBool = new bool[18];
public static void DoJetpack(int Client) {
if (!JetpackBool[Client]) {
JetpackThread[Client] = new Thread(() => Jetpack(Client));
JetpackThread[Client].Start();
JetpackBool[Client] = true;
}
else {
JetpackThread[Client].Abort();
JetpackBool[Client] = false;
}
}

private static void Jetpack(int Client) {
PS3.Reconnect();
for(;Winky Winky {
float num = Lib.ReadSingle(0x1780F28 + 0x28 + 8 + 0x5808 * (uint)Client);
if (PS3.Extension.ReadInt32(0x1780F28 + 0x569C + 0x5808 * (uint)Client) == 2097152) {
Lib.WriteSingle(0x1780F28 + 0x28 + 8 + 0x5808 * (uint)Client, num + 3);
}
}
}



Example:
DoJetpack(1); //1 = Client



Spawn Entity


    


public static void SpawnEntity(string Model, float[] Origin, float[] Angles) {
uint gentitys = (uint)RPC.Call(0x278C60);
Lib.WriteSingle(gentitys + 0x134, Origin);
Lib.WriteSingle(gentitys + 0x140, Angles);
RPC.Call(0x277644, gentitys, Model);
RPC.Call(0x2670E8, gentitys);
}



Example:
SpawnEntity("t6_wpn_supply_drop_axis", Origin, Angles);



Spin Mode


    
public static void setViewAngles(int Client, float[] Angles) {
Lib.WriteSingle(0x10040000, Angles);
RPC.Call(0x1E1D90, 0x16B9F20 + 0x31C * (uint)Client, 0x10040000);
}

public static float[] getViewAngles(int Client) {
return Lib.ReadSingle(0x1780F28 + 0x56BC + 0x5808 * (uint)Client, 3);
}

public static bool[] SpinningModeActive = new bool[18];
private static Thread[] SpinningModeThread = new Thread[18];
public static void InitSpinningMode(int Client)
{
if (!SpinningModeActive[Client])
{
SpinningModeActive[Client] = true;
SpinningModeThread[Client] = new Thread(() => SpinningMode(Client));
SpinningModeThread[Client].Start();
SpinningModeActive[Client] = true;
RPC.iPrintln(Client, "Spinning Mode: ^2On");
}
else
{
SpinningModeActive[Client] = false;
SpinningModeThread[Client].Abort();
RPC.iPrintln(Client, "Spinning Mode: ^1Off");
}
}

private static void SpinningMode(int Client) {
PS3.Reconnect();
for (; ; ) {
Single[] Angles = getViewAngles(Client);
Angles[1] += 15;
setViewAngles(Client, Angles);
System.Threading.Thread.Sleep(100);
}
}





Example:
InitSpinningMode(1); //1 = Client



Get Amount of Players in the Game


    

public static int GetPlayerSize() {
int Num = 0;
for (int i = 0; i < 18; i++)
if (Lib.ReadByte(0x1780F28 + 0x5808 * (uint)i) != 0)
Num++;
return Num;
}



Example:
int Interger = GetPlayerSize();



Get Client Name


    

public static string GetClientName(int Client) {
string players = Lib.ReadString(0x1780F28 + 0x5544 + 0x5808 * (uint)Client);
if (players == "")
return "Not Connected";
else
return players;
}



Example:
label1.Text = GetClientName(1); //1 = Client



Get Host Number


    

public static int GetHostNumber() {
int Num = 0;
string localname = Lib.ReadString(0x26C067F);
for (int i = 0; i < GetNumPlayers(); i++)
if (GetClientName(i) == localname)
Num = i;
return Num;
}



Example:
int Interger = GetHostNumber();



Get View Angles / Set View Angles


    

public static float[] getViewAngles(int Client) {
return Lib.ReadSingle(0x1780F28 + 0x56BC + 0x5808 * (uint)Client, 3);
}



    

public static void setViewAngles(int Client, float[] Angles) {
Lib.WriteSingle(0x10040000, Angles);
RPC.Call(0x1E1D90, 0x16B9F20 + 0x31C * (uint)Client, 0x10040000);
}



Example:
float[] Float = getViewAngles(1); //1 = Client
setViewAngles(1, Angles); //1 = Client





GSC


Set Default Model


    
SetDefaultModel(player) {
cWeapon = player GetCurrentWeapon();

if (cWeapon != "none") {
player maps\mp\teams\_teams::set_player_model(self.team, cWeapon);
}
}


Example:
    
SetDefaultModel(self);




Spawn Bots


    

SpawnBot(team)
{
wait 1;
self thread maps\mp\bots\_bot::spawn_bot(team);
}



Example:
    
Spawning a bot if you don't care what team: SpawnBot("autoassign");
Spawning a bot on the enemy team: SpawnBot("axis");
Spawning a bot on your team: SpawnBot("allies");




Button Detection


(default layout)
    

jumpButtonPressed() - X
stanceButtonPressed() - Circle
changeSeatButtonPressed() - Triangle
useButtonPressed() - Square

adsButtonPressed() - L1
attackButtonPressed() - R1
throwButtonPressed() - L2
fragButtonPressed() - R2

sprintButtonPressed() - L3
meleeButtonPressed() - R3

actionSlotOneButtonPressed() - Up DPAD
actionSlotTwoButtonPressed() - Down DPAD
actionSlotThreeButtonPressed() - Left DPAD
actionSlotFourButtonPressed() - Right DPAD



Example:
    
if (self jumpButtonPressed())
{
self iPrintln("X was pressed");
}




God Mode:


    

GodMode()
{
if (self.GodMode == false)
{
self enableInvulnerability();
self iPrintln("God Mode: ^2Enabled");
self.GodMode = true;
}
else if (self.GodMode == true)
{
self disableInvulnerability();
self iPrintln("God Mode: ^1Disabled");
self.GodMode = false;
}
}



Example:
    
self GodMode();




Waittill's


    

self waittill ("spawned_player"); //Waits until player spawns to execute a function
self waittill ("death"); //Waits until death to execute a function
self waittill ("grenade_pullback"); //Waits until a grenade is thrown to execute a function
self waittill ("sprint_begin"); //Waits until sprint begins to execute a function
self waittill ("begin_firing"); //Waits until weapon is fired to execute a function
self waittill ("weapon_fired"); //Waits until weapon is fired and will execute the function repeatedly
self waitilll ("weapon_change"); //Waits until a weapon swap to execute a function



Example:
    
for (;Winky Winky //creates loop
{
self waittill("spawned_player");
self iPrintln("Player " + self.name + "has spawned");
}




Endon's


    

self endon ("death"); //Ends script on death
self endon ("disconnect"); //Ends script when the game ends
self endon ("killed_player"); //Ends script when you kill a player



Example:
    
Loop()
{
self endon("death");

for (;Winky Winky //creates loop
{
self iPrintln("You're not dead.. Yet");
wait 0.1;
}
}




How to make your own waittill/endon


    

so basically what you'll need to do for this is make a function like

Loop()
{
self endon("This_can_be_Anything");

for (;Winky Winky //creates loop
{
self iPrintln("Example of how to make a condition to end something!");
wait 0.1;
}
}

Now that you've made your function, you basically just have to call

self notify("This_can_be_Anything");

and "Loop()" will end.

(it's really the same concept with waittill)

Loop()
{
self endon("disconnect");

for (;Winky Winky //creates loop
{
self waittill("This_can_be_Anything");
self iPrintln("Example of how to make a condition to end something!");
wait 0.1;
}
}

then to basically use the waittill just do

self notify("This_can_be_Anything");





Better Aimbot


    

doAimbot()
{
self endon("disconnect");

if (self.Aimbot == false)
{
self thread Aimbot();
self iPrintln("Aimbot: ^2Enabled");
self.Aimbot = true;
}
else if (self.Aimbot == true)
{
self notify("Aimbot_End");
self iPrintln("Aimbot: ^1Disabled");
self.Aimbot = false;
}
}

Aimbot()
{
self endon("disconnect");
self endon("Aimbot_End");

for (;Winky Winky
{
nPlayer = self maps\mp\gametypes\_battlechatter_mp::get_Closest_Player_Enemy();

if (self adsbuttonpressed())
{
self SetPlayerAngles(VectorToAngles((nPlayer getTagOrigin("j_head")) - (self getTagOrigin("tag_eye"))));
}
}
}



Example:
self doAimbot();





So basically, I'm just gonna start posting anything at this point... Drack

Have a request? just quote me in this thread or send me a pm and I'll add it to the thread.

Credits:
Shark - Offsets, RPC, Ghost Scr_PlayFX
logiicdope - Original PPC fix
Seb5594 - Lib.cs
Winter - "Can I have credits for first post?"
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The following 32 users say thank you to Hash847 for this useful post:

_Antonio96_, Hammy, One, ALI ALHILFI, B777x, Boliberrys, BoZeX, Confusing, dadadadadedede, Gay For Satan, Geo, HaX-Stylin, iDunkPingazBrah, ImAzazel, iRnZ, JackMods-, Kizza09, LBK, M-alShammary, Mrtbyhyourwme, John, RaGE_LoLo69, Adrian, RM|T Lerks, RTE, SaberNGU, Terrorize 420, xballox, xROccOx, XxBlud23xX, XxLawModzzxX2, zRayz-
09-03-2014, 04:19 AM #11
Chris
Former Staff
Originally posted by SC58 View Post
Not trying to put anyone down or mean it in any wrong way just saying it would be nice to see New thing beside stuff people post every update lol


Okay, guess I took your statement the wrong way.

The following 2 users say thank you to Chris for this useful post:

SC58, Hash847
09-03-2014, 07:02 AM #12
Hash847
Purple God
Originally posted by SC58 View Post
How am i hating, Just saying all of this has been done before, It would be nice to see something new, how else am i supposed to ask to see something new?

Sorry that all of you like seeing stuff all ready done before i guess you all enjoy it but new thing are nice to see instead of something C&P or just all ready done/posted before. Simple as that :/


SC58, I've been scratching my head trying to figure out something new that is useful.
09-03-2014, 08:44 AM #13
Swaqq
Professional Thanker
Originally posted by Winter View Post
SC58, I've been scratching my head trying to figure out something new that is useful.


Fly able heli but it's not simple lmao
09-03-2014, 10:32 AM #14
very Good Winter thanks Smile
09-03-2014, 10:38 PM #15
Hash847
Purple God
Originally posted by NGU View Post
Fly able heli but it's not simple lmao


Won't be as good as Enstones, But i'll release mine when I get home :p
09-04-2014, 01:14 AM #16
Swaqq
Professional Thanker
Originally posted by Winter View Post
Won't be as good as Enstones, But i'll release mine when I get home :p


Happy kool naow get me a cows CID hax moo
09-05-2014, 04:14 PM #17
Someone Please Help.
What's missing? Idk You must login or register to view this content.
09-07-2014, 11:08 PM #18
Boliberrys
^^ Sexy ^^
Originally posted by ImPokerz View Post
Someone Please Help.
What's missing? Idk You must login or register to view this content.


Have u added the Ps3.cs?
09-08-2014, 05:01 AM #19
Originally posted by Boliberrys View Post
Have u added the Ps3.cs?


Yep, but I don't know why it wasn't working

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