Post: Correct Ammo Offset For both Multi and Zombies
10-17-2014, 07:42 AM #1
Jewels
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hello,

I have been noticing people that is using the wrong ammo offset and they are causing people to freeze when using tools...

Tools that wasn't working was Geo, i_iTop_i and a couple others :P this will work for both zombie and Multiplayer so no need to search for multi ammo or zombie ammo.. This is the most stable ammo there is anyways :P

Enjoy, Hopefully i have helped you coders out there :P

ON
    byte[] ammo = new byte[] { 0xFF, 0xFF, 0xFF };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);



100 bullets
    byte[] ammo = new byte[] { 0x00, 0x00, 0x64 };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);


OFF

    byte[] ammo = new byte[] { 0x00, 0x00, 0x00 };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
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The following 2 users say thank you to Jewels for this useful post:

One, Crimzic
10-18-2014, 02:04 AM #11
Jewels
I’m too L33T
Originally posted by Jaidyn108 View Post
How often will i freeze will using this? I have one that has no freezing but i, still working on it


Well if you have unlimited ammo and you pick up weapons youll freeze....... so if you want to pick up weapons then you need to turn off unlimited ammo or give 100 bullets and then pick upthe weapons
10-18-2014, 02:30 AM #12
Maverick
Climbing up the ladder
Originally posted by Daniella View Post
Well if you have unlimited ammo and you pick up weapons youll freeze....... so if you want to pick up weapons then you need to turn off unlimited ammo or give 100 bullets and then pick upthe weapons

What about when you throw a concussion or frag?
10-18-2014, 02:40 AM #13
Jewels
I’m too L33T
Originally posted by Jaidyn108 View Post
What about when you throw a concussion or frag?


There shouldn't be any problems with that Smile
10-22-2014, 07:26 PM #14
B777x
Hurah!
Originally posted by JeWeLz View Post
Hello,

I have been noticing people that is using the wrong ammo offset and they are causing people to freeze when using tools...

Tools that wasn't working was Geo, i_iTop_i and a couple others :P this will work for both zombie and Multiplayer so no need to search for multi ammo or zombie ammo.. This is the most stable ammo there is anyways :P

Enjoy, Hopefully i have helped you coders out there :P

ON
    byte[] ammo = new byte[] { 0xFF, 0xFF, 0xFF };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);



100 bullets
    byte[] ammo = new byte[] { 0x00, 0x00, 0x64 };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);


OFF

    byte[] ammo = new byte[] { 0x00, 0x00, 0x00 };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);


there are a better way to do it Smile
*Without any problems/freeze

The following user thanked B777x for this useful post:

XxBlud23xX

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