this will work for both zombie and Multiplayer so no need to search for multi ammo or zombie ammo.. This is the most stable ammo there is anyways 

byte[] ammo = new byte[] { 0xFF, 0xFF, 0xFF };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580
, am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
byte[] ammo = new byte[] { 0x00, 0x00, 0x64 };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580
, am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
byte[] ammo = new byte[] { 0x00, 0x00, 0x00 };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580
, am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
this will work for both zombie and Multiplayer so no need to search for multi ammo or zombie ammo.. This is the most stable ammo there is anyways 

byte[] ammo = new byte[] { 0xFF, 0xFF, 0xFF };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580
, am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
byte[] ammo = new byte[] { 0x00, 0x00, 0x64 };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580
, am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
byte[] ammo = new byte[] { 0x00, 0x00, 0x00 };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580
, am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580
, ammo);

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