Post: Correct Ammo Offset For both Multi and Zombies
10-17-2014, 07:42 AM #1
Jewels
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hello,

I have been noticing people that is using the wrong ammo offset and they are causing people to freeze when using tools...

Tools that wasn't working was Geo, i_iTop_i and a couple others :P this will work for both zombie and Multiplayer so no need to search for multi ammo or zombie ammo.. This is the most stable ammo there is anyways :P

Enjoy, Hopefully i have helped you coders out there :P

ON
    byte[] ammo = new byte[] { 0xFF, 0xFF, 0xFF };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);



100 bullets
    byte[] ammo = new byte[] { 0x00, 0x00, 0x64 };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);


OFF

    byte[] ammo = new byte[] { 0x00, 0x00, 0x00 };
PS3.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x0178135d + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781355 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), am0);
PS31.SetMemory((0x1781319 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);

PS3.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x1781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to Jewels for this useful post:

One, Crimzic
10-17-2014, 02:59 PM #2
Geo
Don't Believe The Title
I have been summoned Needa
10-17-2014, 03:22 PM #3
Crimzic
Do a barrel roll!
LOL cx ^^^
10-17-2014, 03:36 PM #4
Jewels
I’m too L33T
Originally posted by Geo View Post
I have been summoned Needa


i was testing all tools before i post this so i wouldnt make a fool out of myself :P so yea most tool has a wrong ammo offsets :P but when you pick up weapon you'll freeze............ youll have to turn it off or 100 rounds to pick up weapons..... ill be looking into this.
10-17-2014, 03:45 PM #5
Geo
Don't Believe The Title
Originally posted by Daniella View Post
i was testing all tools before i post this so i wouldnt make a fool out of myself :P so yea most tool has a wrong ammo offsets :P


I hadn't checked menustrip since like 1.3 :fa: Will look at it
10-17-2014, 03:48 PM #6
Jewels
I’m too L33T
Originally posted by Geo View Post
I hadn't checked menustrip since like 1.3 :fa: Will look at it


I was going to quote you in your thread to let you know Yes
10-17-2014, 03:49 PM #7
Geo
Don't Believe The Title
Originally posted by Daniella View Post
I was going to quote you in your thread to let you know Yes


I check every thread FHRITP
10-17-2014, 04:46 PM #8
Jewels
I’m too L33T
Originally posted by Geo View Post
I check every thread FHRITP


And that's why you should get Sectional Winky Winky
10-17-2014, 04:46 PM #9
Geo
Don't Believe The Title
Originally posted by Daniella View Post
And that's why you should get Sectional Winky Winky


HueHue Winky Winky
10-18-2014, 01:34 AM #10
Maverick
Climbing up the ladder
How often will i freeze will using this? I have one that has no freezing but i, still working on it

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo