Post: Rank Loop Tut *RTM* Code Included
10-20-2014, 12:53 AM #1
Jewels
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hi there NGU :wub:

I haven't Seen the Rank Loop released yet.... and very few tools have the rank loop, so why not and release the code? Its pretty simple actually

You are going to need a timer obviously! You can code it in different way.

if you want a button then make 2 buttons *ON* and *OFF*
*ON* Code is
    rankloop.Start();


*OFF* Code is
    rankloop.Stop();


or if you want to put it in the metroCheckBox or checkBox then do it like this
     EXAMPLE::

if (metroCheckBox1.Checked = true)
{
rankloop.Start();
}
else
{
rankloop.Stop();
}
}


Here is the code you can put in the timer!!

    rankloop.Start();
rankloop.Interval = 120;

{
Countername++;
switch (Countername)
{
case 1:
byte[] GRADE1 = new byte[] { 0x00, 0x04, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE1);
PS31.SetMemory(0x26FD02C, GRADE1);
break;

case 2:
byte[] GRADE2 = new byte[] { 0x00, 0x00, 0x0C };
PS3.SetMemory(0x026FD02C, GRADE2);
PS31.SetMemory(0x26FD02C, GRADE2);
break;

case 3:
byte[] GRADE3 = new byte[] { 0x00, 0xF9, 0x02 };
PS3.SetMemory(0x026FD02C, GRADE3);
PS31.SetMemory(0x26FD02C, GRADE3);
break;

case 4:
byte[] GRADE4 = new byte[] { 0x00, 0x90, 0x05 };
PS3.SetMemory(0x026FD02C, GRADE4);
PS31.SetMemory(0x26FD02C, GRADE4);
break;

case 5:
byte[] GRADE5 = new byte[] { 0x00, 0xA0, 0x10 };
PS3.SetMemory(0x026FD02C, GRADE5);
PS31.SetMemory(0x26FD02C, GRADE5);
break;

case 6:
byte[] GRADE6 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE6);
PS31.SetMemory(0x26FD02C, GRADE6);
break;

case 7:
byte[] GRADE7 = new byte[] { 0x00, 0x4C, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE7);
PS31.SetMemory(0x26FD02C, GRADE7);
break;

case 8:
byte[] GRADE8 = new byte[] { 0x00, 0x9A, 0x01 };
PS3.SetMemory(0x026FD02C, GRADECool Man (aka Tustin);
PS31.SetMemory(0x26FD02C, GRADECool Man (aka Tustin);
break;

case 9:
byte[] GRADE9 = new byte[] { 0x00, 0xD0, 0x0A };
PS3.SetMemory(0x026FD02C, GRADE9);
PS31.SetMemory(0x26FD02C, GRADE9);
break;

case 10:
byte[] GRADE10 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE10);
PS31.SetMemory(0x26FD02C, GRADE10);
break;
}
if (Countername == 10) Countername = 0;
{
rankloop.Start();
}
}


Also You can change the timer interval (1 being the fastest and 900 being the slowest)


To fix the error of Counternames put this anywhere in your code!
     public int Countername { get; set; }


Hope i helped!!

Credits to Everyone that has helped me on NGU :wub:

This game is old and destroyed because of GSC stare

NOTE: I do have the short version of the code, so you can add as many leveld as you want :P
(adsbygoogle = window.adsbygoogle || []).push({});

The following 6 users say thank you to Jewels for this useful post:

One, Crimzic, Geo, xIce KiLLaH
10-20-2014, 08:10 PM #11
Jewels
I’m too L33T
Originally posted by Crimzic View Post
Dam both of us with them tuts yesterday.! lol but mine was simple yours is better Happy


Thank you :P I'm thinking about adding a cusom game invite to my tool, but im still debating.... I still got a lot of zombie weapons to do which is why its taking me ages to release!
10-20-2014, 08:18 PM #12
Jewels
I’m too L33T
Originally posted by Geo View Post
I added a custom prestige looper :p


Geo, did you get my PM :P
12-07-2014, 11:34 PM #13
XxBlud23xX
< ^ > < ^ >
Originally posted by JeWeLs View Post
Geo, did you get my PM :P


Zombies is the same right?
12-08-2014, 12:15 AM #14
Jewels
I’m too L33T
Originally posted by DEXBLUD23 View Post
Zombies is the same right?


Yes Smile

The following user thanked Jewels for this useful post:

XxBlud23xX
12-08-2014, 01:28 AM #15
XxBlud23xX
< ^ > < ^ >
Originally posted by JeWeLs View Post
Yes Smile


Thanks Smile
12-08-2014, 02:21 PM #16
Originally posted by JeWeLs View Post
Hi there NGU :wub:

I haven't Seen the Rank Loop released yet.... and very few tools have the rank loop, so why not and release the code? Its pretty simple actually

You are going to need a timer obviously! You can code it in different way.

if you want a button then make 2 buttons *ON* and *OFF*
*ON* Code is
    rankloop.Start();


*OFF* Code is
    rankloop.Stop();


or if you want to put it in the metroCheckBox or checkBox then do it like this
     EXAMPLE::

if (metroCheckBox1.Checked = true)
{
rankloop.Start();
}
else
{
rankloop.Stop();
}
}


Here is the code you can put in the timer!!

    rankloop.Start();
rankloop.Interval = 120;

{
Countername++;
switch (Countername)
{
case 1:
byte[] GRADE1 = new byte[] { 0x00, 0x04, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE1);
PS31.SetMemory(0x26FD02C, GRADE1);
break;

case 2:
byte[] GRADE2 = new byte[] { 0x00, 0x00, 0x0C };
PS3.SetMemory(0x026FD02C, GRADE2);
PS31.SetMemory(0x26FD02C, GRADE2);
break;

case 3:
byte[] GRADE3 = new byte[] { 0x00, 0xF9, 0x02 };
PS3.SetMemory(0x026FD02C, GRADE3);
PS31.SetMemory(0x26FD02C, GRADE3);
break;

case 4:
byte[] GRADE4 = new byte[] { 0x00, 0x90, 0x05 };
PS3.SetMemory(0x026FD02C, GRADE4);
PS31.SetMemory(0x26FD02C, GRADE4);
break;

case 5:
byte[] GRADE5 = new byte[] { 0x00, 0xA0, 0x10 };
PS3.SetMemory(0x026FD02C, GRADE5);
PS31.SetMemory(0x26FD02C, GRADE5);
break;

case 6:
byte[] GRADE6 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE6);
PS31.SetMemory(0x26FD02C, GRADE6);
break;

case 7:
byte[] GRADE7 = new byte[] { 0x00, 0x4C, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE7);
PS31.SetMemory(0x26FD02C, GRADE7);
break;

case 8:
byte[] GRADE8 = new byte[] { 0x00, 0x9A, 0x01 };
PS3.SetMemory(0x026FD02C, GRADECool Man (aka Tustin);
PS31.SetMemory(0x26FD02C, GRADECool Man (aka Tustin);
break;

case 9:
byte[] GRADE9 = new byte[] { 0x00, 0xD0, 0x0A };
PS3.SetMemory(0x026FD02C, GRADE9);
PS31.SetMemory(0x26FD02C, GRADE9);
break;

case 10:
byte[] GRADE10 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE10);
PS31.SetMemory(0x26FD02C, GRADE10);
break;
}
if (Countername == 10) Countername = 0;
{
rankloop.Start();
}
}


Also You can change the timer interval (1 being the fastest and 900 being the slowest)


To fix the error of Counternames put this anywhere in your code!
     public int Countername { get; set; }


Hope i helped!!

Credits to Everyone that has helped me on NGU :wub:

This game is old and destroyed because of GSC stare

NOTE: I do have the short version of the code, so you can add as many leveld as you want :P


It's a shame people can't find this out themselves.
Great thread tho Jewels.

The following user thanked Joren for this useful post:

One
12-08-2014, 07:21 PM #17
Crimzic
Do a barrel roll!
Nice job! Smile cx

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo