Put this in a checkbox
if (checkBox1.Checked)
{
timer1.Start();
}
else
{
PS3.SetMemory(0x01cd6018, new byte[] { 0x01 }); // party_connectToOthers
PS3.SetMemory(0x01cd5a1b, new byte[] { 0x06 }); // party_minPlayers
PS3.SetMemory(0x01cd649b, new byte[] { 0x2d }); // party_minLobbyTime
PS3.SetMemory(0x01cd5b3b, new byte[] { 0x0a }); // party_pregameTimer
timer1.Stop();
}
And then this in a timer
{
PS3.SetMemory(0x01cd6018, new byte[] { 0x00 }); // party_connectToOthers
PS3.SetMemory(0x01cd5a1b, new byte[] { 0x01 }); // party_minPlayers
PS3.SetMemory(0x01cd649b, new byte[] { 0x01 }); // party_minLobbyTime
PS3.SetMemory(0x01cd5b3b, new byte[] { 0x01 }); // party_pregameTimer
timer1.Start();
}
Put this in a checkbox
if (checkBox2.Checked)
{
timer2.Start();
}
else
{
PS3.SetMemory(0x01cd6553, new byte[] { 0x01 }); // party_connectToOthers
PS3.SetMemory(0x01cd5f53, new byte[] { 0x06 }); // party_minPlayers
PS3.SetMemory(0x01cd69d3, new byte[] { 0x06 }); // party_minLobbyTime
PS3.SetMemory(0x19A95C0, new byte[] { 0x06 }); // party_pregameTimer
timer2.Stop();
}
And this in a timer
{
PS3.SetMemory(0x01cd6553, new byte[] { 0x00 }); // party_connectToOthers
PS3.SetMemory(0x01cd5f53, new byte[] { 0x01 }); // party_minPlayers
PS3.SetMemory(0x01cd69d3, new byte[] { 0x01 }); // party_minLobbyTime
PS3.SetMemory(0x19A95C0, new byte[] { 0x01 }); // party_pregameTimer
timer2.Start();
}
Put this in a checkbox
if (checkBox1.Checked)
{
timer1.Start();
}
else
{
PS3.SetMemory(0x01cd6018, new byte[] { 0x01 }); // party_connectToOthers
PS3.SetMemory(0x01cd5a1b, new byte[] { 0x06 }); // party_minPlayers
PS3.SetMemory(0x01cd649b, new byte[] { 0x2d }); // party_minLobbyTime
PS3.SetMemory(0x01cd5b3b, new byte[] { 0x0a }); // party_pregameTimer
timer1.Stop();
}
And then this in a timer
{
PS3.SetMemory(0x01cd6018, new byte[] { 0x00 }); // party_connectToOthers
PS3.SetMemory(0x01cd5a1b, new byte[] { 0x01 }); // party_minPlayers
PS3.SetMemory(0x01cd649b, new byte[] { 0x01 }); // party_minLobbyTime
PS3.SetMemory(0x01cd5b3b, new byte[] { 0x01 }); // party_pregameTimer
timer1.Start();
}
Put this in a checkbox
if (checkBox2.Checked)
{
timer2.Start();
}
else
{
PS3.SetMemory(0x01cd6553, new byte[] { 0x01 }); // party_connectToOthers
PS3.SetMemory(0x01cd5f53, new byte[] { 0x06 }); // party_minPlayers
PS3.SetMemory(0x01cd69d3, new byte[] { 0x06 }); // party_minLobbyTime
PS3.SetMemory(0x19A95C0, new byte[] { 0x06 }); // party_pregameTimer
timer2.Stop();
}
And this in a timer
{
PS3.SetMemory(0x01cd6553, new byte[] { 0x00 }); // party_connectToOthers
PS3.SetMemory(0x01cd5f53, new byte[] { 0x01 }); // party_minPlayers
PS3.SetMemory(0x01cd69d3, new byte[] { 0x01 }); // party_minLobbyTime
PS3.SetMemory(0x19A95C0, new byte[] { 0x01 }); // party_pregameTimer
timer2.Start();
}
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