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People have been asking me for the coding for roll name.. this is for those people!! i realise that some people will already know how but plz (no hate from them).. Also other people will code this differently but this is the way i code it!! and i have never seen anyone release how to code this but sorry if it has been released already :/
ok so this is quite easy so lets get started

so 1st of all i sort of use the coding for flash name but i recoded it.. so the coding to do this is pretty much the same as the flash name coding but without the( + num.ToString() ) in it...
and u change the ^ in ( Encoding.ASCII.GetBytes("^" ) to a space like this ( Encoding.ASCII.GetBytes(" " )..
so each roll in the name will be adding more spaces so the 1st move will look like this
base.Name = this.textBox1.Text;
Form1.PS3.SetMemory(0x026C0658, Encoding.ASCII.GetBytes(" " + base.Name + "\0"));
Form1.PS3.SetMemory0x026C0658, Encoding.ASCII.GetBytes(" " + base.Name + "\0"));
Form1.PS3.SetMemory(0x026C0658, Encoding.ASCII.GetBytes(" " + base.Name + "\0"));
Form1.PS3.SetMemory(0x026C0658, Encoding.ASCII.GetBytes(" " + base.Name + "\0"));
so as you can see it is sort of like the coding for flash name but as i said before without wat i have taken out and wat i have dont to the ^ arrow..... so that code is the 1st move now if you wanna int that u have to put it in a timer, so in the application u create a button and in the buttons coding u will int the timer... at the end of the code you will wanna stop that timer and with ( timer"".Stop(); ) then you will wanna start a new timer in the coding so it will go to the next roll so it would look like this
base.Name = this.textBox1.Text;
Form1.PS3.SetMemory(0x026C0658, Encoding.ASCII.GetBytes(" " + base.Name + "\0"));
Form1.PS3.SetMemory(0x026C0658, Encoding.ASCII.GetBytes(" " + base.Name + "\0"));
Form1.PS3.SetMemory(0x026C0658, Encoding.ASCII.GetBytes(" " + base.Name + "\0"));
Form1.PS3.SetMemory(0x026C0658, Encoding.ASCII.GetBytes(" " + base.Name + "\0"));
timer1.Stop();
timer2.Start();
then in the next timer start u will wanna put the same thing but add an extra space after the speach marks in ( Encoding.ASCII.GetBytes(" " ) so like this
base.Name = this.textBox1.Text;
Form1.PS3.SetMemory(0x026C0658, Encoding.ASCII.GetBytes(" " + base.Name + "\0"));
Form1.PS3.SetMemory(0x026C0658, Encoding.ASCII.GetBytes(" " + base.Name + "\0"));
Form1.PS3.SetMemory(0x026C0658, Encoding.ASCII.GetBytes(" " + base.Name + "\0"));
Form1.PS3.SetMemory(0x026C0658, Encoding.ASCII.GetBytes(" " + base.Name + "\0"));
timer2.Stop();
timer3.Start();
so as u can see i added a space!!! each space adds it infront of your name on bo2...
so as you can see after the coding for the roll it stops the timer and starts a new one and then you go to the timers coding and add and extra space..
After about 7 moves forward u have to then decrease the spaces over and over again to make the name roll back to the original position. Which is quite commen sense!!
so hopefully this helps and is easy to understand!! sorry if it doesnt make any sense but this is quite hard to explain!! and also this took alot of time out of my day to write this and to help the community out to make there applications/RTM Tools for Black Ops 2 Better.... Also i am helping TinyxMods code his very 1st GSC menu for BO2 so it was quite hard to write this and help him at the same time as to make this easy understanding as possible so look forward to see his menu come out
THANKYOU FOR THE TIME
