Name: 0x026C0658
Local Name: 0x026c067f
Clan Tag: 0x2708238
Prestige: 0x26FD014
Rank: 0x026FD02C (0x00, 0xFF, 0x12) - Level 55)
Offset: 0x26FD016, Then change your rank)
Score: 0x26FD050
Wins: 0x26FD152
Tokens Offset: 0x2706938
Losses: 0x26FCBE2
Deaths: 0x26FC942
Kills: 0x26FCB70
Time played: 0x26FD10A
Headshots: 0x26FCA44
10 Classes: 0x02708522 (0x44, 0x80, 0x08, 0x10, 0x01, 0x22, 0x40, 0x04)
Weapon unlocks: 0x26FED0E
Callsign unlocks: 0x2707CAA
Ghosts - 0x2708219
Roxann - 0x270821C
put 0xFF to get the title
Thanks to Swiss:
playerState - 0x01780F28
playerState_size - 0x5808
Name in Game - 0x5544
Clantag - 0x55B0
Health - 0x18
ButtonMonitoring - 0x569C
Freeze Player - 0x5694
Kill Player - 0x30
Speed - 0x54F0
Lag - 0x543B
Perks - 0x548
3rd Person - 0x84
Invisible - 0xFD
TeleportPlayer - 0x28
Change Team - 0x5507
Earthquake - 0x15F
Origin - 0x28
Alive - 0x55D0
Angles - 0x56BC
PrimaryAmmo - 0x43C
SecondaryAmmo - 0x438
LethalAmmo - 0x440
Killstreak 1 - 0x42B
Killstreak 2 - 0x4302
Killstreak 3 - 0x434
PrimmaryCamo - 0x2A3
SecondaryCamo - 0x2DB
Auto Prone - 0x57F0
godmode; 0x1780F43
ammo
0x0178135d
0x01781361
0x1781355
0x1781319
0x1781359
0x1781365
vsat ; 0x01786717
kill streaks; 0x1781487, 0x178147f, 0x178147b
invisible; 0x1781025
kill; 0x1780F58
kick; 24645775u
lag; 0x1786363
freeze; 0x17865BF
nightvision; 0x1780F42
skate mod; 0x177de37
all perks; 0x1781470
next client; 0x5808
-------------------
ip grabber; 0x269180c
TOC Address: 00D67E98
Playerstate: 001780F28
G_Entity: 0016B9F20
G_Hudelems: 0015DDB00
Hudelem_Alloc: 002759F0
G_SetOrigin: 002794F8
G_InitializeAmmo: 001E6838
SV_GameSendServerCommand: 00349F6C
R_SetFrameFrog: 007AA050
Cbuff_Addtext: 00313C18
SetClientViewAngles: 001DD6D8
VectoAngles: 003CAB90
G_Spawn: 00278AC0
G_ModelIndex: 00275FE0
G_Addevent: 002797B0
Key_IsDown: 001185C0
G_GivePlayerWeapon: 002A81C4
Player_Die: 001FD370
BG_GetWeaponDef: 00606F08
SV_SetConfigString: 0034C4C8
SV_GetConfigString: 00267010
SV_LinkEntity: 00359990
SV_UnlinkEntity: 003598CC
Add_Ammo: 002089A8
FPS: 0039777C
Jump_height: 005BE0B4, 0x45 0x00
client_s = 0x01BB6600
client_s_size = 0x4E180
using PS3Lib;
using System;
using System.Threading;
namespace BO2
{
public class RPC
{
private static uint function_address;
public static int Call(uint func_address, params object[] parameters)
{
int length = parameters.Length;
int index = 0;
uint num3 = 0;
uint num4 = 0;
uint num5 = 0;
uint num6 = 0;
while (index < length)
{
if (parameters[index] is int)
{
PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);
num3++;
}
else if (parameters[index] is uint)
{
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]);
num3++;
}
else
{
uint num7;
if (parameters[index] is string)
{
num7 = 0x10022000 + (num4 * 0x400);
PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num4++;
}
else if (parameters[index] is float)
{
PS3.Extension.WriteFloat(0x10020024 + (num5 * 4), (float)parameters[index]);
num5++;
}
else if (parameters[index] is float[])
{
float[] input = (float[])parameters[index];
num7 = 0x10021000 + (num6 * 4);
Lib.WriteSingle(num7, input);
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num6 += (uint)input.Length;
}
}
index++;
}
PS3.Extension.WriteUInt32(0x1002004C, func_address);
Thread.Sleep(20);
return PS3.Extension.ReadInt32(0x10020050);
}
public static void Enable()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
Thread.Sleep(20);
byte[] memory = new byte[]
{ 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C,
0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08,
0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18,
0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28,
0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38,
0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00,
0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00,
0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6,
0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 4, memory);
PS3.SetMemory(0x10020000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}
public static int Init()
{
function_address = 0x007AA050;
Enable();
return 0;
}
public static void Cbuf_AddText(int client, string text)
{
RPC.Call(0x313E88, client, text);
}
public static void iPrintln(int Client, string Text)
{
SV_GameSendServerCommand(Client, "O \"" + Text + "\"");
}
public static void iPrintlnBold(int Client, string Text)
{
SV_GameSendServerCommand(Client, "< \"" + Text + "\"");
}
public static void CBuf_Addtext(string Command)
{
RPC.Call(00315938, 0, Command);
}
public static void SV_GameSendServerCommand(int Client, string Command)
{
RPC.Call(0x34A1DC, Client, 1, Command);
}
}
}
//Enable with "RPC.Init();
NOP = 0x60, 0x00, 0x00, 0x00
ALL CORREXT ANTIBAN OFFSET (Updated by me)
[B]0x004A8310 [/B]SET TO 0x40, 0x00 SC58 Antiban
[B]0x004FA38F [/B]SET TO 0x99
[B]0x004FBA74 [/B]0x60, 0x00, 0x00, 0x00
[B]0x00537DD4 [/B]0x60, 0x00, 0x00, 0x00
[B]0x00538148 [/B]0x60, 0x00, 0x00, 0x00
[B]0x004FB61C [/B]0x48, 0x00
[B]0x004FA3BC [/B]0x48, 0x80
[B]0x005200E8 [/B]0x60, 0x00, 0x00, 0x00
[B]0x005200F4 [/B]0x60, 0x00, 0x00, 0x00
NOTE: Must add 10000
Bytes: 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x23, 0xD7, 0x0A, 0xD0, 0x01, 0x7D, 0x60 };
Offset: 0x01CB2AF2
if (metroCheckBox8.Checked == true)
{
byte[] rf = new byte[] { 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x23, 0xD7, 0x0A, 0xD0, 0x01, 0x7D, 0x60 };
PS3.SetMemory(0x01CB2AF2, rf);
PS31.SetMemory(0x01CB2AF2, rf);
}
else
{
byte[] rf = new byte[] { 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x40, 0x00, 0x00, 0xD0, 0x01, 0x7D, 0x60 };
PS3.SetMemory(0x01CB2AF2, rf);
PS31.SetMemory(0x01CB2AF2, rf);
}
byte: 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF == ON 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
Offset: 0x1781470
byte[] clist = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x580
, clist);
PS31.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x580
, clist); // ON
byte[] clist = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x580
, clist);
PS31.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x580
, clist); //OFF
0x60, 0x00, 0x00, 0x00
0x48 0x50 0x6E 0xF5
0x41, 0x80
0x41, 0x82
0x2C, 0x04, 0x00, 0x00
0x2C, 0x04, 0x00, 0x02
0x60. 0x00, 0x00, 0x00
0x40, 0x81, 0x00, 0x44
0x38, 0xC0, 0xFF, 0xFF
0x63, 0x26, 0x00, 0x00
0x2C, 0x03, 0x00, 0x01
0x2C, 0x03, 0x00, 0x00
0x2C, 0x03, 0x00, 0x01
0xDB 0xC1 0x00 0xF0
0x2C, 0x04, 0x00, 0x00
0x2C, 0x04, 0x00, 0x02
0x38, 0x60, 0x00, 0x00
0x38, 0x60, 0x00, 0x00
0x60, 0x00, 0x00, 0x00
0x41, 0x81, 0x01, 0x0C
0x40
0x41
0x2C, 0x03, 0x00, 0x01
0x2C, 0x03, 0x00, 0x00
0x43, 0x48
0xC4, 0x48
0x3F, 0xFF, 0xFF, 0x00
0x3F, 0x26, 0x66, 0x66
0x01
0x00
0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
0x15, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
Kills: 0x26FC90C
Deaths: 0x26FC948
Headshots: 0x26FC884
Downs: 0x26FC910
Perks: 0x26FC918
Miles: 0x26FC93C
Gibs: 0x26FC91C
Bullets: 0x26FC940
Doors: 0x26FC938
Grandes: 0x26FC934
Hits: 0x26FC944
Revives: 0x26FC914
rankloop.Start();
rankloop.Stop();
EXAMPLE::
if (metroCheckBox1.Checked = true)
{
rankloop.Start();
}
else
{
rankloop.Stop();
}
}
rankloop.Start();
rankloop.Interval = 120;
{
Countername++;
switch (Countername)
{
case 1:
byte[] GRADE1 = new byte[] { 0x00, 0x04, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE1);
PS31.SetMemory(0x26FD02C, GRADE1);
break;
case 2:
byte[] GRADE2 = new byte[] { 0x00, 0x00, 0x0C };
PS3.SetMemory(0x026FD02C, GRADE2);
PS31.SetMemory(0x26FD02C, GRADE2);
break;
case 3:
byte[] GRADE3 = new byte[] { 0x00, 0xF9, 0x02 };
PS3.SetMemory(0x026FD02C, GRADE3);
PS31.SetMemory(0x26FD02C, GRADE3);
break;
case 4:
byte[] GRADE4 = new byte[] { 0x00, 0x90, 0x05 };
PS3.SetMemory(0x026FD02C, GRADE4);
PS31.SetMemory(0x26FD02C, GRADE4);
break;
case 5:
byte[] GRADE5 = new byte[] { 0x00, 0xA0, 0x10 };
PS3.SetMemory(0x026FD02C, GRADE5);
PS31.SetMemory(0x26FD02C, GRADE5);
break;
case 6:
byte[] GRADE6 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE6);
PS31.SetMemory(0x26FD02C, GRADE6);
break;
case 7:
byte[] GRADE7 = new byte[] { 0x00, 0x4C, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE7);
PS31.SetMemory(0x26FD02C, GRADE7);
break;
case 8:
byte[] GRADE8 = new byte[] { 0x00, 0x9A, 0x01 };
PS3.SetMemory(0x026FD02C, GRADE
;
PS31.SetMemory(0x26FD02C, GRADE
;
break;
case 9:
byte[] GRADE9 = new byte[] { 0x00, 0xD0, 0x0A };
PS3.SetMemory(0x026FD02C, GRADE9);
PS31.SetMemory(0x26FD02C, GRADE9);
break;
case 10:
byte[] GRADE10 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE10);
PS31.SetMemory(0x26FD02C, GRADE10);
break;
}
if (Countername == 10) Countername = 0;
{
rankloop.Start();
}
}
public int Countername { get; set; }
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All Rights Reserved.