Post: How to get names to pop up (easy)
04-11-2015, 07:42 AM #1
XxBlud23xX
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU I was asked my a friend yesterday on how to get client names. Then he sent me this long code. But it's more simple than that Smile For this you can use:
1. A Label or a TextBox
2. A button (get clients)

Code:



This goes in the button.

For TextBox it would be: textbox1.text = PS3.Extension.Readstring(client ingame offset);

For label it would be: label1.text = PS3.Extension.Readstring(client in game offset);

Client ingame offset is: 0x0178646C
Add 0x5808 for next client then redo the process

And if you use the PS3 references the way I do, don't forget to add PS31.Extension.Readstring(client in game offset); as well



Don't hate on this thread please, hopefully it will help some people Smile
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04-11-2015, 10:03 PM #2
B777x
Hurah!
Originally posted by DEXBLUD23 View Post
Hey NGU I was asked my a friend yesterday on how to get client names. Then he sent me this long code. But it's more simple than that Smile For this you can use:
1. A Label or a TextBox
2. A button (get clients)

Code:



This goes in the button.

For TextBox it would be: textbox1.text = PS3.Extension.Readstring(client ingame offset);

For label it would be: label1.text = PS3.Extension.Readstring(client in game offset);

Client ingame offset is: 0x0178646C
Add 0x5808 for next client then redo the process

And if you use the PS3 references the way I do, don't forget to add PS31.Extension.Readstring(client in game offset); as well



Don't hate on this thread please, hopefully it will help some people Smile


why everyone use PS3 and PS31 when programming RTM Tool?
you can just use PS3 for every API Smile
04-11-2015, 10:22 PM #3
XxBlud23xX
< ^ > < ^ >
Idk know lol, it was they way i was taught

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RealTimeEdit-
04-12-2015, 03:12 PM #4
jwm614
NextGenUpdate Elite
Originally posted by DEXBLUD23 View Post
Hey NGU I was asked my a friend yesterday on how to get client names. Then he sent me this long code. But it's more simple than that Smile For this you can use:
1. A Label or a TextBox
2. A button (get clients)

Code:



This goes in the button.

For TextBox it would be: textbox1.text = PS3.Extension.Readstring(client ingame offset);

For label it would be: label1.text = PS3.Extension.Readstring(client in game offset);

Client ingame offset is: 0x0178646C
Add 0x5808 for next client then redo the process

And if you use the PS3 references the way I do, don't forget to add PS31.Extension.Readstring(client in game offset); as well



Don't hate on this thread please, hopefully it will help some people Smile


If ppl would look thru the thread all this is released
04-13-2015, 11:02 AM #5
XxBlud23xX
< ^ > < ^ >
Originally posted by jwm614 View Post
If ppl would look thru the thread all this is released


Yes I know, but they made it complicated. I made it easy for the starters Smile

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RealTimeEdit-
04-13-2015, 09:19 PM #6
jwm614
NextGenUpdate Elite
Originally posted by DEXBLUD23 View Post
Yes I know, but they made it complicated. I made it easy for the starters Smile


How is it complicated if anything it easier everything's there for in game or in lobby an it has checks
04-14-2015, 02:07 AM #7
XxBlud23xX
< ^ > < ^ >
Originally posted by jwm614 View Post
How is it complicated if anything it easier everything's there for in game or in lobby an it has checks


Your right. Just delete the fucking thread. It's POINTLESS!

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04-21-2015, 11:49 PM #8
Originally posted by B777x View Post
why everyone use PS3 and PS31 when programming RTM Tool?
you can just use PS3 for every API Smile


Because they copy and paste other shit without knowing what it does so they leave it and or because before ccapi tmapi would make you declare another variable in the one function.
04-23-2015, 04:46 AM #9
Adrian
Adrian is back!
without adding 0x5808 in like google or anything u can just simply code it in the source like "offset" + 0x5808 and then for the next u can just times it using the * sign. like this "offset" + 0x5808 * 2

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XxBlud23xX
04-24-2015, 03:49 PM #10
XxBlud23xX
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Originally posted by .Adrian View Post
without adding 0x5808 in like google or anything u can just simply code it in the source like "offset" + 0x5808 and then for the next u can just times it using the * sign. like this "offset" + 0x5808 * 2


That's amazing I'll try that. Thanks bro Smile

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RealTimeEdit-

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