using PS3lib;
using SimdiBo2;
Main.Initialize();
Stats.SetLocalName(textBox3.Text);
Stats.SetClantag(textBox1.Text);
Stats.SetPrestige(numericUpDown1.Value);
Mods.AntiFreeze(true);
Mods.RedBoxes(true);
Lobby.Timescale(Lobby.TimescaleEnum.Slow);
Clients.Godmode(1, true);
Clients.KickClient(3);
etc.
//Turns UAV On
Mods.UAV(true);
//Turns Super Steady Aim Off
Mods.SteadyAim(false);
//Unlocks Everything
Stats.UnlockAll();
//Sets Amount Of Selected Medal || Or Use MedalList.Meadls.ALLMEDALS To Set All Medals
Stats.SetMedalAmount(MedalList.Medals.FuryKill, numericUpDown2.Value);
//Changes Prestige
Stats.SetPrestige(numericUpDown2.Value);
//Changes Class Names **IMPORTANT**
//Must - 1 From Numeric Up Down Value***
Stats.SetClass(numericUpDown2.Value - 1, textBox1.Text);
//Turns Godmode On For Client 0
Clients.Godmode(0, true);
//Clones Client 7
Clients.CloneClient(7);
//Prints Message To Client 3
Clients.iPrintln(3, textBox1.Text);
//Changes Lobby Speed To Fast
Lobby.Speed(Lobby.SpeedEnum.Fast);
//Changes Timescale To Slow
Lobby.Timescale(Lobby.TimescaleEnum.Slow);
using PS3lib;
using SimdiBo2;
Main.Initialize();
Stats.SetLocalName(textBox3.Text);
Stats.SetClantag(textBox1.Text);
Stats.SetPrestige(numericUpDown1.Value);
Mods.AntiFreeze(true);
Mods.RedBoxes(true);
Lobby.Timescale(Lobby.TimescaleEnum.Slow);
Clients.Godmode(1, true);
Clients.KickClient(3);
etc.
//Turns UAV On
Mods.UAV(true);
//Turns Super Steady Aim Off
Mods.SteadyAim(false);
//Unlocks Everything
Stats.UnlockAll();
//Sets Amount Of Selected Medal || Or Use MedalList.Meadls.ALLMEDALS To Set All Medals
Stats.SetMedalAmount(MedalList.Medals.FuryKill, numericUpDown2.Value);
//Changes Prestige
Stats.SetPrestige(numericUpDown2.Value);
//Changes Class Names **IMPORTANT**
//Must - 1 From Numeric Up Down Value***
Stats.SetClass(numericUpDown2.Value - 1, textBox1.Text);
//Turns Godmode On For Client 0
Clients.Godmode(0, true);
//Clones Client 7
Clients.CloneClient(7);
//Prints Message To Client 3
Clients.iPrintln(3, textBox1.Text);
//Changes Lobby Speed To Fast
Lobby.Speed(Lobby.SpeedEnum.Fast);
//Changes Timescale To Slow
Lobby.Timescale(Lobby.TimescaleEnum.Slow);
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