Post: [REL/1.19] BO2 Stat Index
08-20-2015, 06:14 PM #1
01cedricv2
NGU Elite Lifetime Mermber
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BO2 Stat Index


You didnt hear from me in the past. I had some reallife stuff to fix. Today I release the BO2 Stat Index(More infos down below)
As of, the Index is not really us-able(its encoded, so the stat entry and its index cant be used, until you fix it) Im gonna release it... Sal

NOTICE:I dont guarantee, that the Index is correct, however you can“t use it anyway, so idc. and dont ask me how to fix the index, as of idk how... I release it for people to learn and NO i dont give you an All Client Stats Tool...


    [CENTER]---------------------
---BO2 Stat Index---
---------------------

Stat Entry = 0x26FC838

---------------------
-- Basic Stats --
---------------------

Prestige = 0x7DC | 2012
Rank = 0x7F4 | 2036
Score = 0x818 | 2072
Wins = 0x91A | 2330
Losses = 0x3AA | 938
Kills = 0x338 | 824
Deaths = 0x10A | 266
Headshots = 0x20C | 524
Time played = 0x8D2 | 2258

---------------------
--- Special Stats ---
---------------------

Weapon Unlocks = 0x24D6 | 9430
Callsign Unlocka = 0xB472 | 46194
Tokens = 0xA100 | 41216
10 Classes = 0xBCEA | 48362
Ghosts Title = 0xB9E1 | 47585
Roxann Title = 0xB9E4 | 47588

[/CENTER]



I dont guarantee that the Index is correct, but maybe it is... PM me, if its wrong, send me the right address and Im posting the righ Index... you cant use it anyway so yeah...


have fun trying to use it Enzo


    
[CENTER]---------------------
--- Credits ---
---------------------
01cedric (me) > Finding the Stat Index & Map it out
xCSBKx > Helped me for finding it
SC58 > Giving me tipps & telling me that its encoded and much more.

All others which helped me!
[/CENTER]
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The following 5 users say thank you to 01cedricv2 for this useful post:

EncepT, HiddenHour, NickBeHaxing, P$ycho, VenoxCoding
08-21-2015, 03:49 AM #11
SC58
Former Staff
Originally posted by 01cedricv2 View Post
Thanks for your help!


Go to 0x1BEAB00 - char tempServerCommandBuf[X];
found in SV_SendServerCommand and u can log all the buffer it get send in the function without having to hook the function, when online and u see " e XXX XXX XXX or whatever " that's the stats.

np lol :p

The following user thanked SC58 for this useful post:

01cedricv2
08-22-2015, 01:06 PM #12
EncepT
I defeated!
Enstone is gonna leech that shit Awesome face but hey nice release
08-23-2015, 02:10 PM #13
FM|T Enstone
Bounty hunter
Originally posted by An
Enstone is gonna leech that shit Awesome face but hey nice release


Oh really?

The following 10 users say thank you to FM|T Enstone for this useful post:

YouAppreciateMe, gοd, Geo, ItzMatriix, LBK, John, RednosePitboy, SyGnUs, XenonLegend, XxBlud23xX
08-23-2015, 02:28 PM #14
Originally posted by FM
Oh really?


lol Kryptus
08-24-2015, 12:57 AM #15
Taylor
Former Black Knight.
Originally posted by FM
Oh really?


Laughed my ass off.
08-27-2015, 04:39 AM #16
Turk_Warrior
League Champion
Originally posted by FM
Oh really?


and your still a **** anyways...

The following user thanked Turk_Warrior for this useful post:

EncepT
08-27-2015, 05:10 PM #17
ItzMatriix
Are you high?
Originally posted by FM
Oh really?


dead. im sure if he wanted it he would have it
08-27-2015, 10:48 PM #18
Originally posted by SC58 View Post
Hook Com_EncodeYEnc and get the data before it's encoded may help you get it don't care to bother with it as you can use SetDStats with GSC

    
0x3A3960 - int Com_EncodeYEnc(char *indata, int inlen, char *outdata, int outlen)

void SV_SendServerCommand(client_t *cl, svscmd_type type, "e %d %s", NULL, NULL);
or
void SV_GameSendServerCommand(int clientNum, svscmd_type type, va("e %d %s", NULL, NULL));

e - is the stat command


Jw, why are you passing an argument while declaring parameters? Did you get confused? xD
08-27-2015, 11:58 PM #19
SC58
Former Staff
Originally posted by Bitwise View Post
Jw, why are you passing an argument while declaring parameters? Did you get confused? xD


i didnt bother change it up anyway was just showing a example..

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