byte[] Leaguerank = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Text)); PS3.SetMemory(0x263CA8C, Leaguerank);
PS3.Extension.WriteBytes(0x263CA7A, new byte[] { 0x00 });
PS3.Extension.WriteBytes(0x263CA7A, new byte[] { 0x06 });
PS3.Extension.WriteBytes(0x263CA8C, new byte[] { 0x01 });
PS3.Extension.WriteBytes(0x263CA7A, new byte[] { 0x05 });
PS3.Extension.WriteBytes(0x263CA8C, new byte[] { 0x01 });
PS3.Extension.WriteBytes(0x263CA7A, new byte[] { 0x04 });
PS3.Extension.WriteBytes(0x263CA8C, new byte[] { 0x01 });
PS3.Extension.WriteBytes(0x263CA7A, new byte[] { 0x03 });
PS3.Extension.WriteBytes(0x263CA8C, new byte[] { 0x01 });
PS3.Extension.WriteBytes(0x263CA7A, new byte[] { 0x02 });
PS3.Extension.WriteBytes(0x263CA8C, new byte[] { 0x01 });
PS3.Extension.WriteBytes(0x263CA7A, new byte[] { 0x01 });
PS3.Extension.WriteBytes(0x263CA8C, new byte[] { 0x01 });
do this in the numercal up down -
i havent seen this released anywhere and i dont know why... but yeah and please if you use this in your tool put me in the credits
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