Kills- 0x26FC90C
Bullets Fired- 0x26FC940
Downs- 0x26FC910
Revives- 0x26FC914
Grenade Kills- 0x26FC934
Headshots- 0x26FC884
Deaths- 0x26FC948
Gibs- 0x26FC91C
Perks Drank- 0x26FC918
Doors Opened- 0x26FC938
Hits- 0x26FC944
Traveled Miles- 0x26FC93C
In Game Name: 0x178646C
In Game Clan: 0x17864D8
Points/Score: 0x01786501
Kills: 0x1786505
Downs: 0x178651E
Headshots: 0x178650D
0x026FC896 [0x0F]
0x026FCA87 [0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
0x026FC896 [0x0F]
0x026FCA87 [0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
0x026FC896 [0x0F]
0x026FCA87 [0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
0x026FC896 [0x0F]
0x026FCA87 [0x15, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
0x026FC896 [0x0F]
0x026FCA87 [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
0x26FCA8E [0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00]
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
Enable:
0x37FEC [0x60, 0x00, 0x00, 0x00]
0x8E3590 [ your text ]
Disable:
0x37FEC [0x41, 0x82, 0x08, 0xF0]
0x8E3590 [ your text ]
Should look like this:
byte[] buffer = new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(Offsets.NonHost.FPS2, buffer);
byte[] bytes = Encoding.ASCII.GetBytes("^1NextGenUpdate");
PS3.SetMemory(Offsets.NonHost.FPS1, bytes);
0x01cd6553
On: 0x01
Off 0x00
0xF9E54
On: 0x60, 0x00, 0x00, 0x00
Off: 0x48, 0x50, 0x6D, 0x65
0x5F0A20
On: 0x2C, 0x04, 0x00, 0x00
Off: 0x2C, 0x04, 0x00, 0x02
Offset: 0x01CC143C
3F FF 00 00 3F 00 - Green
4F 80 00 00 4F 80 00 00 - Light
00 00 00 00 00 00 00 00 - Strong Red
6F 80 00 00 2F 80 00 00 - Light Green
3F 80 00 00 3F 80 00 00 - Normal
3F 80 00 00 6F 80 00 - Blue
6F 80 00 00 6F 80 00 - Light Blue
0F 80 00 00 4F 80 00 - Light Purple
0F 80 00 00 3F 80 00 - Purple
3F FF 00 00 1F 00 00 - Yellow
1F FF 00 00 3F FF 00 - Pink
1F FF 00 00 5F FF 00 - Light Pink
3F 00 00 00 FF 00 00 - Orange
3F 00 00 00 3F 00 - BrownSky Color:
0x26FCA80
Round 50 [0x50]
Round 214 [0xD6]
Round -1717971242 [0xD6 0xD6 0x99 0x99]
0x1CA4E78
Normal: 0x00, 0xBE, 0x00
Fast: 0x01, 0xBE, 0x00
Very Fast: 0x02, 0xBE, 0x00
0x005BE0B4
Default: 0x42, 0x9C
No Jumping: 0x00, 0x00
High: 0x44, 0x61
Very High: 0x45, 0x48
0x1CAF9D8
Default: 0x44, 0x48
Low: 0x42, 0xAA
0x1CB7BF8
On: 0x40, 0x80
Off: 0x3f, 0x80
0x1caf0d8: On[0x49, 0xff, 0xff] Off[0x42, 0x5C, 0x00]
0x1caf138: On[0x49, 0xff, 0xff] Off[0x41, 0x20, 0x00]
0x1caf198: On[0x49, 0xff, 0xff] Off[0x41, 0x20, 0x00]
0x1CA5178
On: 0x00
Off: 0x01
0x1780F43
On: 0x05
Off: 0x04
0x0178135d
0x01781361
0x01781365
0x01781359
0x0178139d
0x01781395
0x01781391
0x0178138d
On: 0xFF 0xFF 0xFF
Off: 0x00 0x00 0x64
0x1786501
On: 0x0F, 0x42, 0x40
Off: 0x00, 0x00, 0x00
0x1780FAC
On: 0x01
Off: 0x00
0x178634B
On: 0x01
Off: 0x00
Zombies can still see/attack you
0x17865BF
On: 0x04
Off: 0x00
0x178672B
On: 0x01
Off: 0x00
0x1781470
On: 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
Off: 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01
0x178672B
On: 0x01
Off: 0x00
string[] strArray = new string[] {
"# ZM_DLC2_TRAPPED_IN_TIME", "# ZM_DLC2_POP_GOES_THE_WEASEL", "# ZM_DLC2_FULL_LOCKDOWN", "# ZM_DLC2_GG_BRIDGE", "# ZM_DLC2_PARANORMAL_PROGRESS", "# ZM_DLC2_A_BURST_OF_FLAVOR", "# ZM_DLC2_FEED_THE_BEAST", "# ZM_DLC2_ACID_D
", "# ZM_DLC2_MAKING_THE_ROUNDS", "# ZM_DLC1_MONKEY_SEE_MONKEY_DOOM", "# ZM_DLC2_PRISON_SIDEQUEST", "# ZM_DLC1_I_SEE_LIVE_PEOPLE", "# ZM_DLC1_FACING_THE_DRAGON", "# ZM_DLC1_POLYARMORY", "# ZM_DLC1_IM_MY_OWN_BEST_FRIEND", "# ZM_DLC1_MAD_WITHOUT_POWER",
"# ZM_DLC1_SLIPPERY_WHEN_UNDEAD", "# ZM_DLC1_SHAFTED", "# ZM_HAPPY_HOUR", "# ZM_DLC1_VERTIGONER", "# ZM_DLC1_HIGHRISE_SIDEQUEST", "# ZM_YOU_HAVE_NO_POWER_OVER_ME", "# ZM_FUEL_EFFICIENT", "# ZM_I_DONT_THINK_THEY_EXIST", "# ZM_UNDEAD_MANS_PARTY_BUS", "# ZM_STANDARD_EQUIPMENT_MAY_VARY", "# ZM_DANCE_ON_MY_GRAVE", "# ZM_TRANSIT_SIDEQUEST", "# ZM_THE_LIGHTS_OF_THEIR_EYES", "# ZM_DONT_FIRE_UNTIL_YOU_SEE", "# MP_MISC_3", "# MP_MISC_5",
"# MP_MISC_4", "# SP_MISC_10K_SCORE_ALL", "# MP_MISC_2", "# MP_MISC_1", "# SP_BACK_TO_FUTURE", "# SP_MISC_WEAPONS", "# SP_STORY_99PERCENT", "# SP_STORY_CHLOE_LIVES", "# SP_MISC_ALL_INTEL", "# SP_STORY_MENENDEZ_CAPTURED", "# SP_STORY_HARPER_LIVES", "# SP_STORY_LINK_CIA", "# SP_STORY_OBAMA_SURVIVES", "# ZM_DLC3_WHEN_THE_REVOLUTION_COMES", "# SP_STORY_FARID_DUEL", "# SP_STORY_HARPER_FACE",
"# SP_STORY_MASON_LIVES", "# SP_RTS_SOCOTRA", "# SP_RTS_****STAN", "# SP_RTS_CARRIER", "# SP_RTS_DRONE", "# SP_RTS_AFGHANISTAN", "# SP_RTS_DOCKSIDE", "# SP_ONE_CHALLENGE", "# SP_ALL_CHALLENGES_IN_LEVEL", "# SP_ALL_CHALLENGES_IN_GAME", "# SP_VETERAN_FUTURE", "# SP_VETERAN_PAST", "# SP_COMPLETE_HAITI", "# SP_COMPLETE_LA", "# SP_COMPLETE_BLACKOUT", "# SP_COMPLETE_YEMEN",
"# SP_COMPLETE_PANAMA", "# SP_COMPLETE_KARMA", "# SP_COMPLETE_****STAN", "# SP_COMPLETE_NICARAGUA", "# SP_COMPLETE_AFGHANISTAN", "# SP_COMPLETE_MONSOON", "# SP_COMPLETE_ANGOLA", "# ZM_DLC3_FSIRT_AGAINST_THE_WALL", "# ZM_DLC3_AWAKEN_THE_GAZEBO", "# ZM_DLC3_MAZED_AND_CONFUSED", "# ZM_DLC3_BURIED_SIDEQUEST", "# ZM_DLC3_IM_YOUR_HUCKLEBERRY", "# ZM_DLC3_ECTOPLASMIC_RESIDUE", "# ZM_DLC3_DEATH_FROM_BELOW", "# ZM_DLC3_CANDYGRAM", "# ZM_DLC3_REVISIONIST_HISTORIAN",
"# ZM_DLC4_TOMB_SIDEQUEST", "# ZM_DLC4_ALL_YOUR_BASE", "# ZM_DLC4_PLAYING_WITH_POWER", "# ZM_DLC4_OVERACHIEVER", "# ZM_DLC4_NOT_A_GOLD_DIGGER", "# ZM_DLC4_KUNG_FU_G
", "# ZM_DLC4_IM_ON_A_TANK", "# ZM_DLC4_SAVING_THE_DAY_ALL_DAY", "# ZM_DLC4_MASTER_OF_DISGUISE", "# ZM_DLC4_MASTER_WIZARD", "# ZM_PRISON_PERK_CHERRY"
};
byte[] c1 = new byte[] {
0x41, 130, 0, 0x7c, 60, 0x60, 0, 0x39, 0x38, 0x80, 0, 0, 0x3b, 0xe3, 0x73, 0xe4,
0x63, 0x43, 0, 0, 0xc3, 0xff, 0, 8
};
byte[] c2 = new byte[] {
0x38, 0x60, 0xff, 0xff, 0x38, 0x80, 0, 1, 60, 160, 2, 0, 0x30, 0xa5, 80, 0,
0x4b, 0xfb, 0x27, 0xd1, 0x41, 130, 0, 0x68
};
for (int i = 0; i < 0x5b; i++)
{
byte[] c3 = new byte[250];
PS3.SetMemory(0x2005000, c3);
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(strArray[i] + "\0"));
PS3.SetMemory(0x3979fc, c2);
Thread.Sleep(10);
PS3.SetMemory(0x3979fc, c1);
https://pastebin.com/3wZEiVW5
public static void G_SetModel(int Client, string Model) {
RPC.Call(Offsets.G_SetModel, 0x16B9F20 + 0x31C * (uint)Client, Model);
}
Example:
G_SetModel(Client, "defaultactor");
https://pastebin.com/rV41PK1e - Models list

Kills- 0x26FC90C
Bullets Fired- 0x26FC940
Downs- 0x26FC910
Revives- 0x26FC914
Grenade Kills- 0x26FC934
Headshots- 0x26FC884
Deaths- 0x26FC948
Gibs- 0x26FC91C
Perks Drank- 0x26FC918
Doors Opened- 0x26FC938
Hits- 0x26FC944
Traveled Miles- 0x26FC93C
In Game Name: 0x178646C
In Game Clan: 0x17864D8
Points/Score: 0x01786501
Kills: 0x1786505
Downs: 0x178651E
Headshots: 0x178650D
0x026FC896 [0x0F]
0x026FCA87 [0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
0x026FC896 [0x0F]
0x026FCA87 [0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
0x026FC896 [0x0F]
0x026FCA87 [0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
0x026FC896 [0x0F]
0x026FCA87 [0x15, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
0x026FC896 [0x0F]
0x026FCA87 [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
0x26FCA8E [0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00]
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
Enable:
0x37FEC [0x60, 0x00, 0x00, 0x00]
0x8E3590 [ your text ]
Disable:
0x37FEC [0x41, 0x82, 0x08, 0xF0]
0x8E3590 [ your text ]
Should look like this:
byte[] buffer = new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(Offsets.NonHost.FPS2, buffer);
byte[] bytes = Encoding.ASCII.GetBytes("^1NextGenUpdate");
PS3.SetMemory(Offsets.NonHost.FPS1, bytes);
0x01cd6553
On: 0x01
Off 0x00
0xF9E54
On: 0x60, 0x00, 0x00, 0x00
Off: 0x48, 0x50, 0x6D, 0x65
0x5F0A20
On: 0x2C, 0x04, 0x00, 0x00
Off: 0x2C, 0x04, 0x00, 0x02
Offset: 0x01CC143C
3F FF 00 00 3F 00 - Green
4F 80 00 00 4F 80 00 00 - Light
00 00 00 00 00 00 00 00 - Strong Red
6F 80 00 00 2F 80 00 00 - Light Green
3F 80 00 00 3F 80 00 00 - Normal
3F 80 00 00 6F 80 00 - Blue
6F 80 00 00 6F 80 00 - Light Blue
0F 80 00 00 4F 80 00 - Light Purple
0F 80 00 00 3F 80 00 - Purple
3F FF 00 00 1F 00 00 - Yellow
1F FF 00 00 3F FF 00 - Pink
1F FF 00 00 5F FF 00 - Light Pink
3F 00 00 00 FF 00 00 - Orange
3F 00 00 00 3F 00 - BrownSky Color:
0x26FCA80
Round 50 [0x50]
Round 214 [0xD6]
Round -1717971242 [0xD6 0xD6 0x99 0x99]
0x1CA4E78
Normal: 0x00, 0xBE, 0x00
Fast: 0x01, 0xBE, 0x00
Very Fast: 0x02, 0xBE, 0x00
0x005BE0B4
Default: 0x42, 0x9C
No Jumping: 0x00, 0x00
High: 0x44, 0x61
Very High: 0x45, 0x48
0x1CAF9D8
Default: 0x44, 0x48
Low: 0x42, 0xAA
0x1CB7BF8
On: 0x40, 0x80
Off: 0x3f, 0x80
0x1caf0d8: On[0x49, 0xff, 0xff] Off[0x42, 0x5C, 0x00]
0x1caf138: On[0x49, 0xff, 0xff] Off[0x41, 0x20, 0x00]
0x1caf198: On[0x49, 0xff, 0xff] Off[0x41, 0x20, 0x00]
0x1CA5178
On: 0x00
Off: 0x01
0x1780F43
On: 0x05
Off: 0x04
0x0178135d
0x01781361
0x01781365
0x01781359
0x0178139d
0x01781395
0x01781391
0x0178138d
On: 0xFF 0xFF 0xFF
Off: 0x00 0x00 0x64
0x1786501
On: 0x0F, 0x42, 0x40
Off: 0x00, 0x00, 0x00
0x1780FAC
On: 0x01
Off: 0x00
0x178634B
On: 0x01
Off: 0x00
Zombies can still see/attack you
0x17865BF
On: 0x04
Off: 0x00
0x178672B
On: 0x01
Off: 0x00
0x1781470
On: 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
Off: 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01
0x178672B
On: 0x01
Off: 0x00
string[] strArray = new string[] {
"# ZM_DLC2_TRAPPED_IN_TIME", "# ZM_DLC2_POP_GOES_THE_WEASEL", "# ZM_DLC2_FULL_LOCKDOWN", "# ZM_DLC2_GG_BRIDGE", "# ZM_DLC2_PARANORMAL_PROGRESS", "# ZM_DLC2_A_BURST_OF_FLAVOR", "# ZM_DLC2_FEED_THE_BEAST", "# ZM_DLC2_ACID_D
", "# ZM_DLC2_MAKING_THE_ROUNDS", "# ZM_DLC1_MONKEY_SEE_MONKEY_DOOM", "# ZM_DLC2_PRISON_SIDEQUEST", "# ZM_DLC1_I_SEE_LIVE_PEOPLE", "# ZM_DLC1_FACING_THE_DRAGON", "# ZM_DLC1_POLYARMORY", "# ZM_DLC1_IM_MY_OWN_BEST_FRIEND", "# ZM_DLC1_MAD_WITHOUT_POWER",
"# ZM_DLC1_SLIPPERY_WHEN_UNDEAD", "# ZM_DLC1_SHAFTED", "# ZM_HAPPY_HOUR", "# ZM_DLC1_VERTIGONER", "# ZM_DLC1_HIGHRISE_SIDEQUEST", "# ZM_YOU_HAVE_NO_POWER_OVER_ME", "# ZM_FUEL_EFFICIENT", "# ZM_I_DONT_THINK_THEY_EXIST", "# ZM_UNDEAD_MANS_PARTY_BUS", "# ZM_STANDARD_EQUIPMENT_MAY_VARY", "# ZM_DANCE_ON_MY_GRAVE", "# ZM_TRANSIT_SIDEQUEST", "# ZM_THE_LIGHTS_OF_THEIR_EYES", "# ZM_DONT_FIRE_UNTIL_YOU_SEE", "# MP_MISC_3", "# MP_MISC_5",
"# MP_MISC_4", "# SP_MISC_10K_SCORE_ALL", "# MP_MISC_2", "# MP_MISC_1", "# SP_BACK_TO_FUTURE", "# SP_MISC_WEAPONS", "# SP_STORY_99PERCENT", "# SP_STORY_CHLOE_LIVES", "# SP_MISC_ALL_INTEL", "# SP_STORY_MENENDEZ_CAPTURED", "# SP_STORY_HARPER_LIVES", "# SP_STORY_LINK_CIA", "# SP_STORY_OBAMA_SURVIVES", "# ZM_DLC3_WHEN_THE_REVOLUTION_COMES", "# SP_STORY_FARID_DUEL", "# SP_STORY_HARPER_FACE",
"# SP_STORY_MASON_LIVES", "# SP_RTS_SOCOTRA", "# SP_RTS_****STAN", "# SP_RTS_CARRIER", "# SP_RTS_DRONE", "# SP_RTS_AFGHANISTAN", "# SP_RTS_DOCKSIDE", "# SP_ONE_CHALLENGE", "# SP_ALL_CHALLENGES_IN_LEVEL", "# SP_ALL_CHALLENGES_IN_GAME", "# SP_VETERAN_FUTURE", "# SP_VETERAN_PAST", "# SP_COMPLETE_HAITI", "# SP_COMPLETE_LA", "# SP_COMPLETE_BLACKOUT", "# SP_COMPLETE_YEMEN",
"# SP_COMPLETE_PANAMA", "# SP_COMPLETE_KARMA", "# SP_COMPLETE_****STAN", "# SP_COMPLETE_NICARAGUA", "# SP_COMPLETE_AFGHANISTAN", "# SP_COMPLETE_MONSOON", "# SP_COMPLETE_ANGOLA", "# ZM_DLC3_FSIRT_AGAINST_THE_WALL", "# ZM_DLC3_AWAKEN_THE_GAZEBO", "# ZM_DLC3_MAZED_AND_CONFUSED", "# ZM_DLC3_BURIED_SIDEQUEST", "# ZM_DLC3_IM_YOUR_HUCKLEBERRY", "# ZM_DLC3_ECTOPLASMIC_RESIDUE", "# ZM_DLC3_DEATH_FROM_BELOW", "# ZM_DLC3_CANDYGRAM", "# ZM_DLC3_REVISIONIST_HISTORIAN",
"# ZM_DLC4_TOMB_SIDEQUEST", "# ZM_DLC4_ALL_YOUR_BASE", "# ZM_DLC4_PLAYING_WITH_POWER", "# ZM_DLC4_OVERACHIEVER", "# ZM_DLC4_NOT_A_GOLD_DIGGER", "# ZM_DLC4_KUNG_FU_G
", "# ZM_DLC4_IM_ON_A_TANK", "# ZM_DLC4_SAVING_THE_DAY_ALL_DAY", "# ZM_DLC4_MASTER_OF_DISGUISE", "# ZM_DLC4_MASTER_WIZARD", "# ZM_PRISON_PERK_CHERRY"
};
byte[] c1 = new byte[] {
0x41, 130, 0, 0x7c, 60, 0x60, 0, 0x39, 0x38, 0x80, 0, 0, 0x3b, 0xe3, 0x73, 0xe4,
0x63, 0x43, 0, 0, 0xc3, 0xff, 0, 8
};
byte[] c2 = new byte[] {
0x38, 0x60, 0xff, 0xff, 0x38, 0x80, 0, 1, 60, 160, 2, 0, 0x30, 0xa5, 80, 0,
0x4b, 0xfb, 0x27, 0xd1, 0x41, 130, 0, 0x68
};
for (int i = 0; i < 0x5b; i++)
{
byte[] c3 = new byte[250];
PS3.SetMemory(0x2005000, c3);
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(strArray[i] + "\0"));
PS3.SetMemory(0x3979fc, c2);
Thread.Sleep(10);
PS3.SetMemory(0x3979fc, c1);
https://pastebin.com/3wZEiVW5
public static void G_SetModel(int Client, string Model) {
RPC.Call(Offsets.G_SetModel, 0x16B9F20 + 0x31C * (uint)Client, Model);
}
Example:
G_SetModel(Client, "defaultactor"); https://pastebin.com/rV41PK1e - Models

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All Rights Reserved.