Post: 1.19 Zombie Offset/Address Thread
11-09-2015, 02:28 AM #1
XxBlud23xX
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NextGenUpdate,
This is a thread for Black Ops 2 Zombie offsets. I am aware that there is already a thread for Black Ops 2 offsets by Chris and Jewels, but there is
no zombie offsets other than stats. So all the zombie offsets will be in this thread. All the offsets I am adding to this thread are from Mango_Knife's 1.18 thread, I just updated some of them. So give credit to him, and you can credit me as well Smile

Stats and Non-Host

Main Stats

    
Kills- 0x26FC90C
Bullets Fired- 0x26FC940
Downs- 0x26FC910
Revives- 0x26FC914
Grenade Kills- 0x26FC934
Headshots- 0x26FC884
Deaths- 0x26FC948
Gibs- 0x26FC91C
Perks Drank- 0x26FC918
Doors Opened- 0x26FC938
Hits- 0x26FC944
Traveled Miles- 0x26FC93C


In Game Stats
    
In Game Name: 0x178646C
In Game Clan: 0x17864D8

Points/Score: 0x01786501
Kills: 0x1786505
Downs: 0x178651E
Headshots: 0x178650D


Emblems


1 Bone
    
0x026FC896 [0x0F]
0x026FCA87 [0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]

Cross Bones
    
0x026FC896 [0x0F]
0x026FCA87 [0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]

Skull
    
0x026FC896 [0x0F]
0x026FCA87 [0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]

Knife
    
0x026FC896 [0x0F]
0x026FCA87 [0x15, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]

Shotguns
    
0x026FC896 [0x0F]
0x026FCA87 [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]



Tallies


1 Tally
    
0x26FCA8E [0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]

2 Tallies
    
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]

3 Tallies
    
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]

4 Tallies
    
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00]

5 Tallies (Blue Eyes)
    
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]



Non Host


FPS Text and Show Host

    
Enable:
0x37FEC [0x60, 0x00, 0x00, 0x00]
0x8E3590 [ your text ]

Disable:
0x37FEC [0x41, 0x82, 0x08, 0xF0]
0x8E3590 [ your text ]

Should look like this:
byte[] buffer = new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(Offsets.NonHost.FPS2, buffer);
byte[] bytes = Encoding.ASCII.GetBytes("^1NextGenUpdate");
PS3.SetMemory(Offsets.NonHost.FPS1, bytes);

Force Host
    
0x01cd6553
On: 0x01
Off 0x00


Non Host Mods


No Recoil
    
0xF9E54
On: 0x60, 0x00, 0x00, 0x00
Off: 0x48, 0x50, 0x6D, 0x65

Super Steady Aim
    
0x5F0A20
On: 0x2C, 0x04, 0x00, 0x00
Off: 0x2C, 0x04, 0x00, 0x02

Body Colors
    
Offset: 0x01CC143C
3F FF 00 00 3F 00 - Green
4F 80 00 00 4F 80 00 00 - Light
00 00 00 00 00 00 00 00 - Strong Red
6F 80 00 00 2F 80 00 00 - Light Green
3F 80 00 00 3F 80 00 00 - Normal
3F 80 00 00 6F 80 00 - Blue
6F 80 00 00 6F 80 00 - Light Blue
0F 80 00 00 4F 80 00 - Light Purple
0F 80 00 00 3F 80 00 - Purple
3F FF 00 00 1F 00 00 - Yellow
1F FF 00 00 3F FF 00 - Pink
1F FF 00 00 5F FF 00 - Light Pink
3F 00 00 00 FF 00 00 - Orange
3F 00 00 00 3F 00 - BrownSky Color:

Solo Leaderboards
    
0x26FCA80
Round 50 [0x50]
Round 214 [0xD6]
Round -1717971242 [0xD6 0xD6 0x99 0x99]








Lobby Settings and Mods



Lobby Settings


Speed
    
0x1CA4E78
Normal: 0x00, 0xBE, 0x00
Fast: 0x01, 0xBE, 0x00
Very Fast: 0x02, 0xBE, 0x00

Jump
    
0x005BE0B4
Default: 0x42, 0x9C
No Jumping: 0x00, 0x00
High: 0x44, 0x61
Very High: 0x45, 0x48

Gravity
    
0x1CAF9D8
Default: 0x44, 0x48
Low: 0x42, 0xAA

Timescale
    
0x1CB7BF8
On: 0x40, 0x80
Off: 0x3f, 0x80

Melee Range
    
0x1caf0d8: On[0x49, 0xff, 0xff] Off[0x42, 0x5C, 0x00]
0x1caf138: On[0x49, 0xff, 0xff] Off[0x41, 0x20, 0x00]
0x1caf198: On[0x49, 0xff, 0xff] Off[0x41, 0x20, 0x00]

Zombies Stop Spawning
    
0x1CA5178
On: 0x00
Off: 0x01



Client Mods

All these are client 0, add 0x5808 for next client

God Mode
    
0x1780F43
On: 0x05
Off: 0x04

Ammo
    
0x0178135d
0x01781361
0x01781365
0x01781359
0x0178139d
0x01781395
0x01781391
0x0178138d
On: 0xFF 0xFF 0xFF
Off: 0x00 0x00 0x64

Max Points
    
0x1786501
On: 0x0F, 0x42, 0x40
Off: 0x00, 0x00, 0x00

3rd Person View
    
0x1780FAC
On: 0x01
Off: 0x00

Invisible
    
0x178634B
On: 0x01
Off: 0x00
Zombies can still see/attack you

Freeze Player
    
0x17865BF
On: 0x04
Off: 0x00

Last Standing
    
0x178672B
On: 0x01
Off: 0x00

All Perks
    
0x1781470
On: 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
Off: 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01

CheckBox on screen
    
0x178672B
On: 0x01
Off: 0x00





Other

Codes

Trophy Unlock
    
string[] strArray = new string[] {


"# ZM_DLC2_TRAPPED_IN_TIME", "# ZM_DLC2_POP_GOES_THE_WEASEL", "# ZM_DLC2_FULL_LOCKDOWN", "# ZM_DLC2_GG_BRIDGE", "# ZM_DLC2_PARANORMAL_PROGRESS", "# ZM_DLC2_A_BURST_OF_FLAVOR", "# ZM_DLC2_FEED_THE_BEAST", "# ZM_DLC2_ACID_DRIP", "# ZM_DLC2_MAKING_THE_ROUNDS", "# ZM_DLC1_MONKEY_SEE_MONKEY_DOOM", "# ZM_DLC2_PRISON_SIDEQUEST", "# ZM_DLC1_I_SEE_LIVE_PEOPLE", "# ZM_DLC1_FACING_THE_DRAGON", "# ZM_DLC1_POLYARMORY", "# ZM_DLC1_IM_MY_OWN_BEST_FRIEND", "# ZM_DLC1_MAD_WITHOUT_POWER",


"# ZM_DLC1_SLIPPERY_WHEN_UNDEAD", "# ZM_DLC1_SHAFTED", "# ZM_HAPPY_HOUR", "# ZM_DLC1_VERTIGONER", "# ZM_DLC1_HIGHRISE_SIDEQUEST", "# ZM_YOU_HAVE_NO_POWER_OVER_ME", "# ZM_FUEL_EFFICIENT", "# ZM_I_DONT_THINK_THEY_EXIST", "# ZM_UNDEAD_MANS_PARTY_BUS", "# ZM_STANDARD_EQUIPMENT_MAY_VARY", "# ZM_DANCE_ON_MY_GRAVE", "# ZM_TRANSIT_SIDEQUEST", "# ZM_THE_LIGHTS_OF_THEIR_EYES", "# ZM_DONT_FIRE_UNTIL_YOU_SEE", "# MP_MISC_3", "# MP_MISC_5",


"# MP_MISC_4", "# SP_MISC_10K_SCORE_ALL", "# MP_MISC_2", "# MP_MISC_1", "# SP_BACK_TO_FUTURE", "# SP_MISC_WEAPONS", "# SP_STORY_99PERCENT", "# SP_STORY_CHLOE_LIVES", "# SP_MISC_ALL_INTEL", "# SP_STORY_MENENDEZ_CAPTURED", "# SP_STORY_HARPER_LIVES", "# SP_STORY_LINK_CIA", "# SP_STORY_OBAMA_SURVIVES", "# ZM_DLC3_WHEN_THE_REVOLUTION_COMES", "# SP_STORY_FARID_DUEL", "# SP_STORY_HARPER_FACE",


"# SP_STORY_MASON_LIVES", "# SP_RTS_SOCOTRA", "# SP_RTS_****STAN", "# SP_RTS_CARRIER", "# SP_RTS_DRONE", "# SP_RTS_AFGHANISTAN", "# SP_RTS_DOCKSIDE", "# SP_ONE_CHALLENGE", "# SP_ALL_CHALLENGES_IN_LEVEL", "# SP_ALL_CHALLENGES_IN_GAME", "# SP_VETERAN_FUTURE", "# SP_VETERAN_PAST", "# SP_COMPLETE_HAITI", "# SP_COMPLETE_LA", "# SP_COMPLETE_BLACKOUT", "# SP_COMPLETE_YEMEN",


"# SP_COMPLETE_PANAMA", "# SP_COMPLETE_KARMA", "# SP_COMPLETE_****STAN", "# SP_COMPLETE_NICARAGUA", "# SP_COMPLETE_AFGHANISTAN", "# SP_COMPLETE_MONSOON", "# SP_COMPLETE_ANGOLA", "# ZM_DLC3_FSIRT_AGAINST_THE_WALL", "# ZM_DLC3_AWAKEN_THE_GAZEBO", "# ZM_DLC3_MAZED_AND_CONFUSED", "# ZM_DLC3_BURIED_SIDEQUEST", "# ZM_DLC3_IM_YOUR_HUCKLEBERRY", "# ZM_DLC3_ECTOPLASMIC_RESIDUE", "# ZM_DLC3_DEATH_FROM_BELOW", "# ZM_DLC3_CANDYGRAM", "# ZM_DLC3_REVISIONIST_HISTORIAN",


"# ZM_DLC4_TOMB_SIDEQUEST", "# ZM_DLC4_ALL_YOUR_BASE", "# ZM_DLC4_PLAYING_WITH_POWER", "# ZM_DLC4_OVERACHIEVER", "# ZM_DLC4_NOT_A_GOLD_DIGGER", "# ZM_DLC4_KUNG_FU_GRIP", "# ZM_DLC4_IM_ON_A_TANK", "# ZM_DLC4_SAVING_THE_DAY_ALL_DAY", "# ZM_DLC4_MASTER_OF_DISGUISE", "# ZM_DLC4_MASTER_WIZARD", "# ZM_PRISON_PERK_CHERRY"


};


byte[] c1 = new byte[] {


0x41, 130, 0, 0x7c, 60, 0x60, 0, 0x39, 0x38, 0x80, 0, 0, 0x3b, 0xe3, 0x73, 0xe4,


0x63, 0x43, 0, 0, 0xc3, 0xff, 0, 8


};


byte[] c2 = new byte[] {


0x38, 0x60, 0xff, 0xff, 0x38, 0x80, 0, 1, 60, 160, 2, 0, 0x30, 0xa5, 80, 0,


0x4b, 0xfb, 0x27, 0xd1, 0x41, 130, 0, 0x68


};


for (int i = 0; i < 0x5b; i++)


{


byte[] c3 = new byte[250];


PS3.SetMemory(0x2005000, c3);


PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(strArray[i] + "\0"));


PS3.SetMemory(0x3979fc, c2);


Thread.Sleep(10);


PS3.SetMemory(0x3979fc, c1);

Weapons- to big to post on NGU
    
https://pastebin.com/3wZEiVW5

Models
    
public static void G_SetModel(int Client, string Model) {
RPC.Call(Offsets.G_SetModel, 0x16B9F20 + 0x31C * (uint)Client, Model);
}
Example:
G_SetModel(Client, "defaultactor");

https://pastebin.com/rV41PK1e - Models list




Addresses

Currently no addresses, I will add them when I have time.



~Links~
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~More Details~
This thread was made for the people who blow my Skype up by asking for zombie offsets or my source in general. So now I can get back to programming my latest tool without sending 30 people the same thing. Also I will be adding more and more offsets, if you have any I don't have and you want to give back to the community then post them. I'll add them in and put you in the credits.

~Credits~
Me - Making the thread
Mango_Knife - Old offsets and addresses
B777x - Showing me how to make better threads Happy
Winter - G_SetModel
Choco - RPC
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The following 6 users say thank you to XxBlud23xX for this useful post:

Alccx, Blair., makeabce, Nothingbutbread, RealTimeEdit-, seanhellen
12-30-2015, 09:01 PM #2
Nice Blud pal <3

The following user thanked Adam_Mod17 for this useful post:

XxBlud23xX
12-30-2015, 09:18 PM #3
XxBlud23xX
< ^ > < ^ >
Originally posted by Mod17 View Post
Nice Blud pal <3


Thanks man Smile hope you got what you need
01-15-2016, 07:35 AM #4
ymh
Treasure hunter
helpful post Smile
01-15-2016, 12:49 PM #5
XxBlud23xX
< ^ > < ^ >
Originally posted by Offline View Post
helpful post Smile


thanks man Smile

The following user thanked XxBlud23xX for this useful post:

ymh
04-24-2016, 11:38 AM #6
makeabce
I defeated!
Originally posted by DEXBLUD23 View Post
Hello NextGenUpdate,
This is a thread for Black Ops 2 Zombie offsets. I am aware that there is already a thread for Black Ops 2 offsets by Chris and Jewels, but there is
no zombie offsets other than stats. So all the zombie offsets will be in this thread. All the offsets I am adding to this thread are from Mango_Knife's 1.18 thread, I just updated some of them. So give credit to him, and you can credit me as well Smile

Stats and Non-Host

Main Stats

    
Kills- 0x26FC90C
Bullets Fired- 0x26FC940
Downs- 0x26FC910
Revives- 0x26FC914
Grenade Kills- 0x26FC934
Headshots- 0x26FC884
Deaths- 0x26FC948
Gibs- 0x26FC91C
Perks Drank- 0x26FC918
Doors Opened- 0x26FC938
Hits- 0x26FC944
Traveled Miles- 0x26FC93C


In Game Stats
    
In Game Name: 0x178646C
In Game Clan: 0x17864D8

Points/Score: 0x01786501
Kills: 0x1786505
Downs: 0x178651E
Headshots: 0x178650D


Emblems


1 Bone
    
0x026FC896 [0x0F]
0x026FCA87 [0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]

Cross Bones
    
0x026FC896 [0x0F]
0x026FCA87 [0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]

Skull
    
0x026FC896 [0x0F]
0x026FCA87 [0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]

Knife
    
0x026FC896 [0x0F]
0x026FCA87 [0x15, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]

Shotguns
    
0x026FC896 [0x0F]
0x026FCA87 [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]



Tallies


1 Tally
    
0x26FCA8E [0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]

2 Tallies
    
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]

3 Tallies
    
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]

4 Tallies
    
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00]

5 Tallies (Blue Eyes)
    
0x26FCA8E [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]



Non Host


FPS Text and Show Host

    
Enable:
0x37FEC [0x60, 0x00, 0x00, 0x00]
0x8E3590 [ your text ]

Disable:
0x37FEC [0x41, 0x82, 0x08, 0xF0]
0x8E3590 [ your text ]

Should look like this:
byte[] buffer = new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(Offsets.NonHost.FPS2, buffer);
byte[] bytes = Encoding.ASCII.GetBytes("^1NextGenUpdate");
PS3.SetMemory(Offsets.NonHost.FPS1, bytes);

Force Host
    
0x01cd6553
On: 0x01
Off 0x00


Non Host Mods


No Recoil
    
0xF9E54
On: 0x60, 0x00, 0x00, 0x00
Off: 0x48, 0x50, 0x6D, 0x65

Super Steady Aim
    
0x5F0A20
On: 0x2C, 0x04, 0x00, 0x00
Off: 0x2C, 0x04, 0x00, 0x02

Body Colors
    
Offset: 0x01CC143C
3F FF 00 00 3F 00 - Green
4F 80 00 00 4F 80 00 00 - Light
00 00 00 00 00 00 00 00 - Strong Red
6F 80 00 00 2F 80 00 00 - Light Green
3F 80 00 00 3F 80 00 00 - Normal
3F 80 00 00 6F 80 00 - Blue
6F 80 00 00 6F 80 00 - Light Blue
0F 80 00 00 4F 80 00 - Light Purple
0F 80 00 00 3F 80 00 - Purple
3F FF 00 00 1F 00 00 - Yellow
1F FF 00 00 3F FF 00 - Pink
1F FF 00 00 5F FF 00 - Light Pink
3F 00 00 00 FF 00 00 - Orange
3F 00 00 00 3F 00 - BrownSky Color:

Solo Leaderboards
    
0x26FCA80
Round 50 [0x50]
Round 214 [0xD6]
Round -1717971242 [0xD6 0xD6 0x99 0x99]








Lobby Settings and Mods



Lobby Settings


Speed
    
0x1CA4E78
Normal: 0x00, 0xBE, 0x00
Fast: 0x01, 0xBE, 0x00
Very Fast: 0x02, 0xBE, 0x00

Jump
    
0x005BE0B4
Default: 0x42, 0x9C
No Jumping: 0x00, 0x00
High: 0x44, 0x61
Very High: 0x45, 0x48

Gravity
    
0x1CAF9D8
Default: 0x44, 0x48
Low: 0x42, 0xAA

Timescale
    
0x1CB7BF8
On: 0x40, 0x80
Off: 0x3f, 0x80

Melee Range
    
0x1caf0d8: On[0x49, 0xff, 0xff] Off[0x42, 0x5C, 0x00]
0x1caf138: On[0x49, 0xff, 0xff] Off[0x41, 0x20, 0x00]
0x1caf198: On[0x49, 0xff, 0xff] Off[0x41, 0x20, 0x00]

Zombies Stop Spawning
    
0x1CA5178
On: 0x00
Off: 0x01



Client Mods

All these are client 0, add 0x5808 for next client

God Mode
    
0x1780F43
On: 0x05
Off: 0x04

Ammo
    
0x0178135d
0x01781361
0x01781365
0x01781359
0x0178139d
0x01781395
0x01781391
0x0178138d
On: 0xFF 0xFF 0xFF
Off: 0x00 0x00 0x64

Max Points
    
0x1786501
On: 0x0F, 0x42, 0x40
Off: 0x00, 0x00, 0x00

3rd Person View
    
0x1780FAC
On: 0x01
Off: 0x00

Invisible
    
0x178634B
On: 0x01
Off: 0x00
Zombies can still see/attack you

Freeze Player
    
0x17865BF
On: 0x04
Off: 0x00

Last Standing
    
0x178672B
On: 0x01
Off: 0x00

All Perks
    
0x1781470
On: 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
Off: 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01

CheckBox on screen
    
0x178672B
On: 0x01
Off: 0x00





Other

Codes

Trophy Unlock
    
string[] strArray = new string[] {


"# ZM_DLC2_TRAPPED_IN_TIME", "# ZM_DLC2_POP_GOES_THE_WEASEL", "# ZM_DLC2_FULL_LOCKDOWN", "# ZM_DLC2_GG_BRIDGE", "# ZM_DLC2_PARANORMAL_PROGRESS", "# ZM_DLC2_A_BURST_OF_FLAVOR", "# ZM_DLC2_FEED_THE_BEAST", "# ZM_DLC2_ACID_DRIP", "# ZM_DLC2_MAKING_THE_ROUNDS", "# ZM_DLC1_MONKEY_SEE_MONKEY_DOOM", "# ZM_DLC2_PRISON_SIDEQUEST", "# ZM_DLC1_I_SEE_LIVE_PEOPLE", "# ZM_DLC1_FACING_THE_DRAGON", "# ZM_DLC1_POLYARMORY", "# ZM_DLC1_IM_MY_OWN_BEST_FRIEND", "# ZM_DLC1_MAD_WITHOUT_POWER",


"# ZM_DLC1_SLIPPERY_WHEN_UNDEAD", "# ZM_DLC1_SHAFTED", "# ZM_HAPPY_HOUR", "# ZM_DLC1_VERTIGONER", "# ZM_DLC1_HIGHRISE_SIDEQUEST", "# ZM_YOU_HAVE_NO_POWER_OVER_ME", "# ZM_FUEL_EFFICIENT", "# ZM_I_DONT_THINK_THEY_EXIST", "# ZM_UNDEAD_MANS_PARTY_BUS", "# ZM_STANDARD_EQUIPMENT_MAY_VARY", "# ZM_DANCE_ON_MY_GRAVE", "# ZM_TRANSIT_SIDEQUEST", "# ZM_THE_LIGHTS_OF_THEIR_EYES", "# ZM_DONT_FIRE_UNTIL_YOU_SEE", "# MP_MISC_3", "# MP_MISC_5",


"# MP_MISC_4", "# SP_MISC_10K_SCORE_ALL", "# MP_MISC_2", "# MP_MISC_1", "# SP_BACK_TO_FUTURE", "# SP_MISC_WEAPONS", "# SP_STORY_99PERCENT", "# SP_STORY_CHLOE_LIVES", "# SP_MISC_ALL_INTEL", "# SP_STORY_MENENDEZ_CAPTURED", "# SP_STORY_HARPER_LIVES", "# SP_STORY_LINK_CIA", "# SP_STORY_OBAMA_SURVIVES", "# ZM_DLC3_WHEN_THE_REVOLUTION_COMES", "# SP_STORY_FARID_DUEL", "# SP_STORY_HARPER_FACE",


"# SP_STORY_MASON_LIVES", "# SP_RTS_SOCOTRA", "# SP_RTS_****STAN", "# SP_RTS_CARRIER", "# SP_RTS_DRONE", "# SP_RTS_AFGHANISTAN", "# SP_RTS_DOCKSIDE", "# SP_ONE_CHALLENGE", "# SP_ALL_CHALLENGES_IN_LEVEL", "# SP_ALL_CHALLENGES_IN_GAME", "# SP_VETERAN_FUTURE", "# SP_VETERAN_PAST", "# SP_COMPLETE_HAITI", "# SP_COMPLETE_LA", "# SP_COMPLETE_BLACKOUT", "# SP_COMPLETE_YEMEN",


"# SP_COMPLETE_PANAMA", "# SP_COMPLETE_KARMA", "# SP_COMPLETE_****STAN", "# SP_COMPLETE_NICARAGUA", "# SP_COMPLETE_AFGHANISTAN", "# SP_COMPLETE_MONSOON", "# SP_COMPLETE_ANGOLA", "# ZM_DLC3_FSIRT_AGAINST_THE_WALL", "# ZM_DLC3_AWAKEN_THE_GAZEBO", "# ZM_DLC3_MAZED_AND_CONFUSED", "# ZM_DLC3_BURIED_SIDEQUEST", "# ZM_DLC3_IM_YOUR_HUCKLEBERRY", "# ZM_DLC3_ECTOPLASMIC_RESIDUE", "# ZM_DLC3_DEATH_FROM_BELOW", "# ZM_DLC3_CANDYGRAM", "# ZM_DLC3_REVISIONIST_HISTORIAN",


"# ZM_DLC4_TOMB_SIDEQUEST", "# ZM_DLC4_ALL_YOUR_BASE", "# ZM_DLC4_PLAYING_WITH_POWER", "# ZM_DLC4_OVERACHIEVER", "# ZM_DLC4_NOT_A_GOLD_DIGGER", "# ZM_DLC4_KUNG_FU_GRIP", "# ZM_DLC4_IM_ON_A_TANK", "# ZM_DLC4_SAVING_THE_DAY_ALL_DAY", "# ZM_DLC4_MASTER_OF_DISGUISE", "# ZM_DLC4_MASTER_WIZARD", "# ZM_PRISON_PERK_CHERRY"


};


byte[] c1 = new byte[] {


0x41, 130, 0, 0x7c, 60, 0x60, 0, 0x39, 0x38, 0x80, 0, 0, 0x3b, 0xe3, 0x73, 0xe4,


0x63, 0x43, 0, 0, 0xc3, 0xff, 0, 8


};


byte[] c2 = new byte[] {


0x38, 0x60, 0xff, 0xff, 0x38, 0x80, 0, 1, 60, 160, 2, 0, 0x30, 0xa5, 80, 0,


0x4b, 0xfb, 0x27, 0xd1, 0x41, 130, 0, 0x68


};


for (int i = 0; i < 0x5b; i++)


{


byte[] c3 = new byte[250];


PS3.SetMemory(0x2005000, c3);


PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(strArray[i] + "\0"));


PS3.SetMemory(0x3979fc, c2);


Thread.Sleep(10);


PS3.SetMemory(0x3979fc, c1);

Weapons- to big to post on NGU
    
https://pastebin.com/3wZEiVW5

Models
    
public static void G_SetModel(int Client, string Model) {
RPC.Call(Offsets.G_SetModel, 0x16B9F20 + 0x31C * (uint)Client, Model);
}
Example:
G_SetModel(Client, "defaultactor"); https://pastebin.com/rV41PK1e - Models




Addresses

Currently no addresses, I will add them when I have time.



~Links~
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~More Details~
This thread was made for the people who blow my Skype up by asking for zombie offsets or my source in general. So now I can get back to programming my latest tool without sending 30 people the same thing. Also I will be adding more and more offsets, if you have any I don't have and you want to give back to the community then post them. I'll add them in and put you in the credits.

~Credits~
Me - Making the thread
Mango_Knife - Old offsets and addresses
B777x - Showing me how to make better threads Happy
Winter - G_SetModel
Choco - RPC


Thanks alot! I used these to make mod menu and added you in credits. This should be stickied! Smile

The following user thanked makeabce for this useful post:

XxBlud23xX
04-27-2016, 11:56 AM #7
XxBlud23xX
< ^ > < ^ >
Originally posted by makeabce View Post
Thanks alot! I used these to make mod menu and added you in credits. This should be stickied! Smile


Sorry for the late quote. To be honest i spend a long time working on this thread becuase i thought they would add it to the stickied threads but it hasnt got enough feedback for the mods to notice it. Im glad it helped you Smile

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