Originally posted by 01cedricv2
Yes i know, they getting kicked out! Im gonna look into it
So by the way, think of it this way, If a client can receive stats in any interval based off of environment conditions, no matter the increment, if the environment conditions can be replicated in any means, these stats can be done in intervals with the same function. All client stats is possible, no matter the limits 3arc put in the game. Also, you may want to look into _gamerep.gsc, as that is the real clientside limitation behind the in game stats monitoring. The server side checks are relative to the client's response, so if you can find a way to override the clients scripts with your own modified response, the server will accept. Also, i have an idea, maybe find a way to create a false request for the client? Ie: set xuid to their xuid, sent a stat modification with your own modified client side check, and maybe the server will accept? Just a thought towards your research.
At this point i think im going to get into this scene. I had motivations before because i always like a challenge, and know that i understand GSC so extensively, i think it should be much easier to figure this type of stuff out.