Originally posted by Jeru
Unfortunately the power falls into the wrong hands. If I knew how to do that stuff, injecting native code into game servers?? Man I'd be messing with them, adding fun things constantly.
I think another trippy thing that was around for a while was lag lobbies. It was like that MW2 DVAR, that was found in CFG menus like Joka

MoDz's. I never understood how that one started, only theorized about it.
Go through the PDB in IDA. Most of these things if not all were done with DVars, not native code injection... If we were injecting native code into the servers we would be doing alot more than slow lobbies. The whole reason it works is because a host migration migrates game settings, but the dvars are initialized at game boot, so they are never reset. Many of them have been fixed since MW2, but obviously not all of them or this wouldnt happen.
The lag lobbies were just setting the speed variable much higher, which when you moved triggered the movement speed cap and the 'server' client rejected your movement request.