Post: Dedicated servers are gone once again.
08-31-2017, 02:46 AM #1
iDeity
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Therefore making hosting online possible again without any struggles. This is slightly old news, maybe a couple weeks late to a thread, but just as a heads up, you can force host again in a place like TDM and get people to fill the lobby very quickly. Hooray.
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quacked420
08-31-2017, 05:29 AM #11
iDeity
Bounty hunter
Originally posted by Frosty View Post
Yeah. Also allowed you to crouch and go up through ceilings.


Seriously-- who set that up knowing that was going to work? I need to take notes from these guys.
08-31-2017, 05:01 PM #12
anthonything
Space Ninja
Originally posted by Jeru View Post
Unfortunately the power falls into the wrong hands. If I knew how to do that stuff, injecting native code into game servers?? Man I'd be messing with them, adding fun things constantly.
I think another trippy thing that was around for a while was lag lobbies. It was like that MW2 DVAR, that was found in CFG menus like JokaNot Happy or SadMoDz's. I never understood how that one started, only theorized about it.


Go through the PDB in IDA. Most of these things if not all were done with DVars, not native code injection... If we were injecting native code into the servers we would be doing alot more than slow lobbies. The whole reason it works is because a host migration migrates game settings, but the dvars are initialized at game boot, so they are never reset. Many of them have been fixed since MW2, but obviously not all of them or this wouldnt happen.
The lag lobbies were just setting the speed variable much higher, which when you moved triggered the movement speed cap and the 'server' client rejected your movement request.

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iDeity
08-31-2017, 05:04 PM #13
anthonything
Space Ninja
Originally posted by Frosty View Post
One thing I've always wondered is how did the modded capture the flag gamemode come about? I've never seen any mention of it on NGU, but everyone on BO2 knows about it.


I would assume it is modifying the default player clipping dimensions. setting it to a 1x1 makes things glitch the hell out.
It could also be another random setting somewhere. Im sure its not too hard to find.
08-31-2017, 06:10 PM #14
Originally posted by DamnMagician View Post
I would assume it is modifying the default player clipping dimensions. setting it to a 1x1 makes things glitch the hell out.
It could also be another random setting somewhere. Im sure its not too hard to find.


It's just strange that this
was possible, but I've never seen other theater mode mods
09-01-2017, 06:41 PM #15
anthonything
Space Ninja
Originally posted by Frosty View Post
It's just strange that this
was possible, but I've never seen other theater mode mods


Thats not a theater mode mod. Wrong video or you are just talking about a glitch. The theater mode simply sets the game settings rules to match the setup so he didnt have to explain it for people. The multiteam spawns are broken as hell and probs dont get patched because there arent any public lobby modes for it (i think).
09-01-2017, 07:08 PM #16
Originally posted by DamnMagician View Post
Thats not a theater mode mod. Wrong video or you are just talking about a glitch. The theater mode simply sets the game settings rules to match the setup so he didnt have to explain it for people. The multiteam spawns are broken as hell and probs dont get patched because there arent any public lobby modes for it (i think).


By theater I mean, custom game mode
09-02-2017, 04:30 PM #17
I noticed the lobbies filling instantly a couple weeks ago, i figured my internet got better or something
09-07-2017, 02:46 AM #18
Vineland
Do a barrel roll!
This is good news. Gasp
09-09-2017, 06:44 PM #19
Are dedicated servers back because im having problems with getting lobbies again

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