SDK v4.3.0
[TM] Boot mode := System
Debug Agent Version: 4.3.0 (62)
[DA]:Connect to VSH failed 0x80010005
===== Start agent =====
Mini Debug Agent Version 4.3.0 (62) (Built - Oct 17 2012 18:24:15)
[NP ERROR] OFFLINE (0x8002a224)
control_console: Server bound to port number 8080
control_console: Server bound to port number 8080
Allocating malloc memory: 24 bytes allocated at 300000e0
OpenGL ES-CM 1.0-debugrsx SCE Fri Mar 4 13:38:00 JST 2011
gfxInitGraphics:

SGL Device Initialized Width 1920 Height 1080
could not load shader pool file /host_root/c:/usr/local/cell/sample_d
ata/graphics//shaders.bin
GL error GL_INVALID_VALUE (0x501)
[DA]:Connect to VSH failed 0x80010005
Startup text:
lv2(2): Deadline miss detected. The system software preempted an SPU.
Total User Memory: 213.00 MB
Executable Size : 47.60 MB
Avail User Memory: 160.84 MB
Phys Memory Size: 141.00 MB (allocating 141.00 MB)
Patch boot.
[DA]:Connect to VSH failed 0x80010005
Virtual Memory: 96.00 MB (71.00 MB) against 13.00 MB backing.
Remaining User Memory: 1672.00 KB (1200.00 KB reserved)
INSTALL: Checking for /dev_bdvd/PS3_GAME/USRDIR/english/install.ipak.
..
lv2(2): #
lv2(2): #
lv2(2): # system software version: 4.46 (DEX)
lv2(2): # revision: 49489
lv2(2): #
lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread.
lv2(2): #
lv2(2): # Interrupt(exception) Info.
lv2(2): # Type : Data Storage
lv2(2): # SRR0 : 0x00000000000ae288
lv2(2): # SRR1 : 0x800000000000e032
lv2(2): # DSISR: 0x0000000042000000
lv2(2): # DAR : 0x0000000000000010
lv2(2): # TB : 0x000000061aea45db
lv2(2): # HW Thread #: 0
lv2(2): #
lv2(2): # Backtrace
lv2(2): # 0x00000000d0008dec
lv2(2): # 0x00000000005fde3c
lv2(2): # 0x00000000005ffcc0
lv2(2): # 0x00000000005fd368
lv2(2): # 0x00000000001394a8
lv2(2): # 0x000000000035222c
lv2(2): # 0x00000000004217b8
lv2(2): # 0x00000000003520c0
lv2(2): # 0x00000000000d3f98
lv2(2): # 0x00000000000badb4
lv2(2): # 0x00000000000104b8
lv2(2): # 0x000000000001024c
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): # ID : 0x01000029
lv2(2): # Name : 01000300_main_vsh.self
lv2(2): # Stack addr: 0x00000000d0001000
lv2(2): # Stack size: 0x0000000000009000
lv2(2): # Priority : 900
lv2(2): # Proc name : /dev_flash/vsh/module/vsh.self
lv2(2): # Proc ID : 0x1000300
lv2(2): #
lv2(2): # Register Info.
lv2(2): # LR: 0x00000000005fdd60 CR:0x28000024
lv2(2): # CTR: 0x0000000000000000
lv2(2): #
lv2(2): # GPR 0: 0x0000000000000008 GPR 1: 0x00000000d0008c10
lv2(2): # GPR 2: 0x00000000006f5220 GPR 3: 0x0000000000000010
lv2(2): # GPR 4: 0x0000000000000000 GPR 5: 0x0000000000000200
lv2(2): # GPR 6: 0x8000000010005b28 GPR 7: 0x80000000003fcd60
lv2(2): # GPR 8: 0x0000000000000011 GPR 9: 0x0000000000000008
lv2(2): # GPR10: 0x0000000000000010 GPR11: 0x0000000000000000
lv2(2): # GPR12: 0x80000000003a3f80 GPR13: 0x0000000010007060
lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000
lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000
lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000
lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000
lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000
lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x00000000ffffffff
lv2(2): # GPR26: 0x0000000000720000 GPR27: 0x0000000000000008
lv2(2): # GPR28: 0x0000000000000010 GPR29: 0x0000000000000010
lv2(2): # GPR30: 0x0000000000020000 GPR31: 0x0000000000000000
lv2(2): #
lv2(2): # XER: 0x0000000020000000 FPSCR: 0xaa228000
lv2(2): #
lv2(2): # FPR 0: 0x0000000000000000 FPR 1: 0x0000000000000000
lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000
lv2(2): # FPR 4: 0x0000000000000000 FPR 5: 0x0000000000000000
lv2(2): # FPR 6: 0x4014000000000000 FPR 7: 0x0000000000000000
lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000
lv2(2): # FPR10: 0x3fe5555800000000 FPR11: 0x3fd995c220000000
lv2(2): # FPR12: 0x0000000000000000 FPR13: 0x3fe62e42c0000000
lv2(2): # FPR14: 0x0000001000329000 FPR15: 0x0000001000329000
lv2(2): # FPR16: 0x0000001000329000 FPR17: 0x0000001000329000
lv2(2): # FPR18: 0x0000001000329000 FPR19: 0x0000001000329000
lv2(2): # FPR20: 0x0000001000329000 FPR21: 0x0000001000329000
lv2(2): # FPR22: 0x0000001000329000 FPR23: 0x0000001000329000
lv2(2): # FPR24: 0x0000001000329000 FPR25: 0x0000001000329000
lv2(2): # FPR26: 0x0000001000329000 FPR27: 0x0000001000329000
lv2(2): # FPR28: 0x0000001000329000 FPR29: 0x0000001000329000
lv2(2): # FPR30: 0x0000001000329000 FPR31: 0x4030aaaae0000000
lv2(2): #
lv2(2): # PRX Info: 5 PRX in process
lv2(2): # --/--: id-------- path------------------------------ vers
ion segments---
lv2(2): # 0/ 5: 0x23001203 [/dev_flash/sys/internal/sys_audio.sprx
] 1. 1 2 segments
lv2(2): # ---/--- base------+filesz----+(mem-file) [flags-----]
lv2(2): # 0/ 2: 0x00760000+0x000a9f00+0x00000000 [0x00000001]
lv2(2): # 1/ 2: 0x00810000+0x00004560+0x00039d88 [0x00000001]
lv2(2): # 1/ 5: 0x23070906 [/dev_flash/vsh/module/basic_plugins.sp
rx] 1. 1 2 segments
lv2(2): # ---/--- base------+filesz----+(mem-file) [flags-----]
lv2(2): # 0/ 2: 0x00850000+0x0004d134+0x00000000 [0x00000001]
lv2(2): # 1/ 2: 0x008a0000+0x00002664+0x00003a60 [0x00000001]
lv2(2): # 2/ 5: 0x23093d07 [/dev_flash/vsh/module/eseidle.sprx]
1. 1 2 segments
lv2(2): # ---/--- base------+filesz----+(mem-file) [flags-----]
lv2(2): # 0/ 2: 0x008b0000+0x00000d5c+0x00000000 [0x00000001]
lv2(2): # 1/ 2: 0x008c0000+0x000000d4+0x00005144 [0x00000001]
lv2(2): # 3/ 5: 0x23170108 [/dev_flash/sys/internal/sysvoice_modul
es.sprx] 1. 1 2 segments
lv2(2): # ---/--- base------+filesz----+(mem-file) [flags-----]
lv2(2): # 0/ 2: 0x008d0000+0x0003d280+0x00000000 [0x00000001]
lv2(2): # 1/ 2: 0x00910000+0x00000068+0x00000008 [0x00000001]
lv2(2): # 4/ 5: 0x23190109 [/dev_flash/vsh/module/ps3_savedata_plu
gin_game_mini.sprx] 1. 1 2 segments
lv2(2): # ---/--- base------+filesz----+(mem-file) [flags-----]
lv2(2): # 0/ 2: 0x00920000+0x0001b2f8+0x00000000 [0x00000001]
lv2(2): # 1/ 2: 0x00940000+0x00001420+0x00000f58 [0x00000001]
lv2(2): #
lv2(2): # Continue... (Lv-2 is still running.)
lv2(2): #