Post: Black Ops 2 RTE problem please help
08-14-2013, 06:30 AM #1
AndresKid
Error… Cat invasion!
(adsbygoogle = window.adsbygoogle || []).push({}); So, this is what happens. I have a 1.13 eboot debug for multiplayer that I downloaded from a thread on here and I got
Black OPS II RTM Tool [1.13] by i_iTop_i v1.3

I'm on Rebug 4.30.2 REX
Switched to DEX.

I first go to rebug toolbox and change EID to CEX(84) then I go to multiman and load my backup of black ops 2, and finally I run PSID patcher 4.30 DEX to change my console ID, also I'm spoofed to 4.46.

I run the RTE tool and wait 3 seconds once I click the game and it connects and attaches no problem but then the black ops 2 loading sign freezes and I get this error in target manager from console output.

Originally posted by another user
SDK v4.3.0
[TM] Boot mode := System
Debug Agent Version: 4.3.0 (62)
[DA]:Connect to VSH failed 0x80010005
===== Start agent =====
Mini Debug Agent Version 4.3.0 (62) (Built - Oct 17 2012 18:24:15)
[NP ERROR] OFFLINE (0x8002a224)
control_console: Server bound to port number 8080
control_console: Server bound to port number 8080
Allocating malloc memory: 24 bytes allocated at 300000e0
OpenGL ES-CM 1.0-debugrsx SCE Fri Mar 4 13:38:00 JST 2011
gfxInitGraphics::PSGL Device Initialized Width 1920 Height 1080
could not load shader pool file /host_root/c:/usr/local/cell/sample_d
ata/graphics//shaders.bin
GL error GL_INVALID_VALUE (0x501)
[DA]:Connect to VSH failed 0x80010005
Startup text:
lv2(2): Deadline miss detected. The system software preempted an SPU.

Total User Memory: 213.00 MB
Executable Size : 47.60 MB
Avail User Memory: 160.84 MB
Phys Memory Size: 141.00 MB (allocating 141.00 MB)
Patch boot.
[DA]:Connect to VSH failed 0x80010005
Virtual Memory: 96.00 MB (71.00 MB) against 13.00 MB backing.
Remaining User Memory: 1672.00 KB (1200.00 KB reserved)
INSTALL: Checking for /dev_bdvd/PS3_GAME/USRDIR/english/install.ipak.
..
lv2(2): #
lv2(2): #
lv2(2): # system software version: 4.46 (DEX)
lv2(2): # revision: 49489
lv2(2): #
lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread.

lv2(2): #
lv2(2): # Interrupt(exception) Info.
lv2(2): # Type : Data Storage
lv2(2): # SRR0 : 0x00000000000ae288
lv2(2): # SRR1 : 0x800000000000e032
lv2(2): # DSISR: 0x0000000042000000
lv2(2): # DAR : 0x0000000000000010
lv2(2): # TB : 0x000000061aea45db
lv2(2): # HW Thread #: 0
lv2(2): #
lv2(2): # Backtrace
lv2(2): # 0x00000000d0008dec
lv2(2): # 0x00000000005fde3c
lv2(2): # 0x00000000005ffcc0
lv2(2): # 0x00000000005fd368
lv2(2): # 0x00000000001394a8
lv2(2): # 0x000000000035222c
lv2(2): # 0x00000000004217b8
lv2(2): # 0x00000000003520c0
lv2(2): # 0x00000000000d3f98
lv2(2): # 0x00000000000badb4
lv2(2): # 0x00000000000104b8
lv2(2): # 0x000000000001024c
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): # ID : 0x01000029
lv2(2): # Name : 01000300_main_vsh.self
lv2(2): # Stack addr: 0x00000000d0001000
lv2(2): # Stack size: 0x0000000000009000
lv2(2): # Priority : 900
lv2(2): # Proc name : /dev_flash/vsh/module/vsh.self
lv2(2): # Proc ID : 0x1000300
lv2(2): #
lv2(2): # Register Info.
lv2(2): # LR: 0x00000000005fdd60 CR:0x28000024
lv2(2): # CTR: 0x0000000000000000
lv2(2): #
lv2(2): # GPR 0: 0x0000000000000008 GPR 1: 0x00000000d0008c10
lv2(2): # GPR 2: 0x00000000006f5220 GPR 3: 0x0000000000000010
lv2(2): # GPR 4: 0x0000000000000000 GPR 5: 0x0000000000000200
lv2(2): # GPR 6: 0x8000000010005b28 GPR 7: 0x80000000003fcd60
lv2(2): # GPR 8: 0x0000000000000011 GPR 9: 0x0000000000000008
lv2(2): # GPR10: 0x0000000000000010 GPR11: 0x0000000000000000
lv2(2): # GPR12: 0x80000000003a3f80 GPR13: 0x0000000010007060
lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000
lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000
lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000
lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000
lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000
lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x00000000ffffffff
lv2(2): # GPR26: 0x0000000000720000 GPR27: 0x0000000000000008
lv2(2): # GPR28: 0x0000000000000010 GPR29: 0x0000000000000010
lv2(2): # GPR30: 0x0000000000020000 GPR31: 0x0000000000000000
lv2(2): #
lv2(2): # XER: 0x0000000020000000 FPSCR: 0xaa228000
lv2(2): #
lv2(2): # FPR 0: 0x0000000000000000 FPR 1: 0x0000000000000000
lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000
lv2(2): # FPR 4: 0x0000000000000000 FPR 5: 0x0000000000000000
lv2(2): # FPR 6: 0x4014000000000000 FPR 7: 0x0000000000000000
lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000
lv2(2): # FPR10: 0x3fe5555800000000 FPR11: 0x3fd995c220000000
lv2(2): # FPR12: 0x0000000000000000 FPR13: 0x3fe62e42c0000000
lv2(2): # FPR14: 0x0000001000329000 FPR15: 0x0000001000329000
lv2(2): # FPR16: 0x0000001000329000 FPR17: 0x0000001000329000
lv2(2): # FPR18: 0x0000001000329000 FPR19: 0x0000001000329000
lv2(2): # FPR20: 0x0000001000329000 FPR21: 0x0000001000329000
lv2(2): # FPR22: 0x0000001000329000 FPR23: 0x0000001000329000
lv2(2): # FPR24: 0x0000001000329000 FPR25: 0x0000001000329000
lv2(2): # FPR26: 0x0000001000329000 FPR27: 0x0000001000329000
lv2(2): # FPR28: 0x0000001000329000 FPR29: 0x0000001000329000
lv2(2): # FPR30: 0x0000001000329000 FPR31: 0x4030aaaae0000000
lv2(2): #
lv2(2): # PRX Info: 5 PRX in process
lv2(2): # --/--: id-------- path------------------------------ vers
ion segments---
lv2(2): # 0/ 5: 0x23001203 [/dev_flash/sys/internal/sys_audio.sprx
] 1. 1 2 segments
lv2(2): # ---/--- base------+filesz----+(mem-file) [flags-----]
lv2(2): # 0/ 2: 0x00760000+0x000a9f00+0x00000000 [0x00000001]
lv2(2): # 1/ 2: 0x00810000+0x00004560+0x00039d88 [0x00000001]
lv2(2): # 1/ 5: 0x23070906 [/dev_flash/vsh/module/basic_plugins.sp
rx] 1. 1 2 segments
lv2(2): # ---/--- base------+filesz----+(mem-file) [flags-----]
lv2(2): # 0/ 2: 0x00850000+0x0004d134+0x00000000 [0x00000001]
lv2(2): # 1/ 2: 0x008a0000+0x00002664+0x00003a60 [0x00000001]
lv2(2): # 2/ 5: 0x23093d07 [/dev_flash/vsh/module/eseidle.sprx]
1. 1 2 segments
lv2(2): # ---/--- base------+filesz----+(mem-file) [flags-----]
lv2(2): # 0/ 2: 0x008b0000+0x00000d5c+0x00000000 [0x00000001]
lv2(2): # 1/ 2: 0x008c0000+0x000000d4+0x00005144 [0x00000001]
lv2(2): # 3/ 5: 0x23170108 [/dev_flash/sys/internal/sysvoice_modul
es.sprx] 1. 1 2 segments
lv2(2): # ---/--- base------+filesz----+(mem-file) [flags-----]
lv2(2): # 0/ 2: 0x008d0000+0x0003d280+0x00000000 [0x00000001]
lv2(2): # 1/ 2: 0x00910000+0x00000068+0x00000008 [0x00000001]
lv2(2): # 4/ 5: 0x23190109 [/dev_flash/vsh/module/ps3_savedata_plu
gin_game_mini.sprx] 1. 1 2 segments
lv2(2): # ---/--- base------+filesz----+(mem-file) [flags-----]
lv2(2): # 0/ 2: 0x00920000+0x0001b2f8+0x00000000 [0x00000001]
lv2(2): # 1/ 2: 0x00940000+0x00001420+0x00000f58 [0x00000001]
lv2(2): #
lv2(2): # Continue... (Lv-2 is still running.)
lv2(2): #


I got MW3 RTE to work only TWICE successfully. But sometimes when I try to connect to the online services it freezes and target manager shows the message above. Someone please help I'm really frustrated with this always giving me a 50/50 chance of this working.

Other times I also get this message spammed to console output.

[DA]:Connect to VSH failed 0x80010005
lv2(2): Deadline miss detected. The system software preempted an SPU.

Patch Boot
lv2(2): Deadline miss detected. The system software preempted an SPU.

lv2(2): Deadline miss detected. The system software preempted an SPU.

lv2(2): Deadline miss detected. The system software preempted an SPU.

lv2(2): Deadline miss detected. The system software preempted an SPU.

lv2(2): Deadline miss detected. The system software preempted an SPU.

lv2(2): Deadline miss detected. The system software preempted an SPU.

lv2(2): Deadline miss detected. The system software preempted an SPU.

etc... until I shutdown the console...
PS3 and PC are connected by ethernet cables. I also have access to ps3's HDD.
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08-14-2013, 07:10 AM #2
Is it the same when you load it with a disc? I don't know if that is going to make difference just thought id ask.
08-14-2013, 08:11 AM #3
AndresKid
Error… Cat invasion!
Ya, I tried it with bo2 same outcome.... worked with MW3 out of the two times it worked I was using God Mode and invisible class RTE tool and managed to put it on class 2 and all my class names were modded but now it's just black screen or it freezes when it trys to connect to server ....

It's like it only works sometimes it's really annoying :(
08-15-2013, 02:39 AM #4
AndresKid
Error… Cat invasion!
Hey everyone so I have a semi fix to my problem. It's still a 50/50 chance really, instead of connecting and attaching before... I first launch the game and connect online THEN I connect and attach process.. This seemed to work only sometimes because at times the game crashes with black screen even when I don't connect or attach process. Theirs also this folder called demo that keeps getting made on mw3 update folder when I RTE, the game sometimes crashes when I attach the process while connected online mw3. I freeze sometimes when I try to search for a public match.

I've only tryed this with mw3, not sure about black ops 2.

ALSO

when u get this error getting spammed:

lv2(2): Deadline miss detected. The system software preempted an SPU.

lv2(2): Deadline miss detected. The system software preempted an SPU.

lv2(2): Deadline miss detected. The system software preempted an SPU.

lv2(2): Deadline miss detected. The system software preempted an SPU.

lv2(2): Deadline miss detected. The system software preempted an SPU.

lv2(2): Deadline miss detected. The system software preempted an SPU.

lv2(2): Deadline miss detected. The system software preempted an SPU.

To resume the game go to target manager and go to kernel explorer, right click PPU and click continue it should load the game.
08-23-2013, 06:59 PM #5
the123slide
Save Point
Hey dude can you skype me
my skype is. The123.mike
please

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