private void SpawnTurret(int client, string weaponIndex)
{
BO2.RPC.Call(0x0020BD60, 0x016B7920 + (client * 0x580
, weaponIndex);
BO2RPC.Call(0x0020BD60, 0x016B7920 + (client * 0x580
, weaponIndex);
}
private void GiveWeapon(int client, int weaponIndex)
{
BO2.RPC.Call(0x002A8364, 0x177E928 + (client * 0x580
, weaponIndex, 0, 0);
BO2.RPC.Call(0x001E6838, 0x016B7920 + (client * 0x31C), weaponIndex, 0, 0);
BO2RPC.Call(0x002A8364, 0x177E928 + (client * 0x580
, weaponIndex, 0, 0);
BO2RPC.Call(0x001E6838, 0x016B7920 + (client * 0x31C), weaponIndex, 0, 0);
}
private void button106_Click(object sender, EventArgs e)
{
if (numericUpDown1.Value == -1)
{
MessageBox.Show("Cannot Send To All Clients", "Error!");
numericUpDown1.Value = 0;
return;
}
if (this.DEX.Extension.ReadString(0x0178400E) != "")
{
string str = this.textBox1.Text;
int swag = Convert.ToInt32(str);
GiveWeapon((int)numericUpDown1.Value, (int)swag);
}
}
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