if((UnlimitedAmmoC1.IsChecked == true)){
byte[] buffer = new byte[] { 0xFF }
PS3.SetMemory(offset , buffer);
}
else if ((UnlimitedAmmoC1.IsChecked == false)){
byte[] buffer = new byte[] { 0x00 , 0x64 }
PS3.SetMemory(Offs
}
if((UnlimitedAmmoC1.IsChecked == true)){
byte[] buffer = new byte[] { 0xFF }
PS3.SetMemory(offset , buffer);
}
else if ((UnlimitedAmmoC1.IsChecked == false)){
byte[] buffer = new byte[] { 0x00 , 0x64 }
PS3.SetMemory(Offs
}
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