Post: hey guys im making an rtm tool for ps3 and i want to know how to put server commands
06-01-2014, 02:53 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); i have all the offsets i just need the command please help

i really just need the command like for name it is byte[] NAME = Encoding.ASCII.GetBytes(textBox2.Text);
Array.Resize(ref NAME, NAME.Length + 1);
API.SetMemory(0x026C0658, NAME);

but wb the dvar an server command how do i add these?? please explain <3 il love you forever
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06-12-2014, 06:01 AM #2
skype me MrToxicBooty
06-12-2014, 11:28 AM #3
RatchetBooty
Former Staff
What are you trying to do? Are you trying to have it so you have a text box and a button and the user can enter there own SV_GameSendServerCommand in the text box and call it? If yes then it's simple. Add a text box, a button and a numeric up down for the client number. Double click on the button and add this code:
    
SV_GameSendServerCommand((int)numericUpDown1.Value, textBox1.Text));

Make sure to have SV_GameSendServerCommand as a method in your code.

Thread has been moved to the "Call of Duty: Black Ops 2 Mods and Glitch Questions" section Smile.

The following user thanked RatchetBooty for this useful post:

Phreaker
04-23-2015, 11:59 PM #4
Phreaker
Bounty hunter
what if i were to use it for unlocking trophies for a game?
09-14-2015, 02:34 PM #5
JuicyBanana
I am error
Originally posted by RatchetBooty View Post
What are you trying to do? Are you trying to have it so you have a text box and a button and the user can enter there own SV_GameSendServerCommand in the text box and call it? If yes then it's simple. Add a text box, a button and a numeric up down for the client number. Double click on the button and add this code:
    
SV_GameSendServerCommand((int)numericUpDown1.Value, textBox1.Text));

Make sure to have SV_GameSendServerCommand as a method in your code.

Thread has been moved to the "Call of Duty: Black Ops 2 Mods and Glitch Questions" section Smile.


And what's the code if I want like an Anti-Quit BUTTON?
+ How do I add it as method?
09-14-2015, 04:03 PM #6
Adrian
Adrian is back!
Originally posted by JuicyBanana View Post
And what's the code if I want like an Anti-Quit BUTTON?
+ How do I add it as method?


You need the RPC script. Here is the script, i have edited it so you do not need Lib.
    public class RPC
{
public static int Call(uint func_address, params object[] parameters)
{
int length = parameters.Length;
int index = 0;
UInt32 num3 = 0;
UInt32 num4 = 0;
UInt32 num5 = 0;
UInt32 num6 = 0;
while (index < length)
{
if (parameters[index] is int)
{
PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);
num3++;
}
else if (parameters[index] is UInt32)
{
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (UInt32)parameters[index]);
num3++;
}
else
{
UInt32 num7;
if (parameters[index] is string)
{
num7 = 0x10022000 + (num4 * 0x400);
PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num4++;
}
else if (parameters[index] is float)
{
PS3.Extension.WriteFloat(0x10020024 + (num5 * 4), (float)parameters[index]);
num5++;
}
else if (parameters[index] is float[])
{
float[] input = (float[])parameters[index];
num7 = 0x10021000 + (num6 * 4);
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num6 += (UInt32)input.Length;
}
}
index++;
}
PS3.Extension.WriteUInt32(0x1002004C, func_address);
Thread.Sleep(20);
return PS3.Extension.ReadInt32(0x10020050);
}
private static void Enable() {
uint function_address = 0x7AA050;
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
Thread.Sleep(20);
byte[] memory = new byte[]
{ 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C,
0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08,
0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18,
0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28,
0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38,
0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00,
0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00,
0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6,
0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 4, memory);
PS3.SetMemory(0x10020000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
//PS3.SetMemory(0x3DBF70, new byte[] { 0x60, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x30010000, new byte[] { 0x01 });

}
public static void Init()
{
if (PS3.Extension.ReadByte(0x30010000) == 1)
Console.Write("RPC Already Enabled"); //RPC is enabled
else
Enable(); //Enable RPC
}

public static void iPrintln(int Client, string Text)
{
SV_GameSendServerCommand(Client, "O \"" + Text + "\"");
}

public static void iPrintlnBold(int Client, string Text)
{
SV_GameSendServerCommand(Client, "< \"" + Text + "\"");
}
public static void CBuf_Addtext(string Command)
{
RPC.Call(0x0313C18, 0, Command);
}

public static void SV_GameSendServerCommand(int Client, string Command)
{
RPC.Call(0x0349F6C, Client, 1, Command);
}
}
public static uint G_Entity(int Client, uint Mod = 0)
{
return (0x16B9F20 + (0x31C * (uint)Client) + Mod);
}


At the bottom of the RPC there are examples on how to call them.
09-16-2015, 12:21 PM #7
JuicyBanana
I am error
Originally posted by Adrian View Post
You need the RPC script. Here is the script, i have edited it so you do not need Lib.
    public class RPC
{
public static int Call(uint func_address, params object[] parameters)
{
int length = parameters.Length;
int index = 0;
UInt32 num3 = 0;
UInt32 num4 = 0;
UInt32 num5 = 0;
UInt32 num6 = 0;
while (index < length)
{
if (parameters[index] is int)
{
PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);
num3++;
}
else if (parameters[index] is UInt32)
{
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (UInt32)parameters[index]);
num3++;
}
else
{
UInt32 num7;
if (parameters[index] is string)
{
num7 = 0x10022000 + (num4 * 0x400);
PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num4++;
}
else if (parameters[index] is float)
{
PS3.Extension.WriteFloat(0x10020024 + (num5 * 4), (float)parameters[index]);
num5++;
}
else if (parameters[index] is float[])
{
float[] input = (float[])parameters[index];
num7 = 0x10021000 + (num6 * 4);
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num6 += (UInt32)input.Length;
}
}
index++;
}
PS3.Extension.WriteUInt32(0x1002004C, func_address);
Thread.Sleep(20);
return PS3.Extension.ReadInt32(0x10020050);
}
private static void Enable() {
uint function_address = 0x7AA050;
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
Thread.Sleep(20);
byte[] memory = new byte[]
{ 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C,
0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08,
0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18,
0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28,
0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38,
0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00,
0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00,
0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6,
0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 4, memory);
PS3.SetMemory(0x10020000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
//PS3.SetMemory(0x3DBF70, new byte[] { 0x60, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x30010000, new byte[] { 0x01 });

}
public static void Init()
{
if (PS3.Extension.ReadByte(0x30010000) == 1)
Console.Write("RPC Already Enabled"); //RPC is enabled
else
Enable(); //Enable RPC
}

public static void iPrintln(int Client, string Text)
{
SV_GameSendServerCommand(Client, "O \"" + Text + "\"");
}

public static void iPrintlnBold(int Client, string Text)
{
SV_GameSendServerCommand(Client, "< \"" + Text + "\"");
}
public static void CBuf_Addtext(string Command)
{
RPC.Call(0x0313C18, 0, Command);
}

public static void SV_GameSendServerCommand(int Client, string Command)
{
RPC.Call(0x0349F6C, Client, 1, Command);
}
}
public static uint G_Entity(int Client, uint Mod = 0)
{
return (0x16B9F20 + (0x31C * (uint)Client) + Mod);
}


At the bottom of the RPC there are examples on how to call them.


Doesn't work for me, I only need the methods, how do I add the method for GameServerCommand. I already have included the Lib
09-16-2015, 10:40 PM #8
Chris
Former Staff
User is banned so the question no longer stands. If anyone else has a question, create a thread.
- Thread Closed

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