
public static PS3API PS3 = new PS3API();
PS3.ConnectTarget();
and
PS3.AttachProcess();
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using BO2Library;
namespace Test_Tool
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public static PS3API PS3 = new PS3API();
private void button1_Click(object sender, EventArgs e)
{
try
{
PS3.ConnectTarget();
MessageBox.Show("Successfully Connected to Target!", "Connected", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
catch
{
MessageBox.Show("Failed to Connect", "Failed", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void button2_Click(object sender, EventArgs e)
{
try
{
PS3.AttachProcess();
MessageBox.Show("Successfully Attached to Proccess!", "Attached", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
catch
{
MessageBox.Show("Failed to Attach", "Failed", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
PS3.ChangeAPI(SelectAPI.ControlConsole);
}
private void radioButton2_CheckedChanged(object sender, EventArgs e)
{
PS3.ChangeAPI(SelectAPI.TargetManager);
}
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