Post: bo2 1.18 party super force offset???
10-20-2014, 11:49 AM #1
norge1
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); well im interested to see if theres a super force host for parties. im getting tired of starting game and having friends join on other team.

is this possible?
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10-20-2014, 08:42 PM #11
Originally posted by norge1 View Post
well im interested to see if theres a super force host for parties. im getting tired of starting game and having friends join on other team.

is this possible?


Just use the force host in the Revolution Menu that works when your in a party and there is a super force host tool for BO2
10-20-2014, 08:44 PM #12
norge1
< ^ > < ^ >
Originally posted by Claww1337
Just use the force host in the Revolution Menu that works when your in a party and there is a super force host tool for BO2


do you know the offsets for the revolution menu force host?
so i can add to my tool
10-21-2014, 07:19 AM #13
Originally posted by norge1 View Post
do you know the offsets for the revolution menu force host?
so i can add to my tool

Only a couple people know the Revolution Offsets and codes
10-21-2014, 02:13 PM #14
Jewels
I’m too L33T
Originally posted by Claww1337
Only a couple people know the Revolution Offsets and codes


Revolution isn't offset based, its GSC. that's why it's so stable for CCAPI and TMAPI
10-21-2014, 09:25 PM #15
Originally posted by JeWeLz View Post
Revolution isn't offset based, its GSC. that's why it's so stable for CCAPI and TMAPI

Its not full GSC
10-22-2014, 05:57 AM #16
B777x
Hurah!
Originally posted by norge1 View Post
well im interested to see if theres a super force host for parties. im getting tired of starting game and having friends join on other team.

is this possible?


Offsets:
On:
0x1CD3738 - 0x01
0x1CD6018 - 0x00
0x1CD46F8 - 0x01
Off:
0x1CD3738 - 0x00
0x1CD6018 - 0x01
0x1CD46F8 - 0x00

CBuf_AddText:
On:
allowAllNAT 1;partyMigrate_disabled 1;party_connectToOthers 0
Off:
allowAllNAT 0;partyMigrate_disabled 0;party_connectToOthers 1

Originally posted by JeWeLz View Post
Revolution isn't offset based, its GSC. that's why it's so stable for CCAPI and TMAPI


its SPRX Smile

The following 2 users say thank you to B777x for this useful post:

One, ScaRzModZ
10-22-2014, 01:52 PM #17
Originally posted by JeWeLz View Post
I do have the code for the Super Force Host :P It's simple LOL, just a dvar


If im on Black Ops 2 and have my Debugger up and running could i RTM and find the god mode offset and turn it on and have it without being host?
10-22-2014, 05:13 PM #18
Jewels
I’m too L33T
Originally posted by B777x View Post
Offsets:
On:
0x1CD3738 - 0x01
0x1CD6018 - 0x00
0x1CD46F8 - 0x01
Off:
0x1CD3738 - 0x00
0x1CD6018 - 0x01
0x1CD46F8 - 0x00

CBuf_AddText:
On:
allowAllNAT 1;partyMigrate_disabled 1;party_connectToOthers 0
Off:
allowAllNAT 0;partyMigrate_disabled 0;party_connectToOthers 1



its SPRX Smile


how would we but this in C#??
Like this?

    private void superhost_Tick(object sender, EventArgs e)
{
cbuf_addtext("party_connectToOthers 0");
cbuf_addtext("party_minplayers 1");
cbuf_addtext("partyMigrate_disabled 1");
cbuf_addtext("allowAllNAT 1");
cbuf_addtext("party_lobbyExtensionTime 0");
cbuf_addtext("party_gameStartTimerLength 0");
}



and timer

    private void metroCheckBox25_CheckedChanged(object sender, EventArgs e)
{
if (metroCheckBox25.Checked == true)
{
superhost.Start();
}
else
{
superhost.Stop();
}
10-22-2014, 07:16 PM #19
B777x
Hurah!
Originally posted by JeWeLz View Post
how would we but this in C#??
Like this?

    private void superhost_Tick(object sender, EventArgs e)
{
cbuf_addtext("party_connectToOthers 0");
cbuf_addtext("party_minplayers 1");
cbuf_addtext("partyMigrate_disabled 1");
cbuf_addtext("allowAllNAT 1");
cbuf_addtext("party_lobbyExtensionTime 0");
cbuf_addtext("party_gameStartTimerLength 0");
}



and timer

    private void metroCheckBox25_CheckedChanged(object sender, EventArgs e)
{
if (metroCheckBox25.Checked == true)
{
superhost.Start();
}
else
{
superhost.Stop();
}


there are no need for timer just do it like:
    RPC.Call(0x313E88, "allowAllNAT 1;partyMigrate_disabled 1;party_connectToOthers 0");//On
RPC.Call(0x313E88, "allowAllNAT 0;partyMigrate_disabled 0;party_connectToOthers 1");//Off

The following 2 users say thank you to B777x for this useful post:

Jewels, norge1

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