giveDefaultGun()
{
if(self.defop==false)
{
self endon("stop_finger");
self giveWeapon("defaultweapon_mp");
self switchToWeapon("defaultweapon_mp");
self givemaxammo("defaultweapon_mp");
self enableInvulnerability();
self disableusability();
self disableweaponcycling();
self thread removedefaultgun();
self iPrintlnbold("Press [{+switchseat}] to disable");
self.defop = true;
}
}
removedefaultgun()
{
for(;
{
if(self changeseatbuttonpressed())
{
self takeweapon("defaultweapon_mp");
self enableusability();
self enableweaponcycling();
self notify("stop_finger");
wait 3;
self.defop = false;
wait 2;
self notify("stopDEFAULT");
}
wait 0.05;
}
}
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