Post: [sprx/c++] shader
06-08-2015, 05:02 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hi NGU,

I need help with 2 shaders on a SPRX menu.
I have a rightbar and a leftbar, now i want to create a topbar and a groundbar which match to the sidebars, but i dont know how!?

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Here the Information:

RIGHTBAR: RightBar[client] = Huds::SetShader(client, 3, 3, 300, 999, 0, 0, 0, 0, 0, 150);

LEFTBAR: LeftBar[client] = Huds::SetShader(client, 3, 3, 300, 999, 0, 0, 0, 0, 0, 150);

MoveOverTime:

RIGHTBAR: Huds::MoveOverTime(RightBar[client], 100, 450, 70);

LEFTBAR: Huds::MoveOverTime(LeftBar[client], 100, 247, 70);
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Thank You For Reading This!
I Hope You Can Help Me.
I'm Sorry For My English.
~ ᏩഢoҲ
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