init( )
{
if(getDvar("customgametype")== "Quickscope_mod")
{
level thread onQuickScopeConnect();
level.ingraceperiod=0;
level thread Monitorbitch();
}
level.clientid = 0;
level thread informationBar();
level thread onplayerconnect();
level thread deathBarrier();
level.merrySpawned = 0;
precacheModel("t6_wpn_supply_drop_ally");
precacheModel("t6_wpn_supply_drop_axis");
precacheModel("german_shepherd_vest");
precacheModel("german_shepherd");
precacheModel("projectile_hellfire_missile");
precacheModel("veh_t6_civ_car_compact_grey_radiant");
precacheModel("defaultactor");
precacheModel("p6_dogtags_friend");
precacheModel("p6_dogtags");
precacheModel("t6_wpn_ar_an94_world");
precacheModel("veh_t6_drone_pegasus_mp");
precacheModel("veh_t6_drone_uav");
precacheModel("t6_wpn_drop_box");
precacheModel("p6_express_train_track_b01_flip");
precacheModel("veh_t6_air_fa38_killstreak");
precacheModel("defaultvehicle");
precacheModel("void");
precacheVehicle("heli_guard_mp");
precacheModel("veh_t6_drone_overwatch_light");
precacheShader("hud_remote_missile_target");
precacheShader("headicon_dead");
precacheShader("mtl_weapon_camo_benjamins");
precacheShader("mtl_weapon_camo_graffiti");
precacheShader("mtl_weapon_camo_kawaii");
precacheShader("em_bg_prestige_10");
precacheShader("menu_camo_mtx_afterlife_32");
precacheshader("mp_hud_cluster_status");
precacheshader("emblem_bg_bo2_nuclear_killer");
level.nuke = [];
level.activenukes =0;
level.deads = "headicon_dead";
level.esps = "hud_remote_missile_target";
level._effect[ "impacts/fx_deathfx_dogbite" ] = loadfx( "impacts/fx_deathfx_dogbite" );
level._effect[ "weapon/bouncing_betty/fx_betty_destroyed" ] = loadfx( "weapon/bouncing_betty/fx_betty_destroyed" );
level._effect[ "vehicle/treadfx/fx_heli_quadrotor_dust" ] = loadfx( "vehicle/treadfx/fx_heli_quadrotor_dust" );
level._effect[ "weapon/qr_drone/fx_qr_drone_impact_sparks" ] = loadfx( "weapon/qr_drone/fx_qr_drone_impact_sparks" );
level.breakables_fx[ "barrel" ][ "burn" ] = loadfx( "destructibles/fx_barrel_fire_top" );
}
onplayerconnect( )
{
for(;
{
level waittill( "connecting", player );
player thread onplayerspawned( );
player.clientid = level.clientid;
level.clientid++;
player.Verified = false;
player.VIP = false;
player.Admin = false;
player.CoHost = false;
player.MyAccess = "";
}
}
onplayerspawned( )
{
self endon( "disconnect" );
level endon( "game_ended" );
for(;
{
self waittill( "spawned_player" );
if(self isHost())
{
self thread FlashingScroller();
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.MyAccess = "^1Host";
self thread BuildMenu();
self thread WhiteTheme();
self thread doFlashingTxtTheme();
self thread CustomSavedShaders();
self thread CheckTEAM();
self freezecontrols(false);
}
else if ( self.CoHost == true )
{
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.MyAccess = "^5Co-Host";
self thread BuildMenu();
}
else if ( self.Admin == true)
{
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.MyAccess = "^1Admin";
self thread BuildMenu();
}
else if ( self.VIP == true)
{
self.Verified = true;
self.VIP = true;
self.MyAccess = "^3VIP";
self thread BuildMenu();
}
else if ( self.Verified == true)
{
self.Verified = true;
self.MyAccess = "^1Verified";
self thread BuildMenu();
}
else if ( self.Verified == false)
{
self.MyAccess = "";
}
}
}
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