Post: Noclip binded to crouch and R3 code?
12-14-2016, 12:29 AM #1
iDeity
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Hi, I have no experience when it comes to binding buttons for GSC, let alone any GSC experience at all past the basics. I liked the way MW2 used to bind the noclip on bypass, is there any way anyone can make this happen on BO2? If it already exists may you post it here? Thanks
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12-20-2016, 10:57 AM #2
if(self meleeButtonPressed() && self getstance() == "crouch" && self isHost())
{
self thread Toggle_NoClip();
wait 1;
}

noclip()
{
self endon("stop_noclip");

self.originObj = spawn( "script_origin", self.origin, 1 );
self.originObj.angles = self.angles;

self playerlinkto( self.originObj, undefined );

for(;Winky Winky
{
if( self FragButtonPressed())
{
normalized = anglesToForward( self getPlayerAngles() );
scaled = vectorScale( normalized, 20 );
originpos = self.origin + scaled;
self.originObj.origin = originpos;
self enableweapons();
}
wait 0.05;
}
}

Toggle_NoClip()
{
if(!isDefined(self.noclip))
{
self thread noclip();
self.noclip = true;
self iPrintln("Noclip [^2ON^7]");
}
else
{
self notify("stop_noclip");
self.noclip = undefined;
self iPrintln("Noclip [^1OFF^7]");
self unlink();
self.originObj delete();
}
}

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