Post: C# Help Please!
04-19-2017, 12:31 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hi so basically i'm trying to change the accuracy of the MTAR -*0x26FFB99. It doesn't set unless you call it with the byte -*0x09. That will only make the accuracy 100%. I want to use a numericupdown to choice the accuracy amount but I have no clue how to call it. Can someone please help? Any help at all is appreciated!
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04-25-2017, 02:27 PM #20
Originally posted by Dr.
I am just trying to help I never seen anyone post it. You don't want my help that's fine.


That's exactly how I've always set stats. I get that you are trying to help but I already told you that it doesn't work that way. You've gotta set it with the byte. Same goes for the weapon kills and deaths
04-25-2017, 02:35 PM #21
Originally posted by Freezee View Post
Did it work for ya?


I'll be home tomorrow to test it out and I'll let you know if it works. Sorry for the long ass delay man. Been busy af
04-25-2017, 05:17 PM #22
Dro
i<3myPs3
Originally posted by SomeRandomFella View Post
Hi so basically i'm trying to change the accuracy of the MTAR -*0x26FFB99. It doesn't set unless you call it with the byte -*0x09. That will only make the accuracy 100%. I want to use a numericupdown to choice the accuracy amount but I have no clue how to call it. Can someone please help? Any help at all is appreciated!



if (numericUpDown1.Value == 0)//if numericUpDown value is "0"
{
PS3.SetMemory(0x26FFB99, new byte[](0x00)); //set your bytes for that address to "0x00", to turn it off
}
else
{
PS3.SetMemory(0x26FFB99, BitConverter.GetBytes(Convert.ToInt32(this.numericUpDown1.Value.ToString())));//convert value from string.At numericUpDown value "09", you should be at byte 0x09
}
04-26-2017, 03:05 AM #23
Originally posted by Dro View Post
if (numericUpDown1.Value == 0)//if numericUpDown value is "0"
{
PS3.SetMemory(0x26FFB99, new byte[](0x00)); //set your bytes for that address to "0x00", to turn it off
}
else
{
PS3.SetMemory(0x26FFB99, BitConverter.GetBytes(Convert.ToInt32(this.numericUpDown1.Value.ToString())));//convert value from string.At numericUpDown value "09", you should be at byte 0x09
}


That still won't set the right value. I can't set anything under 100%. 0x09 and 0x08 set the accuracy to 100%. Anything below 0x08 won't set anything at all
04-26-2017, 03:06 AM #24
Originally posted by Freezee View Post
Did it work for ya?


It still wouldn't let me set anything under 100%. This shit is confusing 😂
04-26-2017, 03:16 AM #25
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by SomeRandomFella View Post
It still wouldn't let me set anything under 100%. This shit is confusing ��


Check the accuracy values of other guns, then you should be able to see how it works.
04-26-2017, 03:19 AM #26
Originally posted by SyGnUs View Post
Check the accuracy values of other guns, then you should be able to see how it works.


Well to set the SWAT-556 to 100% is 0x30
04-26-2017, 03:25 AM #27
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by SomeRandomFella View Post
Well to set the SWAT-556 to 100% is 0x30


You're going to need more than one weapon and ones that aren't only on 100%.

Though I'm not really sure on stats for accuracy. I would compare other guns and I'm sure there will be some similarities, well depending on how they calculate the value.
04-26-2017, 03:32 AM #28
Originally posted by SyGnUs View Post
You're going to need more than one weapon and ones that aren't only on 100%.

Though I'm not really sure on stats for accuracy. I would compare other guns and I'm sure there will be some similarities, well depending on how they calculate the value.


I've got all the guns offsets and I've tried lower bytes to try to set it below 100% but it just resets to 0 if I set it below 8. Is it even possible to set the accuracy below 100% lol

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