Post: BO2 Zombies Offsets
05-14-2017, 09:00 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU community, so basically I need help with some BO2 zombies offsets like I get how to turn
    0x26FC90C
into
    byte[] kills = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Text)); PS3.SetMemory(0x26FC90C, kills);
But how would I go about adding this thing in to a button?

    0x026FC896 [0x0F]
0x026FCA87 [0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
(adsbygoogle = window.adsbygoogle || []).push({});
05-14-2017, 09:03 PM #2
Ok now that I joined
What do we do
05-15-2017, 03:15 PM #3
Any help? Thanks.
05-17-2017, 07:56 AM #4
S63
Space Ninja
Originally posted by quacked420 View Post
Hello NGU community, so basically I need help with some BO2 zombies offsets like I get how to turn
    0x26FC90C
into
    byte[] kills = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Text)); PS3.SetMemory(0x26FC90C, kills);
But how would I go about adding this thing in to a button?

    0x026FC896 [0x0F]
0x026FCA87 [0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]


byte[] On = new byte[] { 0x0F };
PS3.SetMemory(0x026FC896, On);

Or you can just do like this

PS3.SetMemory(0x026FC896, new byte[] { 0x0F });

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo