Post: Mega Zombie Thread *Confirmed Info*
11-06-2012, 08:35 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Welcome to the official guide to everything in Black Ops 2 Zombies, everything in this thread is confirmed and I will update as soon as new information is released.

[Note] All the returning weapons will have the same stats and Pack A Punch variant until the games release, 2025 weapons will share the same stats for multiplayer until the games release.
(Some help from Call of Duty Wikia for a few returning weapon stats.)

Assault Rifles

M8A1
4 round burst assault rifle. Bursts can be fired in quick succession.
Fire Mode: 4 Round Burst
Magazine Size: 32 Rounds
Damage: Moderate
Range: Moderate
Recoil: Low

SMR
Semi-automatic assault rifle. Highest damage per round in class
Fire Mode: Semi-Automatic
Magazine Size: 20 Rounds
Damage: High
Range: High
Recoil: High

Type 25
Fully automatic assault rifle. High rate of fire with moderate recoil
Fire Mode: Fully Automatic
Magazine Size: 30 Rounds
Damage: Moderate
Range: Moderate
Recoil: Moderate

- AK47 ( Assault Rifle )
- M16 ( Assault Rifle )
- FN-FAL ( Assault Rifle )
- M4A1 ( Assault Rifle )
- AN-94 ( Assault Rifle )
- Scar-H ( Assault Rifle )
- M27 ( Assault Rifle )
- MTAR ( Assault Rifle )

Submachine Guns

Chicom CQB
3 round burst submachine gun. High cyclic fire rate allows for fast consecutive bursts
Fire Mode: 3 Round Burst
Magazine Size: 40 Rounds
Damage: Low
Range: Low
Recoil: Low

Skorpion EVO 3
Fully automatic submachine gun. Highest rate of fire in class
Fire Mode: Fully Automatic
Magazine Size: 20 Rounds
Damage: Moderate
Range: Low
Recoil: Moderate

- Vektor K10 ( SMG )
- MP7 ( SMG )
- UZI ( SMG )
- MSMC ( SMG )
- PDW-57 ( SMG )

Light Machine Guns

HAMR
Fully automatic LMG. Reduces fire rate over time, becoming more accurate
Fire Mode: Fully Automatic
Magazine Size: 100 Rounds
Damage: High
Range: Moderate
Recoil: Moderate - Low

- LSAT ( LMG )

Sniper Rifles

- XPR-50 ( Sniper Rifle )
- BALISSTA ( Sniper Rifle )

Shotguns

Olympia
Double Barrel shotgun
Fire Mode: Over-Under Break Action
Magazine Size: 2 Rounds
Damage: High
Range: Low
Recoil: Low

M1216
Fully automatic shotgun with a rechamber every four rounds.
Fire Mode: Fully Automatic
Magazine Size: 16 Rounds
Damage: High
Range: Low
Recoil: Moderate

Saiga 12
Semi-automatic shotgun. Deadly at close range
Fire Mode: Semi-Automatic
Magazine Size: 10 Rounds
Damage: High
Range: Low
Recoil: Moderate

- Spas-12
- KSG


Handguns

- M1911 ( STARTING PISTOL)
- Executioner
- B23R

Launchers

- CrossBow ( Classified as a Launcher )
- SMAW ( Launcher )
- RPG ( Launcher )
- War Machine ( Grenade Launcher )

Special Grenades/Tacticals

- SemTex ( Lethal )
- Grenade ( Lethal )
- ClayMore ( Lethal )
- Bouncy Betty ( Lethal )
- Shock Charge ( Tactical )
- Sensor Grenade ( Tactical )
- Monkey Bomb ( Tactical )

Wonder Weapons

- Ray Gun
- Machine Powered Mystery Weapon: [NAME SOON]


Craftable

Riot Shield
Requires tools across the map to be crafted into a riot shield.

Mannequin/Fan Electricity Productor
Appears to slow down zombies and used to turn the power on

Perk-a-Colas

Speed Cola
Your hands are slow, your movements sluggish, your lack of speed, just brings you anguish. Just take a sip, you will move faster. Just try it now! And speed is mastered! Press those lips against the only one that really moves you. Speed Cola speeds up your life!

Increases reload speed, Repairing windows and Knifing
Costs: 3000 Points

Juggernog
When you need some help to get by, something to make you feel strong. Reach for Juggernog tonight, Sugar seduction delight! When you need to feel big and strong, reach for Juggernog tonight!

Enhances the players health by 250%. Therefore, in order for a player to be downed, it will take four/five normal zombie hits.
Costs: 2500 Points

Quick Revive
Whenever things, been draggin' you down, grabs you by the hair and pulls you to the ground, if you wanna get up, you need a little revive. If you wanna get up... YOU NEED A LITTLE REVIVE

Quick Revive allows the player to revive other players about 3 times faster than usual and revive yourself in Solo play only a minimum of 3 times.
Costs: 1500 Points Co-Op, 500 Points Solo

Double Tap Rootbeer
Cowboys can't shoot slow or they'll end up below. When they need some help, they reach for the Root beer shelf (Ye-h Cowboys can't shoot slow, or they'll end up below, when they need some help, they reach for the Root beer shelf. YA THIRSTY PARTNER!?

reduces the pause time between bullets fired on all weapons by about a third. It is useful in later rounds, when Zombies have higher health and require a high number of bullets to kill and increases a weapons rate of fire.
Costs: 2000 Points

PHD Flopper
PhD, the night-time scene. PhD, the streets are mean. PhD, the things I have seen, the good (PhD),the bad, and the in-between (Flopper). When you dive to prone, you are surely gonna own, PhD (Flopper)! When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, 'cause of PhD! PhD, the feelin's growing strong. PhD, so right that it feels wrong. PhD, like the chorus of a song (Flopper). PhD, not short but not too long. Slap your body to the floor, everybody needs some more, of your lovin', your explosive lovin'. When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, cause of PhD! (Flopper)! Damn straight!

allows the player to not take any explosive or falling damage, also when the player dives-to-prone from a position that would normally hurt them, a medium sized explosion will surround the player and kill any zombies in its radius, unless the player is past round 22. It also allows the player to not take splash damage from the Ray Gun, explosives and launchers.
Costs: 2000 Points

Deadshot Daquiri
To err is human, to forgive is divine. Well I'm not forgiving, and the error ain't mine! They ain't quite human; least they're not to my eyes. One sip of this and I'll give 'em the shock of their lives! Yeah, we got the guns and we got the bombs! In deadshot heaven, we pop skulls for fun! Zero in baby, zero on that spot, the hot spot baby, give it all you got! So quit complainin', about your bad aimin'! Just try, try again for me! With the headshot power of Deadshot Daiquiri!

This perk changes auto-aim so that it locks onto an enemies head rather than the body, makes the reticle smaller and removes the idle sway from sniper rifles.
Costs: 1500 Points

Stamin-Up
Stamina-min-Up! (x3) When you need some extra runnin', when you need some extra time, when you want to keep on gunnin', when you like a twist of lime. When you need to keep on moving, when you need a get-away, when you need to keep on groovin', when you need that vitamin K, babe, you know you want me! Let's run the extra mile! I'll open your eyes and I'll make you see! I'll make it worth your while! Stamina-min-Up! Sounds like it's Staaaaamin-Up time! Oh yeah, bring it baby. Bring it!

Stamin-Up doubles the player's sprint time, allowing players to get to places more quickly.
Costs: 2000 Points

Mule Kick
Legend tells us of a man, a hero in a tortured land, where Senoritas lived in fear. There lonely nights in deep despair, he was EL BURRO! (Hee-Haw, Hee-Haw). Across the fields, across the plains. He ran so fast he dodged the rain. He was El Burro! He hurried in to save the day, gun in hand, in thrice they say. He was strong like a Mule, he was stubborn like a Mule, he even kicked like a Mule, El Burro! (El Burro!). A man not equal, so they say. But some and more, it's just the way! He was El Burro! He was EL BURRO! EL BURRO!"
The jingle of Mule Kick (Cut from game due to it being in an airless area of the map Moon)

Mule Kick allows players to carry a third weapon
Costs: 4000 Points

Power Ups

Max Ammo
Gives all players the maximum ammunition possible to obtain for whatever weapon the players are carrying, although the player's current magazine will not be replenished.

Insta-Kill
Enables players to instantly kill zombies with any weapon.

Double Points
This doubles the point values for damaging/killing all kinds of enemies and boarding windows/barriers

Nuke
Kills all zombies on the map at the time of detonation and gives 400 points to every player in the game. If double points is active each player receives 800 points

Carpenter
Boards up all windows and gives all players 200 points if any windows were boarded up

Fire-Sale
Lowers the price of the Mystery Box from 950 to 10 points for 20 seconds

Death-Machine
Grants the player a Death Machine for 30 seconds

Maps

Green Run
-

Farm
-

Nuketown Zombies!
An upcoming Zombies map that will be featured in Call of Duty: Black Ops II. It is remade from the favored multiplayer map, Nuketown, from Call of Duty: Black Ops. Description: Battle hordes of Zombies in this beloved 1960s nuclear neighborhood. It is currently only available in the special editions of the game.

Modes

Tranzit
A brand new gamemode in Black Ops 2! Players are now able to roam around a huge map and visit different towns either by foot or via the bus. Each method of travel has pros and cons. The bus is fast, but it can become hard to defend as zombies begin to pile on. Traveling by foot also has perks, but will be very vulnerable. Players can gather "collection" pieces which can be crafted together to build unique items (weapons, tools...etc). The game mode allows for solo play or up to four players.

Survival
This is the traditional Zombie experience everyone is use to. You are held up in a smaller portion of the Tranzit map and you need to defeat waves of zombies while continually fortifying the area. Magic items and Pack-a-Punch are returning! In keeping with tradition, you can plow through waves of zombies in a group of four or as a solo survivor.

Grief
A new competitive gamemode for BO2 which allows up to eight player to join! You are put into two teams and the goal is to out survive each other. You have to move throughout the Tranzit world and while you can't kill each other, you can control certain environment aspects which will put the other team at risk.

Starting Points
Round 01 - 500 Points - Confirmed
Round 05 - 2500 Points - Not Confirmed
Round 10 - 5000 Points - Not Confirmed
Round 15 - 7500 Points - Not Confirmed
Round 20 - 10000 Points - Confirmed

If u got more info message me.
Last edited by ReloadVII ; 11-07-2012 at 06:44 AM.

The following user thanked ReloadVII for this useful post:

skedd
11-06-2012, 08:39 PM #2
divybc
Former Staff
Cheers for this, can't wait for zombies! Getting the game on Saturday so should be good.
11-06-2012, 09:33 PM #3
zJezzah
Gym leader
This is good but more infromation could be added at this present time that isnt up their at the moment Smile:P!.... Smile:P
Last edited by zJezzah ; 11-06-2012 at 09:38 PM.
11-06-2012, 09:35 PM #4
zJezzah
Gym leader
Originally posted by ReloadVII View Post
Welcome to the official guide to everything in Black Ops 2 Zombies, everything in this thread is confirmed and I will update as soon as new information is released.

[Note] All the returning weapons will have the same stats and Pack A Punch variant until the games release, 2025 weapons will share the same stats for multiplayer until the games release.
(Some help from Call of Duty Wikia for a few returning weapon stats.)

Assault Rifles

M8A1
4 round burst assault rifle. Bursts can be fired in quick succession.
Fire Mode: 4 Round Burst
Magazine Size: 32 Rounds
Damage: Moderate
Range: Moderate
Recoil: Low

SMR
Semi-automatic assault rifle. Highest damage per round in class
Fire Mode: Semi-Automatic
Magazine Size: 20 Rounds
Damage: High
Range: High
Recoil: High

Type 25
Fully automatic assault rifle. High rate of fire with moderate recoil
Fire Mode: Fully Automatic
Magazine Size: 30 Rounds
Damage: Moderate
Range: Moderate
Recoil: Moderate

- AK47 ( Assault Rifle )
- M16 ( Assault Rifle )
- FN-FAL ( Assault Rifle )
- M4A1 ( Assault Rifle )
- AN-94 ( Assault Rifle )
- Scar-H ( Assault Rifle )
- M27 ( Assault Rifle )
- MTAR ( Assault Rifle )

Submachine Guns

Chicom CQB
3 round burst submachine gun. High cyclic fire rate allows for fast consecutive bursts
Fire Mode: 3 Round Burst
Magazine Size: 40 Rounds
Damage: Low
Range: Low
Recoil: Low

Skorpion EVO 3
Fully automatic submachine gun. Highest rate of fire in class
Fire Mode: Fully Automatic
Magazine Size: 20 Rounds
Damage: Moderate
Range: Low
Recoil: Moderate

- Vektor K10 ( SMG )
- MP7 ( SMG )
- UZI ( SMG )
- MSMC ( SMG )
- PDW-57 ( SMG )

Light Machine Guns

HAMR
Fully automatic LMG. Reduces fire rate over time, becoming more accurate
Fire Mode: Fully Automatic
Magazine Size: 100 Rounds
Damage: High
Range: Moderate
Recoil: Moderate - Low

- LSAT ( LMG )

Sniper Rifles

- XPR-50 ( Sniper Rifle )
- BALISSTA ( Sniper Rifle )

Shotguns

Olympia
Double Barrel shotgun
Fire Mode: Over-Under Break Action
Magazine Size: 2 Rounds
Damage: High
Range: Low
Recoil: Low

M1216
Fully automatic shotgun with a rechamber every four rounds.
Fire Mode: Fully Automatic
Magazine Size: 16 Rounds
Damage: High
Range: Low
Recoil: Moderate

Saiga 12
Semi-automatic shotgun. Deadly at close range
Fire Mode: Semi-Automatic
Magazine Size: 10 Rounds
Damage: High
Range: Low
Recoil: Moderate

- Spas-12
- KSG


Handguns

- M1911 ( STARTING PISTOL)
- Executioner
- B23R

Launchers

- CrossBow ( Classified as a Launcher )
- SMAW ( Launcher )
- RPG ( Launcher )
- War Machine ( Grenade Launcher )

Special Grenades/Tacticals

- SemTex ( Lethal )
- Grenade ( Lethal )
- ClayMore ( Lethal )
- Bouncy Betty ( Lethal )
- Shock Charge ( Tactical )
- Sensor Grenade ( Tactical )
- Monkey Bomb ( Tactical )

Wonder Weapons

- Ray Gun
- Machine Powered Mystery Weapon: [NAME SOON]


Craftable

Riot Shield
Requires tools across the map to be crafted into a riot shield.

Mannequin/Fan Electricity Productor
Appears to slow down zombies and used to turn the power on

Perk-a-Colas

Speed Cola
Your hands are slow, your movements sluggish, your lack of speed, just brings you anguish. Just take a sip, you will move faster. Just try it now! And speed is mastered! Press those lips against the only one that really moves you. Speed Cola speeds up your life!

Increases reload speed, Repairing windows and Knifing
Costs: 3000 Points

Juggernog
When you need some help to get by, something to make you feel strong. Reach for Juggernog tonight, Sugar seduction delight! When you need to feel big and strong, reach for Juggernog tonight!

Enhances the players health by 250%. Therefore, in order for a player to be downed, it will take four/five normal zombie hits.
Costs: 2500 Points

Quick Revive
Whenever things, been draggin' you down, grabs you by the hair and pulls you to the ground, if you wanna get up, you need a little revive. If you wanna get up... YOU NEED A LITTLE REVIVE

Quick Revive allows the player to revive other players about 3 times faster than usual and revive yourself in Solo play only a minimum of 3 times.
Costs: 1500 Points Co-Op, 500 Points Solo

Double Tap Rootbeer
Cowboys can't shoot slow or they'll end up below. When they need some help, they reach for the Root beer shelf (Ye-h Cowboys can't shoot slow, or they'll end up below, when they need some help, they reach for the Root beer shelf. YA THIRSTY PARTNER!?

reduces the pause time between bullets fired on all weapons by about a third. It is useful in later rounds, when Zombies have higher health and require a high number of bullets to kill and increases a weapons rate of fire.
Costs: 2000 Points

PHD Flopper
PhD, the night-time scene. PhD, the streets are mean. PhD, the things I have seen, the good (PhD),the bad, and the in-between (Flopper). When you dive to prone, you are surely gonna own, PhD (Flopper)! When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, 'cause of PhD! PhD, the feelin's growing strong. PhD, so right that it feels wrong. PhD, like the chorus of a song (Flopper). PhD, not short but not too long. Slap your body to the floor, everybody needs some more, of your lovin', your explosive lovin'. When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, cause of PhD! (Flopper)! Damn straight!

allows the player to not take any explosive or falling damage, also when the player dives-to-prone from a position that would normally hurt them, a medium sized explosion will surround the player and kill any zombies in its radius, unless the player is past round 22. It also allows the player to not take splash damage from the Ray Gun, explosives and launchers.
Costs: 2000 Points

Deadshot Daquiri
To err is human, to forgive is divine. Well I'm not forgiving, and the error ain't mine! They ain't quite human; least they're not to my eyes. One sip of this and I'll give 'em the shock of their lives! Yeah, we got the guns and we got the bombs! In deadshot heaven, we pop skulls for fun! Zero in baby, zero on that spot, the hot spot baby, give it all you got! So quit complainin', about your bad aimin'! Just try, try again for me! With the headshot power of Deadshot Daiquiri!

This perk changes auto-aim so that it locks onto an enemies head rather than the body, makes the reticle smaller and removes the idle sway from sniper rifles.
Costs: 1500 Points

Stamin-Up
Stamina-min-Up! (x3) When you need some extra runnin', when you need some extra time, when you want to keep on gunnin', when you like a twist of lime. When you need to keep on moving, when you need a get-away, when you need to keep on groovin', when you need that vitamin K, babe, you know you want me! Let's run the extra mile! I'll open your eyes and I'll make you see! I'll make it worth your while! Stamina-min-Up! Sounds like it's Staaaaamin-Up time! Oh yeah, bring it baby. Bring it!

Stamin-Up doubles the player's sprint time, allowing players to get to places more quickly.
Costs: 2000 Points

Mule Kick
Legend tells us of a man, a hero in a tortured land, where Senoritas lived in fear. There lonely nights in deep despair, he was EL BURRO! (Hee-Haw, Hee-Haw). Across the fields, across the plains. He ran so fast he dodged the rain. He was El Burro! He hurried in to save the day, gun in hand, in thrice they say. He was strong like a Mule, he was stubborn like a Mule, he even kicked like a Mule, El Burro! (El Burro!). A man not equal, so they say. But some and more, it's just the way! He was El Burro! He was EL BURRO! EL BURRO!"
The jingle of Mule Kick (Cut from game due to it being in an airless area of the map Moon)

Mule Kick allows players to carry a third weapon
Costs: 4000 Points

Power Ups

Max Ammo
Gives all players the maximum ammunition possible to obtain for whatever weapon the players are carrying, although the player's current magazine will not be replenished.

Insta-Kill
Enables players to instantly kill zombies with any weapon.

Double Points
This doubles the point values for damaging/killing all kinds of enemies and boarding windows/barriers

Nuke
Kills all zombies on the map at the time of detonation and gives 400 points to every player in the game. If double points is active each player receives 800 points

Carpenter
Boards up all windows and gives all players 200 points if any windows were boarded up

Fire-Sale
Lowers the price of the Mystery Box from 950 to 10 points for 20 seconds

Death-Machine
Grants the player a Death Machine for 30 seconds

Maps

Green Run
-

Farm
-

Nuketown Zombies!
An upcoming Zombies map that will be featured in Call of Duty: Black Ops II. It is remade from the favored multiplayer map, Nuketown, from Call of Duty: Black Ops. Description: Battle hordes of Zombies in this beloved 1960s nuclear neighborhood. It is currently only available in the special editions of the game.

Modes

Tranzit
A brand new gamemode in Black Ops 2! Players are now able to roam around a huge map and visit different towns either by foot or via the bus. Each method of travel has pros and cons. The bus is fast, but it can become hard to defend as zombies begin to pile on. Traveling by foot also has perks, but will be very vulnerable. Players can gather "collection" pieces which can be crafted together to build unique items (weapons, tools...etc). The game mode allows for solo play or up to four players.

Survival
This is the traditional Zombie experience everyone is use to. You are held up in a smaller portion of the Tranzit map and you need to defeat waves of zombies while continually fortifying the area. Magic items and Pack-a-Punch are returning! In keeping with tradition, you can plow through waves of zombies in a group of four or as a solo survivor.

Grief
A new competitive gamemode for BO2 which allows up to eight player to join! You are put into two teams and the goal is to out survive each other. You have to move throughout the Tranzit world and while you can't kill each other, you can control certain environment aspects which will put the other team at risk.

If u got more info message me.


Here is a bit more information you could add:

Starting at what round you start with what points:
Round 01 - 500 Points - Confirmed
Round 05 - 2500 Points - Not Confirmed
Round 10 - 5000 Points - Not Confirmed
Round 15 - 7500 Points - Not Confirmed
Round 20 - 10000 Points - Confirmed

---------- Post added at 09:35 PM ---------- Previous post was at 09:34 PM ----------

Originally posted by ReloadVII View Post
Welcome to the official guide to everything in Black Ops 2 Zombies, everything in this thread is confirmed and I will update as soon as new information is released.

[Note] All the returning weapons will have the same stats and Pack A Punch variant until the games release, 2025 weapons will share the same stats for multiplayer until the games release.
(Some help from Call of Duty Wikia for a few returning weapon stats.)
Carpenter
Boards up all windows and gives all players 200 points if any windows were boarded up

Fire-Sale
Lowers the price of the Mystery Box from 950 to 10 points for 20 seconds

Death-Machine
Grants the player a Death Machine for 30 seconds

Maps

Green Run
-

Farm
-

Nuketown Zombies!
An upcoming Zombies map that will be featured in Call of Duty: Black Ops II. It is remade from the favored multiplayer map, Nuketown, from Call of Duty: Black Ops. Description: Battle hordes of Zombies in this beloved 1960s nuclear neighborhood. It is currently only available in the special editions of the game.

Modes

Tranzit
A brand new gamemode in Black Ops 2! Players are now able to roam around a huge map and visit different towns either by foot or via the bus. Each method of travel has pros and cons. The bus is fast, but it can become hard to defend as zombies begin to pile on. Traveling by foot also has perks, but will be very vulnerable. Players can gather "collection" pieces which can be crafted together to build unique items (weapons, tools...etc). The game mode allows for solo play or up to four players.

Survival
This is the traditional Zombie experience everyone is use to. You are held up in a smaller portion of the Tranzit map and you need to defeat waves of zombies while continually fortifying the area. Magic items and Pack-a-Punch are returning! In keeping with tradition, you can plow through waves of zombies in a group of four or as a solo survivor.

Grief
A new competitive gamemode for BO2 which allows up to eight player to join! You are put into two teams and the goal is to out survive each other. You have to move throughout the Tranzit world and while you can't kill each other, you can control certain environment aspects which will put the other team at risk.

If u got more info message me.


Here is a bit more information you could add:

Starting at what round you start with what points:
Round 01 - 500 Points - Confirmed
Round 05 - 2500 Points - Not Confirmed
Round 10 - 5000 Points - Not Confirmed
Round 15 - 7500 Points - Not Confirmed
Round 20 - 10000 Points - Confirmed
11-07-2012, 03:20 AM #5
skedd
Do a barrel roll!
Hell yess so keen for ZOMBIES. Not long now :Y:

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