Post: Nuketown Zombies Survival Guide (Perk and PaP Locations)
01-21-2013, 04:20 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is my first guide so please bare with me

In Nuketown Zombies there are only four perks and the PaP machine which come every 4-5 rounds. Each one lands in a different location each zombie game you play so don't think that you'll get the PaP machine on round 4. Each one lands on a stack of boxes with a teddy bear on it.(Don't get this confused with the Mystery Box stack). The perks are...


Speed Cola: Repairs Windows 60% faster/Reloads 50% faster. Cost = 3000 Importance : 2 [ATTACH=CONFIG]21704[/ATTACH]

Juggernog: Increases health by 210%. Cost = 2500 Importance : 1
[ATTACH=CONFIG]21705[/ATTACH]

Quick Revive: Revives downed players 3x faster. Cost = 1500 Importance : 3
[ATTACH=CONFIG]21706[/ATTACH]

Double Tap Root Beer: Increases rate of fire by 33%/Lay Down Claymores faster/Shoots two bullets for every one bullet when fired from the hip(excluding Ray Gun/RPG) Cost 2000 Importance : 4
[ATTACH=CONFIG]21707[/ATTACH]

It is best if you have four players on your team as it will even the zombies out between all of you, now you guys need to split up the locations of where you will be at. It will be like this : One person goes in each backyard and runs trains.(Watch this video for tutorial on trains)


Next you will have two people in the middle running around killing zombies (Note: Don't run trains in the middle as you will probably run into the other players train thus killing you both. Now after that is cleared up you will need good weapons... My recommendations are LSAT (FSIRT), DSR 50 (Dead Speciman Reactor 5000), Hamr (SLDG Hamr), RPD (Relativistic Punishment Device), AK74u (AK74u2), M27 (Mystifier) (not to be used over round 24), and the Galil (Lamentation). If you're wondering why I didn't the ray gun in there is because it sucks, after round 25 its a three shot kill and if you get cornered you will die from the splash damage. (You can also PaP guns twice increasing firepower and changing/adding a Sight/Fore Grip.(PaP'ing twice doesn't refill your ammo or reload your weapon) (PaP the DSR 50 twice to remove the scope)

-Thanks for viewing my Guide.
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The following 2 users say thank you to Monkey Killah for this useful post:

KaReM-D, skillz369
01-21-2013, 07:13 AM #2
On Double Tap 2.0 it also makes 1 bullet shoot 2, without costing 2 bullets. It only cost 1. Just saying, but nice thread. Smile

The following user thanked redfireturbo for this useful post:

Hawkin
01-21-2013, 10:25 AM #3
KaReM-D
Big Daddy
never knew that speedcola build the windows faster thnx , btw double tap not like bo1 now in bo2 if you shot a bullet it well be shoted as 2 bullets ( x2 damage ) buy x2 tap and shot wall with sniper and u well see
01-28-2013, 11:49 AM #4
Jakeyy
Expect the unexpected!
Originally posted by D View Post
never knew that speedcola build the windows faster thnx , btw double tap not like bo1 now in bo2 if you shot a bullet it well be shoted as 2 bullets ( x2 damage ) buy x2 tap and shot wall with sniper and u well see


It doesn't build the whole window quicker each board will go on quicker but still takes the same amount of time as normal
02-04-2013, 07:54 AM #5
Originally posted by Jake View Post
It doesn't build the whole window quicker each board will go on quicker but still takes the same amount of time as normal


that doesnt make much sence lol Winky Winky
02-04-2013, 08:01 AM #6
Jakeyy
Expect the unexpected!
Originally posted by j8hnb View Post
that doesnt make much sence lol Winky Winky


Right each board will go on quicker but the time in-between each actual board going on is the same as normal, So the window still takes same amount of time to build in the end Smile
02-04-2013, 12:26 PM #7
Zatyr
Bounty hunter
Thanks for the tips!

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