Originally posted by DRObythePoUnD
same..
Try my new code:
// Weapons and challenges
PS3.SetMemory(0x388FC000, Enumerable.Repeat((byte)0x01, 0x8000).ToArray());
// Challenges
PS3.SetMemory(0x38900700, Enumerable.Repeat((byte)0x02, 0x300).ToArray());
// Killstreaks
PS3.SetMemory(0x38903000, Enumerable.Repeat((byte)0x10, 0x4000).ToArray());
// Challenges
PS3.SetMemory(0x38907000, Enumerable.Repeat((byte)0x32, 0x690).ToArray());
// Others Challenges
PS3.SetMemory(0x389079D1, Enumerable.Repeat((byte)0x02, 0x460).ToArray());
// Others Challenges
PS3.SetMemory(0x38907F70, Enumerable.Repeat((byte)0x32, 0x30).ToArray());
// Others Challenges
PS3.SetMemory(0x38907FB3, Enumerable.Repeat((byte)0x32, 0x2000).ToArray());
// Others Challenges
PS3.SetMemory(0x389076D1, Enumerable.Repeat((byte)0x64, 0xA0).ToArray());