#using scripts\zm\_zm_powerups_nuke;
function donuke()
{
foreach(player in level.players)
{
level thread zm_powerup_nuke::nuke_powerup(self.item,self.team);
player zm_powerup_nuke::powerup_vo("nuke");
zombies = GetAiTeamArray( level.zombie_team );
player.zombie_nuked = ArraySort( zombies, self.origin );
player notify("nuke_triggered");
}
self iPrintln("Nuke Bomb ^2Send");
}
/*
give credits to: jaycoder
credits are due
if this doesn't work let me know
*/
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