0x83758BB0 - Type: BOOL -
Whether the player prefers this map
0x8376A500 - Type: FLOAT1 - acousticSpikeMaxRange
The maximum range from the player in world space that objects will be shown on the acoustic spike
0x8376A5E0 - Type: FLOAT1 - acousticSpikeMinRadius
The minimum radius from the center of the sensor that objects will appear.
0x8376A570 - Type: FLOAT1 - acousticSpikeMinRange
The minimum range from the player in world space that objects will be shown on the acoustic spike
0x8376A6C0 - Type: FLOAT1 - acousticSpikeRingSize
Max size of the ping ring visual for a sensor
0x8376A650 - Type: FLOAT1 - acousticSpikeSize
Scale the acoustic sensor
0x8376A7A0 - Type: BOOL - actionSlotsHide
Hide the actionslots.
0x8375EA30 - Type: External - activeAction= ""
0x837842E0 - Type: FLOAT1 - ai_angularYawAccelRate
yaw acceleration rate
0x83784350 - Type: FLOAT1 - ai_angularYawDecelFactor
yaw deceleration factor (decel rate = factor * accel rate)
0x83784270 - Type: BOOL - ai_angularYawEnabled
turn on velocity based body rotation
0x837843C0 - Type: DWORD - ai_corpseCount
Maximum number of AI corpses
0x83784DD0 - Type: DWORD - ai_debugAnimDeltas
Display animation delta debug information
0x83784890 - Type: DWORD - ai_debugClaimedNodes
Enable debugging information claimed status of nodes
0x83784AC0 - Type: DWORD - ai_debugCoverEntityNum
Display debug info for cover
0x83784F20 - Type: DWORD - ai_debugEntIndex
Entity index of an entity to debug
0x837846D0 - Type: DWORD - ai_debugFindPath
Display AI 'find path' debugging information
0x83784740 - Type: BOOL - ai_debugFindPathDirect
Display AI 'find direct path' debugging information
0x83784820 - Type: BOOL - ai_debugFindPathLock
Find path lock
0x837847B0 - Type: FLOAT1 - ai_debugFindPathWidth
Display paths with the given width
0x83784CF0 - Type: BOOL - ai_debugMayMove
Display debug information for AI 'may move' calculations
0x83784EB0 - Type: BOOL - ai_debugMeleeAttackSpots
Enable debugging information for melee attack spots
0x83784E40 - Type: BOOL - ai_debugThreatSelection
Enable debugging information for threat selection
0x83784900 - Type: BOOL - ai_disableSpawn
Do not spawn AI
0x83783D30 - Type: BOOL - ai_enableBadPlaces
toggle badplaces system on/off
0x837855B0 - Type: FLOAT1 - ai_eventDistBadPlace
Distance used for AI event
0x83785460 - Type: FLOAT1 - ai_eventDistBullet
Distance used for AI event
0x837854D0 - Type: FLOAT1 - ai_eventDistBulletRunning
Distance used for AI event
0x837851C0 - Type: FLOAT1 - ai_eventDistDeath
Distance used for AI event
0x83785230 - Type: FLOAT1 - ai_eventDistExplosion
Distance used for AI event
0x83784F90 - Type: FLOAT1 - ai_eventDistFootstep
Distance used for AI event
0x83785000 - Type: FLOAT1 - ai_eventDistFootstepLite
Distance used for AI event
0x837852A0 - Type: FLOAT1 - ai_eventDistGrenadePing
Distance used for AI event
0x83785380 - Type: FLOAT1 - ai_eventDistGunShot
Distance used for AI event
0x83785070 - Type: FLOAT1 - ai_eventDistNewEnemy
Distance used for AI event
0x83785150 - Type: FLOAT1 - ai_eventDistPain
Distance used for AI event
0x83785540 - Type: FLOAT1 - ai_eventDistProjImpact
Distance used for AI event
0x83785310 - Type: FLOAT1 - ai_eventDistProjPing
Distance used for AI event
0x837850E0 - Type: FLOAT1 - ai_eventDistReact
Distance used for AI event
0x837853F0 - Type: FLOAT1 - ai_eventDistSilencedShot
Distance used for AI event
0x83785850 - Type: FLOAT1 - ai_foliageSeeThroughDist
Maximum distance AI ignore foliage for sight trace to targets
0x837858C0 - Type: BOOL - ai_friendlySuppression
Whether AI fire will suppression teammates or not.
0x83785930 - Type: FLOAT1 - ai_friendlySuppressionDist
Max distance at which AI suppress teammates
0x83785B60 - Type: DWORD - ai_maxAttackerCount
Max number of AI's that will attack one player
0x83785AF0 - Type: DWORD - ai_meleeDamage
The amount of damage dealt by AI's melee attack
0x83785A80 - Type: FLOAT1 - ai_meleeHeight
The height of the AI's melee attack
0x837859A0 - Type: FLOAT1 - ai_meleeRange
The maximum range of the AI's melee attack
0x83785A10 - Type: FLOAT1 - ai_meleeWidth
The width of the AI's melee attack
0x83784970 - Type: Dvar6 - ai_moveOrientMode
Debug AI Orient Mode
0x83784C10 - Type: BOOL - ai_noDodge
AI won't dodge to the side
0x83785BD0 - Type: DWORD - ai_noPathToEnemyGiveupTime
Time the AI will continue to attack if the player goes off the path grid.
0x83784C80 - Type: FLOAT1 - ai_pathMomentum
Momentum factor for continuing motion in previous direction. 0 for no momentum carry over
0x837849E0 - Type: FLOAT1 - ai_pathNegotiationOverlapCost
The distance AI would travel around to avoid going to a negotiation being used. Multiplied by number of users of the negotiation
0x83785700 - Type: FLOAT1 - ai_playerFarAccuracy
Accuracy for AI far away from the player
0x83785770 - Type: FLOAT1 - ai_playerFarRange
Minimum range for AI to use 'far' accuracy
0x83785620 - Type: FLOAT1 - ai_playerNearAccuracy
Accuracy for an AI near to a player
0x83785690 - Type: FLOAT1 - ai_playerNearRange
Maximum range for AI to use 'near' accuracy
0x83784B30 - Type: BOOL - ai_showBadPlaces
Display debug information for 'bad places'
0x83784BA0 - Type: BOOL - ai_showDodge
Display debug information for AI dodging
0x83784510 - Type: DWORD - ai_showNearestNode
Show nodes closest to AI
0x83784430 - Type: DWORD - ai_showNodes
Show AI navigation node debug information
0x837844A0 - Type: FLOAT1 - ai_showNodesDist
Maximum distance from the camera at which AI nodes are shown
0x83784660 - Type: DWORD - ai_showPaths
Show AI navigation paths
0x83784A50 - Type: BOOL - ai_showPotentialThreatDir
Display AI potential threat direction
0x83784580 - Type: DWORD - ai_showVisData
Display debug information for visibility data
0x837845F0 - Type: FLOAT1 - ai_showVisDataDist
Maximum distance for visibility data debugging information to be shown
0x83784D60 - Type: DWORD - ai_showVolume
Draw the goal volume and fixed node safe volume for an AI
0x83784120 - Type: FLOAT1 - ai_slowdownMaxYawDiff
max yaw diff used for slowdown cal
0x83784190 - Type: FLOAT1 - ai_slowdownMinRate
anim rate at ai_slowdownMaxYawDiff
0x837840B0 - Type: FLOAT1 - ai_slowdownMinYawDiff
min yaw diff before slowdown kicks in
0x83784200 - Type: FLOAT1 - ai_slowdownRateBlendFactor
percent of desired rate that goes into final rate
0x837857E0 - Type: DWORD - ai_threatUpdateInterval
AI target threat update interval in milliseconds
0x83783EF0 - Type: FLOAT1 - ai_turnRate
turn rate for AI
0x83784040 - Type: BOOL - ai_useBetterLookahead
t5 lookahead improvements
0x83783F60 - Type: BOOL - ai_useFacingTranslation
whether to use facing to determine direction of translation
0x83783FD0 - Type: BOOL - ai_useLeanRunAnimations
whether to use lean run animations instead of strafes
0x83794340 - Type: BOOL - aim_accel_turnrate_debug
Turn on debugging info for the acceleration
0x837942D0 - Type: BOOL - aim_accel_turnrate_enabled
Enable/disable acceleration of the turnrates
0x837943B0 - Type: FLOAT1 - aim_accel_turnrate_lerp
The acceleration of the turnrates
0x83793EE0 - Type: FLOAT1 - aim_aimAssistRangeScale
Scales the weapon's aim assist range
0x83795220 - Type: FLOAT1 - aim_assist_min_target_distance
Aim assist will not work on targets beyond this distance
0x837951B0 - Type: BOOL - aim_assist_script_disable
Override aim assist from script: set to true to disable code aim assist (i.e. for meatshield)
0x83794960 - Type: BOOL - aim_autoaim_debug
Turn on auto aim debugging
0x837948F0 - Type: BOOL - aim_autoaim_enabled
Turn on auto aim
0x83794880 - Type: FLOAT1 - aim_autoaim_lerp
The rate in degrees per second that the auto aim will converge to its target
0x83794A40 - Type: FLOAT1 - aim_autoaim_region_height
The height of the auto aim region in virtual screen coordinates (0 - 480)
0x837949D0 - Type: FLOAT1 - aim_autoaim_region_width
The width of the auto aim region in virtual screen coordinates (0 - 640)
0x83793F50 - Type: FLOAT1 - aim_autoAimRangeScale
Scales the weapon's auto aim range
0x83794D50 - Type: FLOAT1 - aim_autobayonet_range
The range of the auto bayonet
0x83794B20 - Type: BOOL - aim_automelee_debug
Turn on auto melee debugging
0x83794AB0 - Type: BOOL - aim_automelee_enabled
Turn on auto melee
0x83794B90 - Type: FLOAT1 - aim_automelee_lerp
The rate in degrees per second that the auto melee will converge to its target
0x83794CE0 - Type: FLOAT1 - aim_automelee_range
The range of the auto melee
0x83794C70 - Type: FLOAT1 - aim_automelee_region_height
The height of the auto melee region in virtual screen coordinates (0 - 480)
0x83794C00 - Type: FLOAT1 - aim_automelee_region_width
The width of the auto melee region in virtual screen coordinates (0 - 640)
0x83794030 - Type: BOOL - aim_input_graph_debug
Debug the view input graphs
0x83793FC0 - Type: BOOL - aim_input_graph_enabled
Use graph for adjusting view input
0x837940A0 - Type: DWORD - aim_input_graph_index
Which input graph to use
0x83794EA0 - Type: BOOL - aim_lockon_debug
Turn on debugging info for aim lock on
0x83794F10 - Type: FLOAT1 - aim_lockon_deflection
The amount of stick deflection for the lockon to activate
0x83794E30 - Type: BOOL - aim_lockon_enabled
Aim lock on helps the player to stay on target
0x83794FF0 - Type: FLOAT1 - aim_lockon_pitch_strength
The amount of aim assistance given by the target lock on (pitch)
0x837950D0 - Type: FLOAT1 - aim_lockon_region_height
The height of the auto aim region in virtual screen coordinates(0-480)
0x83795060 - Type: FLOAT1 - aim_lockon_region_width
The width of the auto aim region in virtual screen coordinates(0-640)
0x83794F80 - Type: FLOAT1 - aim_lockon_strength
The amount of aim assistance given by the target lock on (yaw)
0x83795140 - Type: BOOL - aim_scale_view_axis
Scale the influence of each input axis so that the major axis has more influence on the control
0x83794490 - Type: BOOL - aim_slowdown_debug
Turn on debugging info for aim slowdown
0x83794420 - Type: BOOL - aim_slowdown_enabled
Slowdown the turn rate when the cross hair passes over a target
0x837946C0 - Type: FLOAT1 - aim_slowdown_pitch_scale
The vertical aim assist slowdown ratio from the hip
0x83794730 - Type: FLOAT1 - aim_slowdown_pitch_scale_ads
The vertical aim assist slowdown ratio when aiming down the sight
0x83794650 - Type: FLOAT1 - aim_slowdown_region_extended_height
The screen height of the extended aim assist slowdown region
0x837945E0 - Type: FLOAT1 - aim_slowdown_region_extended_width
The screen width of the extended aim slowdown region
0x83794570 - Type: FLOAT1 - aim_slowdown_region_height
The screen height of the aim assist slowdown region
0x83794500 - Type: FLOAT1 - aim_slowdown_region_width
The screen width of the aim slowdown region
0x837947A0 - Type: FLOAT1 - aim_slowdown_yaw_scale
The horizontal aim assist slowdown ratio from the hip
0x83794810 - Type: FLOAT1 - aim_slowdown_yaw_scale_ads
The horizontal aim assist slowdown ratio when aiming down the sight
0x83793D90 - Type: DWORD - aim_target_aim_tag_fast_update_interval
How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
0x83793E00 - Type: DWORD - aim_target_aim_tag_slow_update_interval
How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
0x83793CB0 - Type: FLOAT1 - aim_target_frustum_expand_fast_updates
The frustum expansion to determine if a target is in the fast interval tag update zone. Positive is inwards.
0x83793C40 - Type: FLOAT1 - aim_target_frustum_expand_on_screen
The frustum expansion to determine if a target is on screen. Positive is inwards.
0x83793D20 - Type: FLOAT1 - aim_target_frustum_min_distance
If target is inside this distance frustum culling is not applied.
0x83793BD0 - Type: FLOAT1 - aim_target_sentient_half_height
The radius used to calculate frustum target center for a sentient(actor or player)
0x83793B60 - Type: FLOAT1 - aim_target_sentient_radius
The radius used to calculate target bounds for a sentient(actor or player)
0x83793E70 - Type: BOOL - aim_target_smp
Use worker threads to add aim target entities
0x83794110 - Type: FLOAT1 - aim_turnrate_pitch
The vertical turn rate for aim assist when firing from the hip
0x83794180 - Type: FLOAT1 - aim_turnrate_pitch_ads
The turn rate up and down for aim assist when aiming down the sight
0x837941F0 - Type: FLOAT1 - aim_turnrate_yaw
The horizontal turn rate for aim assist when firing from the hip
0x83794260 - Type: FLOAT1 - aim_turnrate_yaw_ads
The horizontal turn rate for aim assist when aiming down the sight
0x83794DC0 - Type: FLOAT1 - aim_view_sensitivity_override
override value for view sensitivity
0x8377C400 - Type: BOOL - allEmblemsPurchased
Allows all emblem icons and layers to be purchased
0x8377C390 - Type: BOOL - allEmblemsUnlocked
Unlock all emblem icons and layers
0x83754D90 - Type: BOOL - allItemsPurchased
Allows all items to be equiped in Create-a-Class
0x83754D20 - Type: BOOL - allItemsUnlocked
Allows all items to be purchased in the Black Market
0x8376A730 - Type: BOOL - ammoCounterHide
Hide the Ammo Counter
0x8373EEB0 - Type: BOOL - arcademode
Current game is an arcade mode game
0x83754C40 - Type: DWORD - attachmentFilter
attachmentFilter
0x83740650 - Type: DWORD - band_12players
12 player bandwidth req'd
0x837406C0 - Type: DWORD - band_18players
18 player bandwidth req'd
0x83740490 - Type: DWORD - band_2players
2 player bandwidth req'd
0x83740500 - Type: DWORD - band_4players
4 player bandwidth req'd
0x83740570 - Type: DWORD - band_6players
8 player bandwidth req'd
0x837405E0 - Type: DWORD - band_8players
8 player bandwidth req'd
0x83740420 - Type: DWORD - band_demosystem
demo system bandwidth req'd
0x837520F0 - Type: External - barebones_class_mode= "0"
0x83755F10 - Type: BOOL - basicTrainingFatal
If true, a basic training stats error will cause the game to end, if false a warning is printed to the console and the game continues
0x83790BB0 - Type: External - bcmp_ally_kill_probability= "60"
0x83791010 - Type: External - bcmp_breathing_delay= "3"
0x83790EC0 - Type: External - bcmp_breathing_probability= "0"
0x83791080 - Type: External - bcmp_enemy_contact_delay= "30"
0x837910F0 - Type: External - bcmp_enemy_contact_level_delay= "15"
0x83790D00 - Type: External - bcmp_incoming_grenade_probability= "5"
0x83790DE0 - Type: External - bcmp_kill_inform_probability= "40"
0x83790C20 - Type: External - bcmp_killstreak_incoming_probability= "100"
0x83790FA0 - Type: External - bcmp_last_stand_delay= "3"
0x83790F30 - Type: External - bcmp_pain_delay= ".5"
0x83790E50 - Type: External - bcmp_pain_small_probability= "0"
0x83790C90 - Type: External - bcmp_perk_call_probability= "100"
0x83790B40 - Type: External - bcmp_sniper_kill_probability= "20"
0x83790D70 - Type: External - bcmp_toss_grenade_probability= "20"
0x83790980 - Type: External - bcmp_weapon_delay= "2000"
0x837909F0 - Type: External - bcmp_weapon_fire_probability= "80"
0x83790AD0 - Type: External - bcmp_weapon_fire_threat_probability= "80"
0x83790A60 - Type: External - bcmp_weapon_reload_probability= "60"
0x8376E0F0 - Type: FLOAT1 - bg_aimSpreadMoveSpeedThreshold
When player is moving faster than this speed, the aim spread will increase
0x8376DAD0 - Type: DWORD - bg_blendTimeOverride
Force all player animations to have this blendtime
0x8376D9F0 - Type: FLOAT1 - bg_bobMax
The maximum allowed bob amplitude
0x83771960 - Type: BOOL - bg_disableWeaponPlantingInWater
Disables being able to plant mines in the water.
0x83771A40 - Type: BOOL - bg_drawGrenadeInHand
Whether or not to draw grenade in hand for grenade animations
0x8376D1A0 - Type: FLOAT1 - bg_fallDamageMaxHeight
The height that a player will take maximum damage when falling
0x8376D130 - Type: FLOAT1 - bg_fallDamageMinHeight
The height that a player will start to take minimum damage if they fall
0x8376D050 - Type: DWORD - bg_foliagesnd_fastinterval
The time between each foliage sound when moving quickly
0x8376CF70 - Type: FLOAT1 - bg_foliagesnd_maxspeed
The speed that a player must be going to make maximum noise while moving through foliage
0x8376CF00 - Type: FLOAT1 - bg_foliagesnd_minspeed
The speed that a player must be going to make minimum noise while moving through foliage
0x8376D0C0 - Type: DWORD - bg_foliagesnd_resetinterval
The time interval before foliage sounds are reset after the player has stopped moving
0x8376CFE0 - Type: DWORD - bg_foliagesnd_slowinterval
The time between each foliage sound when moving slowly
0x8376DA60 - Type: DWORD - bg_forceDurationOverride
Force all player animations to have this duration
0x8376E080 - Type: BOOL - bg_forceExplosiveBullets
When set, all bullet weapons will fire explosive rounds (Simulates Perk)
0x83772140 - Type: BOOL - bg_freeCamClipToHeliPatch
Toggles clipping to the heli patch rectangle.
0x83770BD0 - Type: FLOAT1 - bg_gravity
Gravity in inches per second per second
0x83771B90 - Type: FLOAT1 - bg_gunXOffset
This will offset where the bullets come out of the gun
0x8376CE20 - Type: FLOAT1 - bg_ladder_yawcap
The maximum angle that a player can look around while on a ladder
0x8376D4B0 - Type: FLOAT1 - bg_legYawCrouchTolerance
The amount the player's leg yaw can differ from his torso before moving to match
0x8376D520 - Type: FLOAT1 - bg_legYawProneTolerance
The amount the player's leg yaw can differ from his torso before moving to match while prone
0x8376D440 - Type: FLOAT1 - bg_legYawTolerance
The amount the player's leg yaw can differ from his torso before moving to match
0x83770C40 - Type: FLOAT1 - bg_lowGravity
Low gravity for slow or floaty objects, in inches per second per second
0x8376E160 - Type: FLOAT1 - bg_maxGrenadeIndicatorSpeed
Maximum speed of grenade that will show up in indicator and can be thrown back.
0x83771B20 - Type: FLOAT1 - bg_maxWeaponAnimScale
The amount which weapon timers can cause player animations to scale their playback speed by
0x837719D0 - Type: FLOAT1 - bg_plantInWaterDepth
Min distance a penetrated bullet must travel before it'll trigger the effects
0x83771AB0 - Type: BOOL - bg_playStandToCrouchAnims
Whether or not to use animations to transition between stand and crouch, if not it just blends
0x8376CE90 - Type: FLOAT1 - bg_prone_yawcap
The maximum angle that a player can look around quickly while prone
0x8376D3D0 - Type: FLOAT1 - bg_proneSwingSpeed
The rate at which the player's legs swing around when turning and prone
0x83770770 - Type: BOOL - bg_shock_animation
Play the 3rd person animation during shellshock
0x837704D0 - Type: BOOL - bg_shock_lookControl
Alter player control during shellshock
0x83770690 - Type: FLOAT1 - bg_shock_lookControl_fadeTime
The time for the shellshock player control to fade in seconds
0x83770540 - Type: FLOAT1 - bg_shock_lookControl_maxpitchspeed
Maximum pitch movement rate while shellshocked in degrees per second
0x837705B0 - Type: FLOAT1 - bg_shock_lookControl_maxyawspeed
Maximum yaw movement rate while shell shocked in degrees per second
0x83770620 - Type: FLOAT1 - bg_shock_lookControl_mousesensitivityscale
Sensitivity scale to apply to a shellshocked player
0x83770700 - Type: FLOAT1 - bg_shock_movement
Affect player's movement speed during shellshock
0x8376FDD0 - Type: FLOAT1 - bg_shock_screenBlurBlendFadeTime
The amount of time in seconds for the shellshock effect to fade
0x8376FD60 - Type: FLOAT1 - bg_shock_screenBlurBlendTime
The amount of time in seconds for the shellshock effect to blend
0x8376FEB0 - Type: FLOAT1 - bg_shock_screenFlashShotFadeTime
In seconds, how soon from the end of the effect to start blending out the screengrab layer.
0x8376FE40 - Type: FLOAT1 - bg_shock_screenFlashWhiteFadeTime
In seconds, how soon from the end of the effect to start blending out the whiteout layer.
0x8376FCF0 - Type: Dvar6 - bg_shock_screenType
Shell shock screen effect type
0x83770070 - Type: BOOL - bg_shock_sound
Play shell shock sound
0x83770310 - Type: FLOAT1 - bg_shock_soundDryLevel
Shell shock sound dry level
0x8376FC10 - Type: External - bg_shock_soundEnd= ""
0x8376FC80 - Type: External - bg_shock_soundEndAbort= ""
0x837700E0 - Type: FLOAT1 - bg_shock_soundFadeInTime
Shell shock sound fade in time in seconds
0x83770150 - Type: FLOAT1 - bg_shock_soundFadeOutTime
Shell shock sound fade out time in seconds
0x8376FB30 - Type: External - bg_shock_soundLoop= ""
0x83770230 - Type: FLOAT1 - bg_shock_soundLoopEndDelay
Sound loop end offset time from the end of the shellshock in seconds
0x837701C0 - Type: FLOAT1 - bg_shock_soundLoopFadeTime
Shell shock sound loop fade time in seconds
0x8376FBA0 - Type: External - bg_shock_soundLoopSilent= ""
0x837703F0 - Type: FLOAT1 - bg_shock_soundModEndDelay
The delay from the end of the shell shock to the end of the sound modification
0x837702A0 - Type: External - bg_shock_soundRoomType= "generic"
0x83770460 - Type: External - bg_shock_soundSnapshot= "default"
0x83770380 - Type: FLOAT1 - bg_shock_soundWetLevel
Shell shock sound wet level
0x83770000 - Type: FLOAT1 - bg_shock_viewKickFadeTime
The time for the shellshock kick effect to fade
0x8376FF20 - Type: FLOAT1 - bg_shock_viewKickPeriod
The period of the shellshock view kick effect
0x8376FF90 - Type: FLOAT1 - bg_shock_viewKickRadius
Shell shock kick radius
0x83770850 - Type: FLOAT1 - bg_shock_visionset_inTime
Vision set in transition time (in seconds)
0x837707E0 - Type: External - bg_shock_visionset_name= ""
0x837708C0 - Type: FLOAT1 - bg_shock_visionset_outTime
Vision set out transition time (in seconds)
0x83771CE0 - Type: DWORD - bg_slopeFrames
The number of frames to use to determine slope run animations
0x8376D360 - Type: FLOAT1 - bg_swingSpeed
The rate at which the player's legs swing around when strafing(multi-player only)
0x8376D590 - Type: FLOAT1 - bg_viewBobAmplitudeBase
The base speed-based view bob amplitude
0x8376D670 - Type: Dvar2 - bg_viewBobAmplitudeDtp
The multiplier to apply to the player's speed to get the bob amplitude while diving to prone
0x8376D830 - Type: Dvar2 - bg_viewBobAmplitudeDucked
The multiplier to apply to the player's speed to get the bob amplitude while ducking
0x8376D8A0 - Type: Dvar2 - bg_viewBobAmplitudeDuckedAds
The multiplier to apply to the player's speed to get the view bob amplitude while ducking ADS
0x8376D910 - Type: Dvar2 - bg_viewBobAmplitudeProne
The multiplier to apply to the player's speed to get the bob amplitude while prone
0x8376D980 - Type: FLOAT1 - bg_viewBobAmplitudeRoll
The amplitude applied to the roll for view bobbing
0x8376D600 - Type: Dvar2 - bg_viewBobAmplitudeSprinting
The multiplier to apply to the player's speed to get the bob amplitude while sprinting
0x8376D750 - Type: Dvar2 - bg_viewBobAmplitudeStanding
The multiplier to apply to the player's speed to get the bob amplitude while standing
0x8376D7C0 - Type: Dvar2 - bg_viewBobAmplitudeStandingAds
The multiplier to apply to the player's speed to get the view bob amplitude while standing and ADS
0x8376D6E0 - Type: Dvar2 - bg_viewBobAmplitudeSwimming
The multiplier to apply to the player's speed to get the bob amplitude while swimming
0x8376C9C0 - Type: FLOAT1 - bg_viewKickMax
The maximum view kick
0x8376CA30 - Type: FLOAT1 - bg_viewKickMin
The minimum view kick
0x8376CAA0 - Type: FLOAT1 - bg_viewKickRandom
The random direction scale view kick
0x8376C950 - Type: FLOAT1 - bg_viewKickScale
The scale to apply to the damage done to caluclate damage view kick
0x8376EA20 - Type: BOOL - bg_vsmode_hud
Used to control diferences in vsmode hud.
0x8376DB40 - Type: FLOAT1 - bg_weaponBobAmplitudeBase
The base speed-based weapon bob amplitude
0x8376DC20 - Type: Dvar2 - bg_weaponBobAmplitudeDtp
The multiplier to apply to the player's speed to get the weapon bob amplitude while diving to prone
0x8376DD70 - Type: Dvar2 - bg_weaponBobAmplitudeDucked
The multiplier to apply to the player's speed to get the weapon bob amplitude while ducking
0x8376DDE0 - Type: Dvar2 - bg_weaponBobAmplitudeProne
The multiplier to apply to the player's speed to get the weapon bob amplitude while prone
0x8376DE50 - Type: FLOAT1 - bg_weaponBobAmplitudeRoll
The amplitude applied to the roll for weapon bobbing
0x8376DBB0 - Type: Dvar2 - bg_weaponBobAmplitudeSprinting
The multiplier to apply to the player's speed to get the weapon bob amplitude while sprinting
0x8376DD00 - Type: Dvar2 - bg_weaponBobAmplitudeStanding
The multiplier to apply to the player's speed to get the weapon bob amplitude while standing
0x8376DC90 - Type: Dvar2 - bg_weaponBobAmplitudeSwimming
The multiplier to apply to the player's speed to get the weapon bob amplitude while swimming
0x8376DFA0 - Type: FLOAT1 - bg_weaponBobFrequencySwimming
Controls the speed of the camera bob while swimming
0x8376E010 - Type: FLOAT1 - bg_weaponBobHeavyWeaponScalar
Scalar applied to bob angles for heavy weapons (minigun)
0x8376DF30 - Type: FLOAT1 - bg_weaponBobLag
The lag that will be applied the weapon bob cycle
0x8376DEC0 - Type: FLOAT1 - bg_weaponBobMax
The maximum allowed weapon/viewmodel bob amplitude
0x83771C00 - Type: External - bg_weaponleftbone= "tag_weapon_left"
0x83771C70 - Type: External - bg_weaponrightbone= "tag_weapon_right"
0x8373F230 - Type: BOOL - blackopsmode
Current game is a blackops game
0x83754EE0 - Type: BOOL - bodyTypeFromGun
Associate the body type with the primary weapon (perk1 if false)
0x83758520 - Type: Dvar6 - bot_difficulty
Difficulty level of the basic training bots
0x837584B0 - Type: DWORD - bot_enemies
Number of enemies allowed in basic training
0x83758440 - Type: DWORD - bot_friends
Number of friends allowed in basic training
0x83758590 - Type: BOOL - bot_tips
Combat tips enabled in basic training
0x83785C40 - Type: BOOL - bullet_penetrationEnabled
Enable/Disable bullet penetration.
0x837711F0 - Type: FLOAT1 - bullet_penetrationMinFxDist
Min distance a penetrated bullet must travel before it'll trigger the effects
0x8375B690 - Type: FLOAT1 - bulletrange
Defines the how far the bulllets will go.
0x8375DC30 - Type: DWORD - category
The category number
0x8375DCA0 - Type: DWORD - categoryPlaylist
The playlist index in the category
0x83760160 - Type: DWORD - cg_adsZoomToggleStyle
Style of zoom toggle - 0=oscillate, 1=rotate
0x83765560 - Type: FLOAT1 - cg_adsZScaleMax
The scale factor for shrinky dinks
0x83765B10 - Type: BOOL - cg_allPlayerNamesVisible
When true all names are visible within visibility range.
0x83767710 - Type: FLOAT1 - cg_artilleryKillCamBackDist
artillery kill camera: distance of camera backwards from artillery.
0x83767630 - Type: FLOAT1 - cg_artilleryKillCamFov
Artillery kill camera field of view.
0x837678D0 - Type: FLOAT1 - cg_artilleryKillCamGroundBackDist
artillery kill camera when stuck to ground: distance of camera backwards from artillery.
0x83767860 - Type: FLOAT1 - cg_artilleryKillCamGroundUpDist
artillery kill camera when stuck to ground: distance of camera vertically from artillery.
0x837676A0 - Type: FLOAT1 - cg_artilleryKillCamUpDist
artillery kill camera: distance of camera vertically from artillery.
0x83767780 - Type: FLOAT1 - cg_artilleryKillCamWallOutDist
artillery kill camera when stuck to wall: distance of camera out from wall.
0x837677F0 - Type: FLOAT1 - cg_artilleryKillCamWallSideDist
artillery kill camera when stuck to wall: distance of camera along wall from artillery.
0x8375FA60 - Type: BOOL - cg_blood
Show Blood
0x837628C0 - Type: BOOL - cg_brass
Weapons eject brass
0x83763E30 - Type: FLOAT1 - cg_bulletlength
The length of a non-tracer round
0x83763DC0 - Type: FLOAT1 - cg_bulletwidth
The width of the non-tracer round
0x837654F0 - Type: Dvar8 - cg_cameraSpikeEnemyColor
Color of enemies in the camera spike view
0x83765480 - Type: FLOAT1 - cg_cameraSpikeHighlightBrightness
Brightness of player highlights in the camera spike view
0x83775160 - Type: FLOAT1 - cg_cameraVehicleExitTweenTime
Time(secs) to tween from gunner/vehicle camera to normal player camera
0x837750F0 - Type: FLOAT1 - cg_cameraWaterClip
Min distance between camera and water surface. To prevent camera seeing water edge-on. Set to -1 to disable
0x83774F30 - Type: FLOAT1 - cg_canSeeFriendlyFrustumExpand
The frustum expansion to determine if a friendly is on screen. Positive is inwards.
0x83774FA0 - Type: FLOAT1 - cg_canSeeFriendlyFrustumMinDistance
If target is inside this distance frustum culling is not applied.
0x83774EC0 - Type: DWORD - cg_canSeeFriendlyFrustumUpdateInterval
How often the head tag is updated for the overhead names
0x83762E00 - Type: FLOAT1 - cg_centertime
The time for a center printed message to fade
0x83764140 - Type: DWORD - cg_chatHeight
The font height of a chat message
0x837640D0 - Type: DWORD - cg_chatTime
The amount of time that a chat message is visible
0x83771260 - Type: BOOL - cg_cinematicFullscreen
Draw ingame cinematics full screen
0x83764A00 - Type: FLOAT1 - cg_connectionIconSize
Size of the connection icon
0x83764AE0 - Type: BOOL - cg_constantSizeHeadIcons
Head icons are the same size regardless of distance from the player
0x83765410 - Type: FLOAT1 - cg_corpseHighlightFadeTime
Time (in seconds) that corpse highlights fade out
0x83762700 - Type: FLOAT1 - cg_crosshairAlpha
The alpha value of the crosshair
0x83762770 - Type: FLOAT1 - cg_crosshairAlphaMin
The minimum alpha value of the crosshair when it fades in
0x837627E0 - Type: BOOL - cg_crosshairDynamic
Crosshair is Dynamic
0x83762850 - Type: BOOL - cg_crosshairEnemyColor
The crosshair color when over an enemy
0x8375FC90 - Type: DWORD - cg_cursorHints
Draw cursor hints where:
0: no hints
1: sin size pulse
2: one way size pulse
3: alpha pulse
4: static image
0x837644C0 - Type: BOOL - cg_debug_overlay_viewport
Remove the sniper overlay so you can check that the scissor window is correct.
0x83775080 - Type: BOOL - cg_debug_triggers
Debug client side Triggers, prints out all the client triggers the first time they are hit.
0x83761CF0 - Type: BOOL - cg_debugDrawSafeAreas
Show the safe area outlines for the safe areas on the UI
0x83762EE0 - Type: BOOL - cg_debugevents
Output event debug information
0x837608D0 - Type: Dvar2 - cg_debugInfoCornerOffset
Offset from top-right corner, for cg_drawFPS, etc
0x83762E70 - Type: BOOL - cg_debugposition
Output position debugging information
0x837648B0 - Type: BOOL - cg_descriptiveText
Draw descriptive spectator messages
0x83766AD0 - Type: FLOAT1 - cg_destructibleKillCamCloseXYDist
Destructible kill camera closest distance in front of the bomb.
0x83766B40 - Type: FLOAT1 - cg_destructibleKillCamCloseZDist
Destructible kill camera closest distance above the target.
0x83766C20 - Type: FLOAT1 - cg_destructibleKillCamFarBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
0x83766D00 - Type: FLOAT1 - cg_destructibleKillCamFarBlurDist
Destructible kill camera distance above the airplane.
0x83766C90 - Type: FLOAT1 - cg_destructibleKillCamFarBlurStart
Destructible kill camera distance above the airplane.
0x83766A60 - Type: FLOAT1 - cg_destructibleKillCamFov
Destructible kill camera field of view.
0x83766BB0 - Type: FLOAT1 - cg_destructibleKillCamNearBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
0x83766DE0 - Type: FLOAT1 - cg_destructibleKillCamNearBlurEnd
Destructible kill camera distance above the airplane.
0x83766D70 - Type: FLOAT1 - cg_destructibleKillCamNearBlurStart
Destructible kill camera distance above the airplane.
0x83766EC0 - Type: FLOAT1 - cg_destructibleKillCamRegularHeight
If a destructible is above this height, then just move the camera to above it
0x83766E50 - Type: FLOAT1 - cg_destructibleKillCamZIncrease
Height above origin for the destructibles
0x83760710 - Type: BOOL - cg_development
Indicates if we are in DEVELOPMENT (non-release ship builds)
0x83767550 - Type: FLOAT1 - cg_dogKillCamDistFromEyes
Dog kill camera: distance of camera past the delta from player target to dog eye
0x83767400 - Type: FLOAT1 - cg_dogKillCamForwardDist
Dog kill camera: distance of target camera vertically from dog.
0x83767390 - Type: FLOAT1 - cg_dogKillCamFov
Dog kill camera field of view.
0x837674E0 - Type: FLOAT1 - cg_dogKillCamSideDist
Dog kill camera: distance of camera target vertically from dog.
0x83767470 - Type: FLOAT1 - cg_dogKillCamUpDist
Dog kill camera: distance of camera target vertically from dog.
0x837675C0 - Type: FLOAT1 - cg_dogKillMinDistFromTarget
Dog kill camera: minimum distance that the camera will approach the target
0x837602B0 - Type: BOOL - cg_draw2D
Draw 2D screen elements
0x837604E0 - Type: BOOL - cg_drawBreathHint
Draw a 'hold breath to steady' hint
0x83760E10 - Type: BOOL - cg_drawCrosshair
Turn on weapon crosshair
0x83760E80 - Type: BOOL - cg_drawCrosshair3D
Turn on weapon crosshair in 3D mode.
0x83760FD0 - Type: BOOL - cg_drawCrosshairNames
Draw the name of an enemy under the crosshair
0x83761040 - Type: DWORD - cg_drawCrosshairNamesPosX
Virtual screen space position of the crosshair name
0x837610B0 - Type: DWORD - cg_drawCrosshairNamesPosY
Virtual screen space position of the crosshair name
0x83760400 - Type: BOOL - cg_drawErrorMessages
Draw error/warning text
0x83760630 - Type: Dvar6 - cg_drawFPS
Draw frames per second
0x83760860 - Type: BOOL - cg_drawFPSLabels
Draw FPS Info Labels
0x83760780 - Type: BOOL - cg_drawFPSOnly
Draw only the FPS stats in the upper right
0x837606A0 - Type: FLOAT1 - cg_drawFPSScale
Draw FPS size scale
0x83764F40 - Type: BOOL - cg_drawFriendlyNames
Whether to show friendly names in game
0x8375FC20 - Type: BOOL - cg_drawGun
Draw the view model
0x83760470 - Type: BOOL - cg_drawHealth
Draw health bar
0x83760EF0 - Type: BOOL - cg_drawHoldBreathHint
Turn on hold breath hint string for the sniper rifles
0x83760550 - Type: BOOL - cg_drawMantleHint
Draw a 'press key to mantle' hint
0x83760C50 - Type: Dvar6 - cg_drawMaterial
Draw debugging information for materials
0x83760CC0 - Type: DWORD - cg_drawModelAxis
Draw debugging axis for a bone of the model under the crosshair
0x837643E0 - Type: BOOL - cg_drawpaused
Draw paused screen
0x83760BE0 - Type: BOOL - cg_drawScriptUsage
Draw debugging information for scripts
0x83761120 - Type: BOOL - cg_drawShellshock
Draw shellshock & flashbang screen effects.
0x83760D30 - Type: BOOL - cg_drawSnapshot
Draw debugging information for snapshots
0x83760DA0 - Type: BOOL - cg_drawSnapshotTime
Draw length of snapshot buffer
0x83793230 - Type: Dvar6 - cg_drawTalk
Controls which icons CG_TALKER ownerdraw draws
0x83765170 - Type: BOOL - cg_drawThroughWalls
Whether to draw friendly names through walls or not
0x83760F60 - Type: BOOL - cg_drawTurretCrosshair
Draw a cross hair when using a turret
0x83760940 - Type: BOOL - cg_drawVersion
Draw the game version
0x837609B0 - Type: FLOAT1 - cg_drawVersionX
X offset for the version string
0x83760A20 - Type: FLOAT1 - cg_drawVersionY
Y offset for the version string
0x83764530 - Type: DWORD - cg_dumpAnims
Output animation info for the given entity id
0x83764FB0 - Type: DWORD - cg_enemyNameFadeIn
Time in milliseconds to fade in enemy names
0x83765090 - Type: DWORD - cg_enemyNameFadeOut
Time in milliseconds to fade out enemy names
0x83762F50 - Type: FLOAT1 - cg_errordecay
Decay for predicted error
0x83766FA0 - Type: FLOAT1 - cg_explosiveKillCamBackDist
Explosive kill camera: distance of camera backwards from explosive.
0x83767160 - Type: FLOAT1 - cg_explosiveKillCamGroundBackDist
Explosive kill camera when stuck to ground: distance of camera backwards from explosive.
0x837670F0 - Type: FLOAT1 - cg_explosiveKillCamGroundUpDist
Explosive kill camera when stuck to ground: distance of camera vertically from explosive.
0x83767320 - Type: FLOAT1 - cg_explosiveKillCamStopDecelDist
Rocket and Grenade Launcher kill camera: distance over which to decelerate when coming to rest
0x837672B0 - Type: FLOAT1 - cg_explosiveKillCamStopDist
Rocket and Grenade Launcher kill camera: distance from player to begin coming to rest
0x83766F30 - Type: FLOAT1 - cg_explosiveKillCamUpDist
Explosive kill camera: distance of camera vertically from explosive.
0x83767010 - Type: FLOAT1 - cg_explosiveKillCamWallOutDist
Explosive kill camera when stuck to wall: distance of camera out from wall.
0x83767080 - Type: FLOAT1 - cg_explosiveKillCamWallSideDist
Explosive kill camera when stuck to wall: distance of camera along wall from explosive.
0x83764370 - Type: FLOAT1 - cg_fakefireWizbyChance
The probability that a fake fire shot plays a wizby to local players round
0x837633B0 - Type: FLOAT1 - cg_firstPersonTracerChance
The probability that a bullet is a tracer round for your bullets
0x83765A30 - Type: DWORD - cg_flareVisionSetFadeDuration
Duration of fade back to normal vision set when you look away from the flare
0x83763110 - Type: BOOL - cg_footprints
Draw footprint decals and effects
0x837631F0 - Type: DWORD - cg_footprintsDebug
Debug footprint drawing code (0 means no debugging)
0x83763180 - Type: DWORD - cg_footprintsDistortWater
Distort water on footprint (0 means no distortion)
0x837630A0 - Type: BOOL - cg_footsteps
Play footstep sounds
0x8375FEC0 - Type: FLOAT1 - cg_fov
The field of view angle in degrees
0x8375FF30 - Type: FLOAT1 - cg_fov_default
User default field of view angle in degrees
0x8375FFA0 - Type: FLOAT1 - cg_fov_default_thirdperson
User default 3rd person field of view angle in degrees
0x837600F0 - Type: FLOAT1 - cg_fovExtraCam
The field of view angle in degrees for the extra cam
0x83760080 - Type: FLOAT1 - cg_fovMin
The minimum possible field of view
0x83760010 - Type: FLOAT1 - cg_fovScale
Scale applied to the field of view
0x83765020 - Type: DWORD - cg_friendlyNameFadeIn
Time in milliseconds to fade in friendly names
0x83765100 - Type: DWORD - cg_friendlyNameFadeOut
Time in milliseconds to fade out friendly names
0x8376AC00 - Type: DWORD - cg_fuelHudVersion
Determines what version of the hud to show
0x83762620 - Type: BOOL - cg_fullscreenFinalKillcam
Fullscreen final killcam
0x83764840 - Type: DWORD - cg_gameBoldMessageWidth
The maximum character width of the bold game messages
0x837647D0 - Type: DWORD - cg_gameMessageWidth
The maximum character width of the game messages
0x83762A80 - Type: FLOAT1 - cg_gun_move_f
Weapon movement forward due to player movement
0x83762D90 - Type: FLOAT1 - cg_gun_move_minspeed
The minimum weapon movement rate
0x83762AF0 - Type: FLOAT1 - cg_gun_move_r
Weapon movement right due to player movement
0x83762D20 - Type: FLOAT1 - cg_gun_move_rate
The base weapon movement rate
0x83762B60 - Type: FLOAT1 - cg_gun_move_u
Weapon movement up due to player movement
0x83762BD0 - Type: FLOAT1 - cg_gun_ofs_f
Forward weapon offset when prone/ducked
0x83762C40 - Type: FLOAT1 - cg_gun_ofs_r
Right weapon offset when prone/ducked
0x83762CB0 - Type: FLOAT1 - cg_gun_ofs_u
Up weapon offset when prone/ducked
0x83762930 - Type: FLOAT1 - cg_gun_x
x position of the viewmodel
0x837629A0 - Type: FLOAT1 - cg_gun_y
y position of the viewmodel
0x83762A10 - Type: FLOAT1 - cg_gun_z
z position of the viewmodel
0x8374CEB0 - Type: FLOAT1 - cg_headIconMinScreenRadius
The minumum radius of a head icon on the screen
0x83766440 - Type: FLOAT1 - cg_heliKillCamFarBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
0x83766520 - Type: FLOAT1 - cg_heliKillCamFarBlurDist
Helicopter kill camera distance above the helicopter.
0x837664B0 - Type: FLOAT1 - cg_heliKillCamFarBlurStart
Helicopter kill camera distance above the helicopter.
0x83766360 - Type: FLOAT1 - cg_heliKillCamFov
Helicopter kill camera field of view.
0x837663D0 - Type: FLOAT1 - cg_heliKillCamNearBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
0x83766600 - Type: FLOAT1 - cg_heliKillCamNearBlurEnd
Helicopter kill camera distance above the helicopter.
0x83766590 - Type: FLOAT1 - cg_heliKillCamNearBlurStart
Helicopter kill camera distance above the helicopter.
0x8375FDE0 - Type: DWORD - cg_hintFadeTime
Time in milliseconds for the cursor hint to fade
0x83761C10 - Type: Dvar2 - cg_hudChatIntermissionPosition
Position of the HUD chat box during intermission
0x83761B30 - Type: Dvar2 - cg_hudChatPosition
Position of the HUD chat box
0x837614A0 - Type: DWORD - cg_hudDamageDirectionalIconTime
The amount of time for the damage icon to stay on screen after damage is taken
0x83761350 - Type: FLOAT1 - cg_hudDamageIconHeight
The height of the damage icon
0x83761510 - Type: BOOL - cg_hudDamageIconInScope
Draw damage icons when aiming down the sight of a scoped weapon
0x837613C0 - Type: FLOAT1 - cg_hudDamageIconOffset
The offset from the center of the damage icon
0x83761430 - Type: DWORD - cg_hudDamageIconTime
The amount of time for the damage icon to stay on screen after damage is taken
0x837612E0 - Type: FLOAT1 - cg_hudDamageIconWidth
The width of the damage icon
0x83761820 - Type: BOOL - cg_hudGrenadeIconEnabledFlash
Show the grenade indicator for flash grenades
0x83761740 - Type: FLOAT1 - cg_hudGrenadeIconHeight
The height of the grenade indicator icon
0x83761660 - Type: BOOL - cg_hudGrenadeIconInScope
Show the grenade indicator when aiming down the sight of a scoped weapon
0x837615F0 - Type: FLOAT1 - cg_hudGrenadeIconMaxHeight
The minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator
0x83761580 - Type: FLOAT1 - cg_hudGrenadeIconMaxRangeFlash
The minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator
0x8374CC80 - Type: FLOAT1 - cg_hudGrenadeIconMaxRangeFrag
The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator
0x837616D0 - Type: FLOAT1 - cg_hudGrenadeIconOffset
The offset from the center of the screen for a grenade icon
0x837617B0 - Type: FLOAT1 - cg_hudGrenadeIconWidth
The width of the grenade indicator icon
0x837622A0 - Type: BOOL - cg_hudGrenadeIndicatorFadeUp
Draw grenade indicator with distance fade(COD3 style)
0x83762380 - Type: Dvar4 - cg_hudGrenadeIndicatorStartColor
0x83762310 - Type: Dvar4 - cg_hudGrenadeIndicatorTargetColor
0x83761890 - Type: FLOAT1 - cg_hudGrenadePointerHeight
The height of the grenade indicator pointer
0x83761970 - Type: Dvar2 - cg_hudGrenadePointerPivot
The pivot point of th grenade indicator pointer
0x837619E0 - Type: FLOAT1 - cg_hudGrenadePointerPulseFreq
The number of times per second that the grenade indicator flashes in Hertz
0x83761A50 - Type: FLOAT1 - cg_hudGrenadePointerPulseMax
The maximum alpha of the grenade indicator pulse. Values higher than 1 will cause the indicator to remain at full brightness for longer
0x83761AC0 - Type: FLOAT1 - cg_hudGrenadePointerPulseMin
The minimum alpha of the grenade indicator pulse. Values lower than 0 will cause the indicator to remain at full transparency for longer
0x83761900 - Type: FLOAT1 - cg_hudGrenadePointerWidth
The width of the grenade indicator pointer
0x8374C740 - Type: FLOAT1 - cg_hudLegacySplitscreenScale
Screen scale for hud elements in splitscreen
0x8375C6C0 - Type: FLOAT1 - cg_hudLegacyStereo3DScale
Screen scale for hud elements in stereo 3D
0x8374CA50 - Type: FLOAT1 - cg_hudMapBorderWidth
The size of the full map's border, filled by the CG_PLAYER_FULLMAP_BORDER ownerdraw
0x8374CAC0 - Type: FLOAT1 - cg_hudMapFriendlyHeight
The size of the friendly icon on the full map
0x8374CB30 - Type: FLOAT1 - cg_hudMapFriendlyWidth
The size of the friendly icon on the full map
0x8374CBA0 - Type: FLOAT1 - cg_hudMapPlayerHeight
The size of the player's icon on the full map
0x8374CC10 - Type: FLOAT1 - cg_hudMapPlayerWidth
The size of the player's icon on the full map
0x8376A420 - Type: FLOAT1 - cg_hudMapRadarLineThickness
Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
0x8374CE40 - Type: External - cg_hudObjectiveTextScale= "0.3"
0x83762150 - Type: FLOAT1 - cg_hudProneY
Virtual screen y coordinate of the prone blocked message
0x83761BA0 - Type: Dvar2 - cg_hudSayPosition
Position of the HUD say box
0x837624D0 - Type: FLOAT1 - cg_hudSplitscreenBannerScoreboardScale
Scale value to apply to the splitscreen banner scoreboard
0x837623F0 - Type: FLOAT1 - cg_hudSplitscreenCompassElementScale
Scale value to apply to compass elements in splitscreen
0x8374C820 - Type: FLOAT1 - cg_hudSplitscreenCompassScale
Scale value to apply to the compass in splitscreen
0x8375C650 - Type: BOOL - cg_hudSplitscreenOffsetsUseScale
Use splitscreen scaling for element offsets
0x83762460 - Type: FLOAT1 - cg_hudSplitscreenScoreboardScale
Scale value to apply to the scoreboard in splitscreen
0x8374C7B0 - Type: FLOAT1 - cg_hudSplitscreenStanceScale
Scale value to apply to the stance HUD element in splitscreen
0x83761200 - Type: Dvar8 - cg_hudStanceFlash
The background color of the flash when the stance changes
0x83761270 - Type: BOOL - cg_hudStanceHintPrints
Draw helpful text to say how to change stances
0x83761C80 - Type: Dvar2 - cg_hudVotePosition
Position of the HUD vote box
0x83767EF0 - Type: FLOAT1 - cg_infraredBlurTime
Time [in millisecs] that the infrared blur lasts.
0x83765640 - Type: FLOAT1 - cg_infraredHighlightOffset
Offset to the player highlight when using infrared scope
0x837655D0 - Type: FLOAT1 - cg_infraredHighlightScale
Scale of the player highlight when using infrared scope
0x83765720 - Type: DWORD - cg_invalidCmdHintBlinkInterval
Blink rate of an invalid command hint
0x837656B0 - Type: DWORD - cg_invalidCmdHintDuration
Duration of an invalid command hint
0x83763810 - Type: FLOAT1 - cg_laserEndOffset
How far from the point of collision the end of the beam is.
0x83763880 - Type: FLOAT1 - cg_laserFlarePct
Percentage laser widens over distance from viewer.
0x83763420 - Type: BOOL - cg_laserForceOn
Force laser sights on in all possible places (for debug purposes).
0x837635E0 - Type: BOOL - cg_laserLight
Whether to draw the light emitted from a laser (not the laser itself)
0x83763730 - Type: FLOAT1 - cg_laserLightBeginOffset
How far from the true beginning of the beam the light at the beginning is.
0x83763650 - Type: FLOAT1 - cg_laserLightBodyTweak
Amount to add to length of beam for light when laser hits a body (for hitboxes).
0x837637A0 - Type: FLOAT1 - cg_laserLightEndOffset
How far from the true end of the beam the light at the end is.
0x837636C0 - Type: FLOAT1 - cg_laserLightRadius
The radius of the light at the far end of a laser beam
0x83763570 - Type: FLOAT1 - cg_laserRadius
The size (radius) of a laser beam
0x83763490 - Type: FLOAT1 - cg_laserRange
The maximum range of a laser beam
0x83763500 - Type: FLOAT1 - cg_laserRangePlayer
The maximum range of the player's laser beam
0x83761190 - Type: BOOL - cg_lastSpectatorSelectedThirdPerson
Saves last spectator view selected
0x837621C0 - Type: FLOAT1 - cg_mapLocationSelectionCursorSpeed
Speed of the cursor when selecting a location on the map
0x83762230 - Type: DWORD - cg_mapLocationSelectionRotationSpeed
Rotation speed of the cursor when selecting a location on the map
0x837638F0 - Type: BOOL - cg_marks_ents_player_only
Marks on entities from players' bullets only.
0x8375FAD0 - Type: BOOL - cg_mature
Show Mature Content
0x83774D70 - Type: FLOAT1 - cg_MaxDownedPulseRate
The amount of alpha to fade per second, at most for downed allies
0x83774D00 - Type: FLOAT1 - cg_MinDownedPulseRate
The amount of alpha to fade per second, at minimum for downed allies
0x83774BB0 - Type: DWORD - cg_motionblur_duration
Sets radial motion blur duration
0x83774C20 - Type: DWORD - cg_motionblur_fadeout
Sets fade time for radial motion blur
0x83762FC0 - Type: BOOL - cg_nopredict
Don't do client side prediction
0x83764D80 - Type: FLOAT1 - cg_overheadIconSize
The maximum size to show overhead icons like 'rank'
0x83764C30 - Type: FLOAT1 - cg_overheadNamesFarDist
The far distance at which name sizes are scaled by cg_overheadNamesFarScale
0x83764CA0 - Type: FLOAT1 - cg_overheadNamesFarScale
The amount to scale overhead name sizes at cg_overheadNamesFarDist
0x83764ED0 - Type: DWORD - cg_overheadNamesFont
Font for overhead names ( see menudefinition.h )
0x83764E60 - Type: Dvar8 - cg_overheadNamesGlow
Glow color for overhead names
0x83764B50 - Type: FLOAT1 - cg_overheadNamesMaxDist
The maximum distance for showing friendly player names
0x83764BC0 - Type: FLOAT1 - cg_overheadNamesNearDist
The near distance at which names are full size
0x83764D10 - Type: FLOAT1 - cg_overheadNamesSize
The maximum size to show overhead names
0x83774E50 - Type: DWORD - cg_overheadNamesTagUpdateInterval
How often the friendly visibility head tag is updated for the on screen frustum check
0x83764DF0 - Type: FLOAT1 - cg_overheadRankSize
The size to show rank text
0x83774DE0 - Type: FLOAT1 - cg_playerFrustumHalfHeight
The radius used to calculate frustum target center for a player. Used for fast "is on screen" tests
0x837653A0 - Type: DWORD - cg_playerHighlightBlinkTime
The speed (in ms) at which the player highlights blink.
0x837652C0 - Type: FLOAT1 - cg_playerHighlightBrightness
Brightness of highlights.
0x83765250 - Type: Dvar8 - cg_playerHighlightEnemyColor
Color of enemy player highlights.
0x83765330 - Type: FLOAT1 - cg_playerHighlightMinFade
The minimum fade for player highlight blinking.
0x837651E0 - Type: FLOAT1 - cg_playerHighlightTargetSize
Size of player target highlights.
0x837641B0 - Type: BOOL - cg_predictItems
Turn on client side prediction for item pickup
0x837662F0 - Type: BOOL - cg_proneFeetCollisionHull
Enables the use of the extra physics collision hulls on the feet while prone.
0x83760A90 - Type: BOOL - cg_readTitleStorageLocally
Read title storage locally, instead of from the Xbox Live server
0x8375FD00 - Type: DWORD - cg_retrieveHintTime
Time in milliseconds between the landing of a retrievable object and the start of the pulse shader to hint that the object is retrievable
0x8375FD70 - Type: DWORD - cg_retrieveHintTimeStuck
Time in milliseconds between the retrievable object being stuck in an entity and the start of the pulse shader to hint that the object is retrievable
0x83767240 - Type: FLOAT1 - cg_rocketKillCamBackDist
Rocket kill camera: distance of camera backwards from rocket.
0x837671D0 - Type: FLOAT1 - cg_rocketKillCamUpDist
Rocket kill camera: distance of camera vertically from rocket.
0x8376B290 - Type: DWORD - cg_scoreboardBannerHeight
Banner height of the scoreboard
0x8376B760 - Type: DWORD - cg_scoreboardFont
Scoreboard font enum ( see menudefinition.h )
0x8376B7D0 - Type: FLOAT1 - cg_scoreboardHeaderFontScale
Scoreboard header font scale
0x8376B5A0 - Type: FLOAT1 - cg_scoreboardHeight
Height of the scoreboard
0x8376B300 - Type: DWORD - cg_scoreboardItemHeight
Item height of each item
0x8376B610 - Type: Dvar8 - cg_scoreboardMyColor
The local player's font color when shown in scoreboard
0x8376B8B0 - Type: BOOL - cg_scoreboardPingGraph
Whether to show graphical ping
0x8376B3E0 - Type: FLOAT1 - cg_scoreboardPingHeight
Height of the ping graph as a % of the scoreboard row height
0x8376B840 - Type: BOOL - cg_scoreboardPingText
Whether to show numeric ping value
0x8376B370 - Type: FLOAT1 - cg_scoreboardPingWidth
Width of the ping graph as a % of the scoreboard
0x8376B530 - Type: FLOAT1 - cg_scoreboardQuarterscreenWidth
Width of the scoreboard for a quarter of the screen splitscreen
0x8376B680 - Type: FLOAT1 - cg_scoreboardRankFontScale
Scale of rank font
0x8376B220 - Type: DWORD - cg_scoreboardScrollStep
Scroll step amount for the scoreboard
0x8376B4C0 - Type: FLOAT1 - cg_scoreboardSplitscreenWidth
Width of the scoreboard in splitscreen
0x8376B6F0 - Type: FLOAT1 - cg_scoreboardTextOffset
Scoreboard text offset
0x8376B450 - Type: FLOAT1 - cg_scoreboardWidth
Width of the scoreboard
0x8376B1B0 - Type: Dvar8 - cg_ScoresPing_BgColor
Background color of ping
0x8376B060 - Type: Dvar8 - cg_ScoresPing_HighColor
Color for high ping
0x8376AFF0 - Type: DWORD - cg_ScoresPing_Interval
Number of milliseconds each bar represents
0x8376B140 - Type: Dvar8 - cg_ScoresPing_LowColor
Color for low ping
0x8376AF80 - Type: DWORD - cg_ScoresPing_MaxBars
Number of bars to show in ping graph
0x8376B0D0 - Type: Dvar8 - cg_ScoresPing_MedColor
Color for medium ping
0x837666E0 - Type: FLOAT1 - cg_scriptedKillCamCloseXYDist
Scripted kill camera closest distance in front of the bomb.
0x83766750 - Type: FLOAT1 - cg_scriptedKillCamCloseZDist
Scripted kill camera closest distance above the target.
0x83766830 - Type: FLOAT1 - cg_scriptedKillCamFarBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
0x83766910 - Type: FLOAT1 - cg_scriptedKillCamFarBlurDist
Scripted kill camera distance above the airplane.
0x837668A0 - Type: FLOAT1 - cg_scriptedKillCamFarBlurStart
Scripted kill camera distance above the airplane.
0x83766670 - Type: FLOAT1 - cg_scriptedKillCamFov
Scripted kill camera field of view.
0x837667C0 - Type: FLOAT1 - cg_scriptedKillCamNearBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
0x837669F0 - Type: FLOAT1 - cg_scriptedKillCamNearBlurEnd
Scripted kill camera distance above the airplane.
0x83766980 - Type: FLOAT1 - cg_scriptedKillCamNearBlurStart
Scripted kill camera distance above the airplane.
0x83764990 - Type: FLOAT1 - cg_scriptIconSize
Size of Icons defined by script
0x8375FE50 - Type: DWORD - cg_seatHintFadeTime
Time in milliseconds for the seat hint to fade
0x83763030 - Type: DWORD - cg_showmiss
Show prediction errors
0x8376A490 - Type: BOOL - cg_showZombieControls
Show the zombie controller layout
0x8376A3B0 - Type: BOOL - cg_showZombieMap
Show the zombie map up
0x83764220 - Type: BOOL - cg_spectateThirdPerson
Default player to thirdperson in spectate
0x837625B0 - Type: FLOAT1 - cg_splitscreenLetterboxSize
Amount of border to leave at the side edges of the screen in 2 & 3 was split screen.
0x83762540 - Type: FLOAT1 - cg_splitscreenSpectatorScaleIncrease
Scale value to apply to the spectator message in splitscreen
0x837931C0 - Type: Dvar4 - cg_sprintMeterDisabledColor
The color of the sprint meter when the sprint meter is disabled
0x83793150 - Type: Dvar4 - cg_sprintMeterEmptyColor
The color of the sprint meter when the sprint meter is empty
0x837930E0 - Type: Dvar4 - cg_sprintMeterFullColor
The color of the sprint meter when the sprint meter is full
0x83764680 - Type: FLOAT1 - cg_subtitleMinTime
The minimum time that the subtitles are displayed on screen in seconds
0x83764610 - Type: BOOL - cg_subtitles
Show subtitles
0x837646F0 - Type: DWORD - cg_subtitleWidthStandard
The width of the subtitles on a non wide-screen
0x83764760 - Type: DWORD - cg_subtitleWidthWidescreen
The width of the subtitle on a wide-screen
0x83764290 - Type: BOOL - cg_teamChatsOnly
Allow chatting only on the same team
0x83763FF0 - Type: DWORD - cg_thirdPerson
Use third person view
0x83763F10 - Type: FLOAT1 - cg_thirdPersonAngle
The angle of the camera from the player in third person view
0x83763F80 - Type: FLOAT1 - cg_thirdPersonFocusDist
The distance infront of the player to aim the 3rd person camera at
0x83764060 - Type: Dvar6 - cg_thirdPersonMode
How the camera behaves in third person
0x83763EA0 - Type: FLOAT1 - cg_thirdPersonRange
The range of the camera from the player in third person view
0x83774C90 - Type: DWORD - cg_timedDamageDuration
Sets the time to display a damage friendly indicator
0x83763960 - Type: FLOAT1 - cg_tracerchance
The probability that a bullet is a tracer round
0x83763AB0 - Type: FLOAT1 - cg_tracerlength
The length of a tracer round
0x83763B20 - Type: DWORD - cg_tracerNoDrawTime
Delay in milliseconds before a tracer will start rendering
0x83763B90 - Type: FLOAT1 - cg_tracerScale
Scale the tracer at a distance, so it's still visible
0x83763C70 - Type: FLOAT1 - cg_tracerScaleDistRange
The range at which a tracer is scaled to its maximum amount
0x83763C00 - Type: FLOAT1 - cg_tracerScaleMinDist
The minimum distance to scale a tracer
0x83763CE0 - Type: FLOAT1 - cg_tracerScrewDist
The length a tracer goes as it completes a full corkscrew revolution
0x83763D50 - Type: FLOAT1 - cg_tracerScrewRadius
The radius of a tracer's corkscrew motion
0x83763A40 - Type: FLOAT1 - cg_tracerSpeed
The speed of a tracer round in units per second
0x837639D0 - Type: FLOAT1 - cg_tracerwidth
The width of the tracer round
0x83763340 - Type: BOOL - cg_treadmarks
Draw treadmark decals and effects
0x83765AA0 - Type: FLOAT1 - cg_turretBipodOffset
Offset bipod mount position on gun by this distance
0x83767DA0 - Type: FLOAT1 - cg_turretKillCamBackOffset
Move the camera to the Back of the turret by this much.
0x837679B0 - Type: FLOAT1 - cg_turretKillCamCloseXYDist
Airstrike kill camera closest distance in front of the bomb.
0x83767A20 - Type: FLOAT1 - cg_turretKillCamCloseZDist
Airstrike kill camera closest distance above the target.
0x83767E80 - Type: FLOAT1 - cg_turretKillCamDistanceIncrease
Airstrike kill camera distance above the airplane.
0x83767B00 - Type: FLOAT1 - cg_turretKillCamFarBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
0x83767BE0 - Type: FLOAT1 - cg_turretKillCamFarBlurDist
Airstrike kill camera distance above the airplane.
0x83767B70 - Type: FLOAT1 - cg_turretKillCamFarBlurStart
Airstrike kill camera distance above the airplane.
0x83767940 - Type: FLOAT1 - cg_turretKillCamFov
Airstrike kill camera field of view.
0x83767D30 - Type: FLOAT1 - cg_turretKillCamHeightIncrease
Airstrike kill camera distance above the airplane.
0x83767A90 - Type: FLOAT1 - cg_turretKillCamNearBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
0x83767CC0 - Type: FLOAT1 - cg_turretKillCamNearBlurEnd
Airstrike kill camera distance above the airplane.
0x83767C50 - Type: FLOAT1 - cg_turretKillCamNearBlurStart
Airstrike kill camera distance above the airplane.
0x83767E10 - Type: FLOAT1 - cg_turretKillCamSideOffset
Move the camera to the side of the turret by this much.
0x8376D2F0 - Type: FLOAT1 - cg_ufo_scaler
The speed at which ufo camera moves
0x83764300 - Type: BOOL - cg_use_colored_smoke
Allow the use of colored smoke grenades
0x8375FBB0 - Type: BOOL - cg_usingClientScripts
True, if client scripts are enabled.
0x837601D0 - Type: FLOAT3 - cg_viewVehicleInfluenceGunner
The influence on the view from being a vehicle gunner
0x83760240 - Type: FLOAT3 - cg_viewVehicleInfluenceGunnerFiring
The influence on the view from being a vehicle gunner while firing
0x83765800 - Type: FLOAT1 - cg_viewZSmoothingMax
Threshhold for the maximum smoothing distance we'll do
0x83765790 - Type: FLOAT1 - cg_viewZSmoothingMin
Threshhold for the minimum smoothing distance it must move to smooth
0x83765870 - Type: FLOAT1 - cg_viewZSmoothingTime
Amount of time to spread the smoothing over
0x837659C0 - Type: FLOAT1 - cg_visionSetLerpMaxDecreasePerFrame
Maximum jump of customlerp between 2 frames, used for smoothing for flare visionset
0x83765950 - Type: FLOAT1 - cg_visionSetLerpMaxIncreasePerFrame
Maximum jump of customlerp between 2 frames, used for smoothing for flare visionset
0x83764A70 - Type: FLOAT1 - cg_voiceIconSize
Size of the 'voice' icon
0x83775010 - Type: BOOL - cg_watersheeting
Enables/disables the watersheeting fullscreen effect
0x83763260 - Type: DWORD - cg_waterTrailRippleFrequency
How often (in ms) will play the waist ripple fx for actors in water
0x837632D0 - Type: DWORD - cg_waterTrailRippleVariance
How late (in ms) the waist ripple fx can be played
0x83762690 - Type: DWORD - cg_weaponCycleDelay
The delay after cycling to a new weapon to prevent holding down the cycle weapon button from cycling too fast
0x8374CF20 - Type: BOOL - cg_weaponHintsCoD1Style
Draw weapon hints in CoD1 style: with the weapon name, and with the icon below
0x83764920 - Type: FLOAT1 - cg_youInKillCamSize
Size of the 'you' Icon in the kill cam
0x83757870 - Type: DWORD - challengeResponseResendBackoffInterval
Used for testing challenge/response bool requests
0x83757800 - Type: DWORD - challengeResponseResendInterval
Used for testing challenge/response bool requests
0x8375D840 - Type: FLOAT1 - cl_analog_attack_threshold
The threshold before firing
0x8375EC60 - Type: FLOAT1 - cl_anglespeedkey
Multiplier for max angle speed for game pad and keyboard
0x8375EAA0 - Type: DWORD - cl_avidemo
AVI demo frames per second
0x8375F0C0 - Type: BOOL - cl_bypassMouseInput
Bypass UI mouse input and send directly to the game
0x8375E720 - Type: DWORD - cl_connectionAttempts
Maximum number of connection attempts before aborting
0x8375E6B0 - Type: FLOAT1 - cl_connectTimeout
Timeout time in seconds while connecting to a server
0x8375DAE0 - Type: DWORD - cl_dblTapMaxDelayTime
The maximum amount of time (ms) between button presses to be considered a double tap
0x8375DA70 - Type: DWORD - cl_dblTapMaxHoldTime
The maximum amount of time (ms) the player can hold the button to be considered a double tap
0x8375C810 - Type: DWORD - cl_deathMessageWidth
Pixel width of the obituary area
0x8375D920 - Type: DWORD - cl_dtpHoldTime
The time to hold the stance button while sprinting before the player dives to prone
0x8375EB10 - Type: BOOL - cl_forceavidemo
Record AVI demo even if client is not active
0x8375EE90 - Type: BOOL - cl_freelook
Enable looking with mouse
0x8375E9C0 - Type: BOOL - cl_freezeDemo
cl_freezeDemo is used to lock a demo in place for single frame advances
0x8375E5D0 - Type: BOOL - cl_hudDrawsBehindUI
Should the HUD draw when the UI is up?
0x8375F6E0 - Type: BOOL - cl_ingame
True if the game is active
0x8375DA00 - Type: FLOAT1 - cl_inputTimeScaleFrac
Set how much of the time scale to use in the view angles turn rate
0x8375ECD0 - Type: DWORD - cl_maxpackets
Maximum number of packets sent per frame
0x8375F750 - Type: DWORD - cl_maxPing
Maximum ping for the client
0x8375F050 - Type: DWORD - cl_maxppf
Maximum servers to ping per frame in server browser
0x8375F670 - Type: External - cl_motdString= ""
0x8375EE20 - Type: FLOAT1 - cl_mouseAccel
Mouse acceleration
0x8373FA80 - Type: BOOL - cl_network_warning
Alternative enable SCR_DrawPleaseWait dialog
0x8375D990 - Type: BOOL - cl_nodelta
The server does not send snapshot deltas
0x8375DB50 - Type: BOOL - cl_noprint
Print nothing to the console
0x8375ED40 - Type: DWORD - cl_packetdup
Enable packet duplication
0x8373FB60 - Type: DWORD - cl_paused
Pause the game
0x8375EBF0 - Type: FLOAT1 - cl_pitchspeed
Max pitch speed in degrees for game pad
0x8375EFE0 - Type: DWORD - cl_serverStatusResendTime
Time in milliseconds to resend a server status message
0x8375EF00 - Type: BOOL - cl_showmouserate
Print mouse rate debugging information to the console
0x8375E790 - Type: DWORD - cl_shownet
Display network debugging information
0x8375E800 - Type: BOOL - cl_shownuments
Show the number of entities
0x8375E8E0 - Type: BOOL - cl_showSend
Enable debugging information for sent commands
0x8375E870 - Type: BOOL - cl_showServerCommands
Enable debugging information for server commands
0x8375E950 - Type: BOOL - cl_showTimeDelta
Enable debugging information for time delta
0x8375D8B0 - Type: DWORD - cl_stanceHoldTime
The time to hold the stance button before the player goes prone
0x8375E640 - Type: FLOAT1 - cl_timeout
Seconds with no received packets until a timeout occurs
0x837605C0 - Type: BOOL - cl_wadefps
Toggles the display of the conspicuous FPS meter in non-development builds only.
0x8375EB80 - Type: FLOAT1 - cl_yawspeed
Max yaw speed in degrees for game pad and keyboard
0x83757E20 - Type: External - clancard_clanid= "0"
0x83755C70 - Type: DWORD - clanMessageLastFetchTime
Time in milliseconds of the last clan message file fetch operation
0x837588A0 - Type: External - clanName= ""
0x83755D50 - Type: DWORD - codMessageLastFetchTime
Time in milliseconds of the last cod message file fetch operation
0x83758DE0 - Type: BOOL - collectors
Set to true if the player has the collector's edition
0x837400A0 - Type: BOOL - com_animCheck
Check anim tree
0x83752860 - Type: BOOL - com_attractmode
Run attract mode
0x837528D0 - Type: DWORD - com_attractmodeduration
Time when controller is unused before attract mode is enabled
0x83740030 - Type: DWORD - com_desiredMenu
Target menu to navigate to when possible
0x83796800 - Type: External - com_errorMessage= ""
0x8373FEE0 - Type: BOOL - com_filter_output
Use console filters for filtering output.
0x8373EDD0 - Type: DWORD - com_first_time
non zero if the profile has never run the game before (only accurate after the iis)
0x8373ECF0 - Type: FLOAT1 - com_freemoveScale
Scale how fast you move in com_freemove mode
0x8373FF50 - Type: BOOL - com_introPlayed
Intro movie has been played
0x83796870 - Type: External - com_isNotice= "0"
0x8373EC80 - Type: DWORD - com_maxclients
Maximum amount of clients on the server
0x8373EE40 - Type: DWORD - com_maxfps
Cap frames per second
0x8373F930 - Type: DWORD - com_maxFrameTime
Time slows down if a frame takes longer than this many milliseconds
0x8375C0A0 - Type: BOOL - com_movieIsPlaying
Is a movie playiner.
0x8373FFC0 - Type: BOOL - com_startupIntroPlayed
Game startup intro movie(s) has been played
0x8373F770 - Type: BOOL - com_statmon
Draw stats monitor
0x8373F7E0 - Type: FLOAT1 - com_timescale
Scale time of each frame
0x8373F460 - Type: BOOL - com_useConfig
Use configuration files
0x8373FE00 - Type: BOOL - com_voip_bandwidth_restricted
Use VOIP inhibitor during high bandwidth usage
0x8373FE70 - Type: DWORD - com_voip_disable_threshold
Message size at which voip becomes disabled
0x8373FD90 - Type: DWORD - com_voip_resume_time
Time at which voip can resume
0x83768510 - Type: BOOL - compass
Display Compass
0x837687B0 - Type: BOOL - compassClampIcons
If true, friendlies and enemy pings clamp to the edge of the radar. If false, they disappear off the edge.
0x837689E0 - Type: FLOAT3 - compassCoords
x = North-South coord base value,
y = East-West coord base value,
z = scale (game units per coord unit)
0x83768A50 - Type: FLOAT1 - compassECoordCutoff
Left cutoff for the scrolling east-west coords
0x83769C40 - Type: BOOL - compassEnemyFootstepEnabled
Enables enemies showing on the compass because of moving rapidly nearby.
0x83769AF0 - Type: FLOAT1 - compassEnemyFootstepMaxRange
The maximum distance at which an enemy may appear on the compass due to 'footsteps'
0x83769B60 - Type: FLOAT1 - compassEnemyFootstepMaxZ
The maximum vertical distance enemy may be from the player and appear on the compass due to 'footsteps'
0x83769BD0 - Type: FLOAT1 - compassEnemyFootstepMinSpeed
The minimum speed an enemy must be moving to appear on the compass due to 'footsteps'
0x83769D20 - Type: BOOL - compassForcePlayerIcon
Forces the player to always show as compassping_player on the compass.
0x83768890 - Type: FLOAT1 - compassFriendlyHeight
The size of the friendly icon on the compass
0x83768820 - Type: FLOAT1 - compassFriendlyWidth
The size of the friendly icon on the compass
0x83769EE0 - Type: DWORD - compassGridAlign
Position of letter and number in grid.
0x83769E70 - Type: DWORD - compassGridCols
Grid column count.
0x83769D90 - Type: BOOL - compassGridEnabled
Enables compass grid.
0x83769E00 - Type: DWORD - compassGridRows
Grid row count.
0x83768F90 - Type: FLOAT1 - compassLocalRadarRadius
Maximum radius of the local radar
0x83768F20 - Type: FLOAT1 - compassLocalRadarUpdateTime
Time between local radar updates
0x837685F0 - Type: FLOAT1 - compassMaxRange
The maximum range from the player in world space that objects will be shown on the compass
0x837686D0 - Type: FLOAT1 - compassMinRadius
The minimum radius from the center of the compass that objects will appear.
0x83768660 - Type: FLOAT1 - compassMinRange
The minimum range from the player in world space that objects will appear on the compass
0x83769150 - Type: FLOAT1 - compassObjectiveArrowHeight
The size of the objective arrow on the compass
0x837691C0 - Type: FLOAT1 - compassObjectiveArrowOffset
The offset of the objective arrow inward from the edge of the compass map
0x83769230 - Type: FLOAT1 - compassObjectiveArrowRotateDist
Distance from the corner of the compass map at which the objective arrow rotates to 45 degrees
0x837690E0 - Type: FLOAT1 - compassObjectiveArrowWidth
The size of the objective arrow on the compass
0x837698C0 - Type: FLOAT1 - compassObjectiveDetailDist
When an objective is closer than this distance (in meters), the icon will not be drawn on the tickertape.
0x837695B0 - Type: BOOL - compassObjectiveDrawLines
Draw horizontal and vertical lines to the active target, if it is within the minimap boundries
0x83769070 - Type: FLOAT1 - compassObjectiveHeight
The size of the objective on the compass
0x83769690 - Type: FLOAT1 - compassObjectiveIconHeight
The size of the objective on the full map
0x83769770 - Type: FLOAT1 - compassObjectiveIconHeightZombie
The size of the objective on the full map
0x83769620 - Type: FLOAT1 - compassObjectiveIconWidth
The size of the objective on the full map
0x83769700 - Type: FLOAT1 - compassObjectiveIconWidthZombie
The size of the objective on the full map
0x837699A0 - Type: FLOAT1 - compassObjectiveMaxHeight
The maximum height that an objective is considered to be on this level
0x837692A0 - Type: FLOAT1 - compassObjectiveMaxRange
The maximum range at which an objective is visible on the compass
0x83769310 - Type: FLOAT1 - compassObjectiveMinAlpha
The minimum alpha for an objective at the edge of the compass
0x83769850 - Type: FLOAT1 - compassObjectiveMinDistRange
The distance that objective transition effects play over, centered on compassObjectiveNearbyDist.
0x83769930 - Type: FLOAT1 - compassObjectiveMinHeight
The minimum height that an objective is considered to be on this level
0x837697E0 - Type: FLOAT1 - compassObjectiveNearbyDist
When an objective is closer than this distance (in meters), an "Objective Nearby" type of indicator is shown.
0x83769380 - Type: DWORD - compassObjectiveNumRings
The number of rings when a new objective appears
0x83769460 - Type: FLOAT1 - compassObjectiveRingSize
The maximum objective ring sige when a new objective appears on the compass
0x837693F0 - Type: DWORD - compassObjectiveRingTime
The amount of time between each ring when an objective appears
0x83769540 - Type: FLOAT1 - compassObjectiveTextHeight
Objective text height
0x837694D0 - Type: FLOAT1 - compassObjectiveTextScale
Scale to apply to hud objectives
0x83769000 - Type: FLOAT1 - compassObjectiveWidth
The size of the objective on the compass
0x83769A10 - Type: DWORD - compassPartialType
The style of compass to use 2d or 3d
0x83768970 - Type: FLOAT1 - compassPlayerHeight
The size of the player's icon on the compass
0x83768900 - Type: FLOAT1 - compassPlayerWidth
The size of the player's icon on the compass
0x83768EB0 - Type: FLOAT1 - compassRadarLineThickness
Thickness, relative to the compass size, of the radar texture that sweeps across the map
0x83768BA0 - Type: FLOAT1 - compassRadarPingFadeTime
How long an enemy is visible on the compass after it is detected by radar
0x83768C80 - Type: FLOAT1 - compassRadarUpdateFastTime
Time between radar updates for fast update killstreak
0x83768C10 - Type: FLOAT1 - compassRadarUpdateTime
Time between radar updates
0x83768AC0 - Type: BOOL - compassRotation
Style of compass
0x83768D60 - Type: FLOAT1 - compassSatellitePingFadeTime
How long an enemy is visible on the compass after it is detected by Satellite
0x83768E40 - Type: DWORD - compassSatelliteScanTime
Time taken for Satellite t scans
0x83768CF0 - Type: FLOAT1 - compassSatelliteStaticImageFadeTime
How long the static image is visible on the compass after it is detected by Satellite
0x83769FC0 - Type: DWORD - compassScaleDiff
Difference from original compass max range in world space.
0x83769F50 - Type: DWORD - compassScaleDuration
The amount of time to take scaling the compass map.
0x8376A0A0 - Type: BOOL - compassScaleReset
Whether to reset compassMaxRange to its default value.
0x8376A030 - Type: DWORD - compassScaleTimer
Time scaling started.
0x83769CB0 - Type: BOOL - compassShowEnemies
Enables enemies showing on the compass.
0x83768580 - Type: FLOAT1 - compassSize
Scale the compass
0x83768740 - Type: FLOAT1 - compassSoundPingFadeTime
The time in seconds for the sound overlay on the compass to fade
0x83769A80 - Type: BOOL - compassSpectatorsSeeEnemies
Spectators always see enemies on the map.
0x83768DD0 - Type: DWORD - compassStaticImageUpdateTime
Time between static image updates
0x83768B30 - Type: FLOAT1 - compassTickertapeStretch
How far the tickertape should stretch from its center.
0x8374C200 - Type: External - con_default_console_filter= "*"
0x8375D290 - Type: FLOAT1 - con_errormessagetime
Onscreen time for error messages in seconds
0x8375CC00 - Type: FLOAT1 - con_gameMsgWindow0FadeInTime
Time to fade in new messages in game message window 0
0x8375CC70 - Type: FLOAT1 - con_gameMsgWindow0FadeOutTime
Time to fade out old messages in game message window 0
0x8374C270 - Type: External - con_gameMsgWindow0Filter= "gamenotify obituary"
0x8375CB20 - Type: DWORD - con_gameMsgWindow0LineCount
Maximum number of lines of text visible at once in game message window 0
0x8375CAB0 - Type: FLOAT1 - con_gameMsgWindow0MsgTime
On screen time for game messages in seconds in game message window 0
0x8375CB90 - Type: FLOAT1 - con_gameMsgWindow0ScrollTime
Time to scroll messages when the oldest message is removed in game message window 0
0x8375CCE0 - Type: FLOAT1 - con_gameMsgWindow0SplitscreenScale
Scaling of game message window 0 in splitscreen
0x8375CEA0 - Type: FLOAT1 - con_gameMsgWindow1FadeInTime
Time to fade in new messages in game message window 1
0x8375CF10 - Type: FLOAT1 - con_gameMsgWindow1FadeOutTime
Time to fade out old messages in game message window 1
0x8374C2E0 - Type: External - con_gameMsgWindow1Filter= "boldgame"
0x8375CDC0 - Type: DWORD - con_gameMsgWindow1LineCount
Maximum number of lines of text visible at once in game message window 1
0x8375CD50 - Type: FLOAT1 - con_gameMsgWindow1MsgTime
On screen time for game messages in seconds in game message window 1
0x8375CE30 - Type: FLOAT1 - con_gameMsgWindow1ScrollTime
Time to scroll messages when the oldest message is removed in game message window 1
0x8375CF80 - Type: FLOAT1 - con_gameMsgWindow1SplitscreenScale
Scaling of game message window 1 in splitscreen
0x8375D140 - Type: FLOAT1 - con_gameMsgWindow2FadeInTime
Time to fade in new messages in game message window 2
0x8375D1B0 - Type: FLOAT1 - con_gameMsgWindow2FadeOutTime
Time to fade out old messages in game message window 2
0x8374C350 - Type: External - con_gameMsgWindow2Filter= "subtitle"
0x8375D060 - Type: DWORD - con_gameMsgWindow2LineCount
Maximum number of lines of text visible at once in game message window 2
0x8375CFF0 - Type: FLOAT1 - con_gameMsgWindow2MsgTime
On screen time for game messages in seconds in game message window 2
0x8375D0D0 - Type: FLOAT1 - con_gameMsgWindow2ScrollTime
Time to scroll messages when the oldest message is removed in game message window 2
0x8375D220 - Type: FLOAT1 - con_gameMsgWindow2SplitscreenScale
Scaling of game message window 2 in splitscreen
0x8375C880 - Type: Dvar4 - con_inputBoxColor
Color of the console input box
0x8375C8F0 - Type: Dvar4 - con_inputHintBoxColor
Color of the console input hint box
0x8375C7A0 - Type: BOOL - con_matchPrefixOnly
Only match the prefix when listing matching Dvars
0x837645A0 - Type: BOOL - con_minicon
Display the mini console on screen
0x8375D370 - Type: DWORD - con_miniconlines
Number of lines in the minicon message window
0x8375D3E0 - Type: FLOAT1 - con_MiniConSplitscreenScale
Splitscreen scale value for the mini console
0x8375D300 - Type: FLOAT1 - con_minicontime
Onscreen time for minicon messages in seconds
0x8375C960 - Type: Dvar4 - con_outputBarColor
Color of the console output slider bar
0x8375C9D0 - Type: Dvar4 - con_outputSliderColor
Color of the console slider
0x8375CA40 - Type: Dvar4 - con_outputWindowColor
Color of the console output
0x8375D610 - Type: FLOAT3 - con_typewriterColorBase
Base color of typewritten objective text.
0x8375D7D0 - Type: Dvar4 - con_typewriterColorGlowCheckpoint
Color of typewritten objective text.
0x8375D6F0 - Type: Dvar4 - con_typewriterColorGlowCompleted
Color of typewritten objective text.
0x8375D760 - Type: Dvar4 - con_typewriterColorGlowFailed
Color of typewritten objective text.
0x8375D680 - Type: Dvar4 - con_typewriterColorGlowUpdated
Color of typewritten objective text.
0x8375D5A0 - Type: DWORD - con_typewriterDecayDuration
Time (in milliseconds) to spend disolving the line away.
0x8375D530 - Type: DWORD - con_typewriterDecayStartTime
Time (in milliseconds) to spend between the build and disolve phases.
0x8375D450 - Type: BOOL - con_typewriterEnabledSounds
Enable the typewriter sounds and text effects. Disabled still uses the typewrite glow settings.
0x8375D4C0 - Type: DWORD - con_typewriterPrintSpeed
Time (in milliseconds) to print each letter in the line.
0x8373F4D0 - Type: External - consoleGame= "true"
0x837555E0 - Type: DWORD - consoleStatAction
The action to take if console stat fails
0x83755570 - Type: DWORD - consoleStatCheck
The console stat check to preform. off, console id check, external ip, internal ip
0x837576B0 - Type: DWORD - counterDownloadInterval
Number of minutes before all the global counters are downloaded
0x83757640 - Type: DWORD - counterUploadInterval
Number of minutes before all the global counters are uploaded
0x83754F50 - Type: DWORD - custom_class_create_enabled
custom class dvar
0x83755260 - Type: DWORD - custom_class_damage
custom class dvar
0x837552D0 - Type: DWORD - custom_class_explosive_damage
custom class dvar
0x83755030 - Type: DWORD - custom_class_health
custom class dvar
0x837550A0 - Type: DWORD - custom_class_health_regen
custom class dvar
0x83755110 - Type: DWORD - custom_class_health_vampirism
custom class dvar
0x83777C40 - Type: DWORD - custom_class_mode
Set to 1 if you want to use custom classes
0x83755180 - Type: DWORD - custom_class_speed
custom class dvar
0x837551F0 - Type: DWORD - custom_class_sprint_speed
custom class dvar
0x83754FC0 - Type: DWORD - custom_class_team
custom class dvar
0x83782F30 - Type: External - custom_custom_class_mode= "0"
0x83783010 - Type: External - custom_custom_killstreak_1= "0"
0x83783160 - Type: External - custom_custom_killstreak_1_kills= "0"
0x83783080 - Type: External - custom_custom_killstreak_2= "0"
0x837831D0 - Type: External - custom_custom_killstreak_2_kills= "0"
0x837830F0 - Type: External - custom_custom_killstreak_3= "0"
0x83783240 - Type: External - custom_custom_killstreak_3_kills= "0"
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