
if ( dvarstring( "DvarOrVstrHere" ) == "2" ) //edit DvarOrVstrHere to an existing dvar or vstr function
if ( dvarstring( "ui_mapname" ) == "mp_idgafos" ) //replace with a real value
Too add functions after it,for example,
if ( dvarstring( "ui_mapname" ) == "mp_idgafos" ) bind DPAD_UP "ufo" //would activate the dpad when on that specific map
bind DPAD_UP "set menuA 1" //value must be added
if ( dvarstring( "MenuA" ) == "1" ) bind DPAD_DOWN "stuff"
bind DPAD_UP "bind DPAD_UP setfromdvar Menu demo_enabled;setfromdvar MenuA demo_enabled;setfromdvar MenuB demo_enabled;setfromdvar MenuC demo_enabled;setfromdvar MenuD demo_enabled"
bind DPAD_DOWN "bind DPAD_DOWN Menu 1;menuB"
if ( dvarstring( "MenuA" ) == "2" ) bind DPAD_DOWN "menuB 3;Menu 2"
if ( dvarstring( "MenuB" ) == "3" ) bind DPAD_DOWN "menuC 4;Menu 3"
if ( dvarstring( "MenuC" ) == "4" ) bind DPAD_DOWN "menuD 5;Menu 4"
if ( dvarstring( "MenuD" ) == "5" ) bind DPAD_DOWN "menuA 2;Menu 1"
if ( dvarstring( "Menu" ) == "1" ) bind BUTTON_A "+stance;Option-A;ufo"
if ( dvarstring( "Menu" ) == "2" ) bind BUTTON_A "+stance;Option-B;ufo"
if ( dvarstring( "Menu" ) == "3" ) bind BUTTON_A "+stance;Option-C;ufo"
if ( dvarstring( "Menu" ) == "4" ) bind BUTTON_A "+stance;Option-D;ufo"
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